Page 45 - Waterdeep - Dungeon of the Mad Mage_Neat
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In reality, a band of duergar thieves posing as mer-  SEA HAGS OF THE SARGAUTH
           chants recently stole Azrok's dagger of blindsight and
           fled using their invisibility. News of the theft reached   Eager to expunge the drow occupying his dungeon,
           the drow of House Auvryndar and spurred them to take   Halaster has summoned a coven of sea hags from the
                                                              frigid waters of the River Sargauth. The hags have gath-
           over the eastern section of Stromkuhldur. Lurkana,
           Azrok's wife and strongest captain, tried to cover up her   ered followers that oppose the drow, including grim-
           husband's blindness, but her efforts were undone by a   locks and troglodytes.
           mind flayer acting as Skullport's ambassador. This mind
           fl.ayer secretly implanted intellect devourers in the skulls   EXPLORING THIS LEVEL
           of several goblins in Azrok's court, and these goblins   All location descriptions for this level are keyed to map
           are spreading the truth of Azrok's blindness throughout   3. As one gets closer to the River Sargauth, the echoes
           Stromkuhldur to further besmirch his reputation and   of its sluggish waters become ambient.
           demoralize his troops.
            The hobgoblins under Azrok remain loyal to him, but   1.  CATACOMBS
           many of the goblins and bugbears have fled  to Skullport
           to join the Xanathar Guild. Compounding Azrok's and   These catacombs are part of a temple complex formerly
                                                             dedicated to the dwarven god Dumathoin, patron of
           Lurkana's woes is the likelihood that House Auvryndar
           is planning another attack to seize more territory. Fears   mining and exploration and the protector of the dwarven
           of a Xanathar Guild offensive emerging from Skullport   dead. The catacombs have the following features:
           also play in the back of Azrok's mind. Meanwhile, Lur-  Carvings. The smooth-carved walls bear engraved im-
           kana searches for aid in finding the duergar thieves who   agery of mountains marbled with veins of glittering
           stole the dagger of blindsight and returning it to her.   minerals, and the marble floor is caked in dust.
                                                             Tombs. Shelf-like niches carved into the walls are
                                      1                        stacked three high. Each of these open tombs contains
             SIDE QUEST: RETRIEVE AZROK S DAGGER
                                                               the dust-covered bones of a long-dead dwarf.
             Adventurers who enter western Stromkuhldur (area 21) are
             brought before Azrok and Lurkana (in area 21 n)  as a man-  The dwarves laid to rest here were all worshipers of
             ner of protocol. After Azrok guarantees their safety in his   Dumathoin. Characters who search each shelf also find
             settlement, Lurkana takes them aside and offers a reward   fragments of metal armor so old that they turn to dust
            for the safe return of her husband's magic dagger. She em-  at the lightest touch, as well as tiny stone beads with
             phasizes that without the dagger, the invading drow and
             the Xanathar Guild might conquer Stromkuhldur and be-  holes bored through them. A character who inspects the
            come immensely more powerful. She reminds the adven-  beads and succeeds on a DC 20 Intelligence (History)
             turers that the Legion of Azrok has never once threatened   check recalls that ancient dwarves braided the beards of
            Waterdeep- but the drow or the guild might leap at the   their dead using these stone beads.
            chance to do just that.
              Lurkana knows that the thieves who stole the dagger are   2. DEAD EXPLORER
            duergar of Clan lroneye, and she thinks they might be hid-  The partially rotted remains of a male human lie in a
             ing in Skullport. (Characters who make discreet inquiries
            in Skullport can learn that a large contingent of duergar   corner of this cavern. What's left of his face is twisted
            from Clan lroneye resupplied in Skullport and drank ale   into a silent scream.
            at a local tavern called the Black Tankard before heading   A successful DC 13 Wisdom (Medicine) check reveals
            deeper into Undermountain. The tavern's tight-lipped   several grisly wounds on the corpse, including one on
            duergar proprietor, Droon Stonedark, denies everything.   his neck where the skin has peeled outward, suggesting
            The characters can catch up to the duergar of Clan lroneye   that something emerged from within. This human died
            on level 6.)                                     after spider eggs hatched inside his body and the crea-
              If the characters accept her quest, Lurkana suggests they
                                                             tures swarmed out of him.
            search Skullport first and points them in the right direction
            (beyond area 23). She also suggests that they speak with   3.  GRICKAMBUSH
            Skullport's ambassador to Stromkuhldur (the mind flayer
            in area 21 g) to see if it knows anything. She cautions them   Three gricks hide at the end of this tunnel and attempt
            not to harm the ambassador in any way, so as not to fray   to ambush the characters.
            relations any further.
              Reward. In exchange for the dagger, Lurkana is prepared   4. WEBBED TUNNELS
            to pay 1,000 gp delivered in a locked chest along with the
            key.  If the characters demand more, she is willing to in-  Spiderwebs drape across these tunnels, clinging to
            crease the payment to 1,500 gp and throw in two bugbears   creatures as they pass until the webs are brushed or
            and five goblins as bodyguards and scouts. Unknown to   burned away. Ghostly faces glimpsed in the webs are
            Lurkana, two of the goblins have intellect devourers in   actually random patterns among the threads.
            their skulls and act as secret spies for Xanathar. The bug-  Web-covered areas count as difficult terrain, but
            bears and other goblins serve the adventurers well, but   they're not strong enough to restrain anyone. A charac-
            being evil and greedy, they become increasingly difficult to   ter can use an action to burn a 5-foot cube of web with
            control over time.
                                                             a torch or to cast a spell that deals fire damage, which
                                                             clears all the webs in the spell's area.




          LEVEL 3  I SARGAUTH  LEVEL
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