Page 42 - Waterdeep - Dungeon of the Mad Mage_Neat
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Remember its name.
• Defend itself.
• Attack anything that tries to damage or topple the
caryatids.
Walk in a counterclockwise circle around the
caryatids when not defending itself or the pillars.
The quadrone speaks and understands the Modron
language only. It knows that the caryatids can restore
petrified creatures to flesh, having seen them in action,
and it has heard Halaster speak the command phrase
to activate the caryatids. Its instructions don't prevent it
from communicating with strangers or sharing informa-
tion with them. It knows almost nothing about Under-
mountain and disintegrates if reduced to 0 hit points.
25B-25R. LIFELIKE STATUES
Stored here are creatures that have been turned to stone
by Halaster, as summarized in the Petrified Creatures
Casting a speak with dead spell on the skeleton re- table. Each can be restored to flesh with a greater res-
veals that the tiefling, Savir, was a monk who fell prey to toration spell or similar magic. A restored creature acts
a cloaker. Savir's spirit doesn't know what became of his in accordance with its nature. For example, the grick in
adventuring companions or the cloaker. If questioned area 25b is likely to attack all other creatures out of hun-
about Undermountain, Savir's spirit reveals that there's ger. When Halaster wants to restore a petrified creature
an elven tomb nearby with a secret door in the north to flesh, he uses a telekinesis spell to transport it to area
wall that neither he nor his companions could open. 25a, then relies on the magic of the pillars there.
(The spirit is referring to area 26a but doesn't remember Area 25h. This room is hidden behind a secret door
how to get there.) and contains a lifelike statue of Ha laster. Casting a
greater restoration spell on the statue or subjecting it to
25.CREATURESTORAGE
~~~~~~~~ the magic of the caryatids in area 25a triggers a magic
Halaster uses these chambers as a storage facility for mouth spell cast on the statue that says, "Fools!"
creatures that he has captured and petrified. He re- Area 25m. If you expand the dungeon to the south, an
stores them to flesh using the elven magic in area 25a. illusory wall behind the petrified mind flayer conceals
a tunnel beyond. The illusory wall has no substance, al-
25A. CARYATIDS OF RESTORATION lowing creatures to pass right through it.
Caryatids. Supporting the 20-foot-high ceiling are Area 25r. The petrified wererat looks like a statue of a
four pillars of white marble, each shaped in the wiry young man grasping a shortsword. This wererat is
likeness of a stoic female elf in flowing robes with a not part of Rizzeryl's gang (see area 14) but tries to join
flowering branch clutched to her chest. The caryatids it if given the chance. His name is Zarn Kassifax.
face inward.
Modron. Circling the caryatids counterclockwise is a PETRIFIED CREATURE S
quadrone with its bow at the ready. It makes clicking Area Creature(s) Area Creature(s)
and clacking noises as it walks.
2Sb 4 bullywugs 25k l kenku
Bas-Reliefs. The walls are carved with bas-reliefs of
2Sc 3 gricks 251 l lizardfolk
unicorns and bare-branched trees.
25d 2 drow 2Sm l mind flayer
A detect magic spell reveals an aura of abjuration 2Se 4 rust monsters 2Sn l nothic
magic around the pillars. Touching a pillar while speak- 25f 5 troglodytes 250 l ore war chief
ing the proper command phrase ("Elf magic!") causes 25g 6 goats 25p l giant badger
a pale light to fill the area between the four pillars, end- 25i l boar 25q l quaggoth
ing the following conditions on a creature in that area: 25j l constrictor snake 25r l wererat (human form)
blinded, deafened, petrified, poisoned, and stunned.
This magical effect can be activated four times, once for
each pillar touched. The pillars regain their magic at the 26. ANCIENT ELVEN TOMB
~~~~~~~~
next dawn. These chambers are much older than the dwarf-hewn
The caryatids lose their magic if even one is destroyed chambers that surround them, as evidenced by the
or toppled. A caryatid has AC 17, 90 hit points, and im- crumbling walls, the slanted floors, and the thin streams
munity to poison and psychic damage. It can be toppled of dust pouring down through cracks in the sagging ceil-
with a successful DC 30 Strength (Athletics) check. ing. Halaster converted this tomb for the elven dead into
Quadrone. Halaster found this rogue modron, de- a series of test chambers that now lie abandoned.
cided to adopt it, and gave it a name: Halastron. The
modron considers Halaster its friend and follows his
.. orders to the best of its ability. Its orders are as follows:
.,
l.EVEJ. 2 (ARCANE CHAM BF.RS

