Page 42 - Waterdeep - Dungeon of the Mad Mage_Neat
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Remember its name.
                                                                •  Defend itself.
                                                                •  Attack anything that tries to damage or topple the
                                                                  caryatids.
                                                                  Walk in a counterclockwise circle around the
                                                                  caryatids when not defending itself or the pillars.
                                                                  The quadrone speaks and understands the Modron
                                                                language only. It knows that the caryatids can restore
                                                                petrified creatures to flesh, having seen them in action,
                                                                and it has heard Halaster speak the command phrase
                                                                to activate the caryatids. Its instructions don't prevent it
                                                                from communicating with strangers or sharing informa-
                                                                tion with them. It knows almost nothing about Under-
                                                                mountain and disintegrates if reduced to 0 hit points.

                                                                25B-25R. LIFELIKE STATUES
                                                                Stored here are creatures that have been turned to stone
                                                                by Halaster, as summarized in the Petrified Creatures
               Casting a speak with dead spell on the skeleton re-  table. Each can be restored to flesh with a greater res-
             veals that the tiefling, Savir, was a monk who fell prey to   toration spell or similar magic. A restored creature acts
             a cloaker. Savir's spirit doesn't know what became of his   in accordance with its nature. For example, the grick in
             adventuring companions or the cloaker. If  questioned   area 25b is likely to attack all other creatures out of hun-
             about Undermountain, Savir's spirit reveals that there's   ger. When Halaster wants to restore a petrified creature
             an elven tomb nearby with a secret door in the north   to flesh, he uses a telekinesis spell to transport it to area
             wall that neither he nor his companions could open.   25a, then relies on the magic of the pillars there.
             (The spirit is referring to area 26a but doesn't remember   Area 25h. This room is hidden behind a secret door
             how to get there.)                                 and contains a lifelike statue of Ha  laster. Casting a
                                                                greater restoration spell on the statue or subjecting it to
              25.CREATURESTORAGE
                                        ~~~~~~~~                the magic of  the caryatids in area 25a triggers a magic
             Halaster uses these chambers as a storage facility for   mouth spell cast on the statue that says, "Fools!"
             creatures that he has captured and petrified. He re-  Area 25m. If  you expand the dungeon to the south, an
             stores them to flesh using the elven magic in area 25a.   illusory wall behind the petrified mind flayer conceals
                                                                a tunnel beyond. The illusory wall has no substance, al-
              25A. CARYATIDS OF RESTORATION                     lowing creatures to pass right through it.
             Caryatids. Supporting the 20-foot-high ceiling are   Area 25r. The petrified wererat looks like a statue of a
               four pillars of white marble, each shaped in the   wiry young man grasping a shortsword. This wererat is
               likeness of a stoic female elf in flowing robes with a   not part of  Rizzeryl's gang (see area 14) but tries to join
               flowering branch clutched to her chest. The caryatids   it if given the chance. His name is Zarn Kassifax.
               face inward.
              Modron. Circling the caryatids counterclockwise is a   PETRIFIED CREATURE S
               quadrone with its bow at the ready. It makes clicking   Area  Creature(s)   Area  Creature(s)
               and clacking noises as it walks.
                                                                 2Sb   4 bullywugs     25k   l  kenku
              Bas-Reliefs. The walls are carved with bas-reliefs of
                                                                 2Sc   3 gricks        251   l  lizardfolk
               unicorns and bare-branched trees.
                                                                 25d   2 drow          2Sm  l  mind flayer
               A detect magic spell reveals an aura of  abjuration   2Se   4 rust monsters   2Sn   l  nothic
              magic around the pillars. Touching a pillar while speak-  25f   5 troglodytes   250   l  ore war chief
              ing the proper command phrase ("Elf magic!") causes   25g   6 goats      25p   l  giant badger
              a pale light to fill the area between the four pillars, end-  25i   l  boar   25q   l  quaggoth
              ing the following conditions on a creature in that area:   25j   l  constrictor snake   25r   l  wererat  (human form)
              blinded, deafened, petrified, poisoned, and stunned.
              This magical effect can be activated four times, once for
              each pillar touched. The pillars regain their magic at the   26. ANCIENT ELVEN TOMB
                                                                                            ~~~~~~~~
              next dawn.                                        These chambers are much older than the dwarf-hewn
               The caryatids lose their magic if  even one is destroyed   chambers that surround them, as evidenced by the
              or toppled. A caryatid has AC 17, 90 hit points, and im-  crumbling walls, the slanted floors, and the thin streams
              munity to poison and psychic damage. It  can be toppled   of  dust pouring down through cracks in the sagging ceil-
              with a successful DC 30 Strength (Athletics) check.   ing. Halaster converted this tomb for the elven dead into
               Quadrone. Halaster found this rogue modron, de-  a series of  test chambers that now lie abandoned.
              cided to adopt it, and gave it a name: Halastron. The
              modron considers Halaster its friend and follows his
       ..     orders to the best of its ability. Its orders are as follows:
       .,

                                                                                       l.EVEJ. 2  (ARCANE CHAM BF.RS
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