Page 106 - Wayfinders Guide to Eberron
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THE MARK OF STORM of the Firstborn. You can draw on your mark and
your bloodline to wield power beyond those of
other heirs. You’re a noble of the house: are you a
“Sovereigns and Firstborn, grant me the four
carefree celebrity, or are you driven by duty and a
blessings promised to our people: dominion over deep desire to help your house and your people?
the air, dominion over the water, fortune for my Sailor Fighter. AW] [MZ^ML WV \PM ÅZ[\
family, and fortune for my future.” airship that went into service, and spent the Last
?IZ ÅOP\QVO QV \PM [SQM[ AW] SVW_ aW]Z _Ia
— From the Oath of Lyrandar
around the clouds and on the water, and you’re
looking for adventurers that will take you back to
Wind and water welcome the half-elf who carries either of them.
the Mark of Storms. The wind catches them Criminal Rogue. You’ve never been one to
when they fall, and they swim with remarkable play by the rules. You always dreamed of being a
speed. Those who possess dragonshard focus smuggler or a sky pirate, and when you were old
items can call on even greater powers, shaping enough, you stole a small airship and headed to
the weather and calling on the power of the Sharn. You and your DM will have to decide how
storm. that worked out and if you still have the airship; it
turns out they’re hard to hide. Either way, you’ve
HOUSE LYRANDAR been kicked out of the house and you’re looking
for jobs that cater to your sense of adventure.
House Lyrandar has long ruled the seas. Their
galleons harness air and water elementals and are
faster than any mundane vessel. Control of the MARK OF STORM TRAITS
sea and river trade gave Lyrandar considerable If your half-elf character has the Mark of
power. Now they reach out to the skies. Merely a Storm, the following traits replace the half-elf’s
decade old, Lyrander airships are already shifting Ability Score Increase and Skill Versatility traits
the balance of power in overland travel, previously in the Player’s Handbook.
dominated by House Orien’s lightning rail. Ability Score Increase. Your Charisma
House Lyrandar also controls the air in a more score increases by 2, and your Dexterity score
literal way. The Raincallers’ Guild can use the increases by 1.
Mark of Storms to control the weather for its Windwright’s Intuition. When you make a
clients, but at a considerable price. Dexterity (Acrobatics) check or any ability check
House Lyrandar is made up of half-elves. For involving navigator’s tools, you can roll a d4 and
many of its members, it’s more than simply add the number rolled to the ability check.
family or business—it is the closest thing their Storm’s Boon. You have resistance to lightning
people have to a homeland. House Lyrandar is damage.
ambitious and often acts in what it sees as the Headwinds. You know the gust cantrip.
interests of all half-elves. Lyrandar heirs have Starting at 3rd level, you can cast the gust of
been helping the Valenar elves run their young wind spell once with this trait, and you regain
kingdom, and some believe that Valenar could \PM IJQTQ\a \W KI[\ Q\ _PMV aW] ÅVQ[P I TWVO ZM[\
become a true homeland for the Khoravar. Charisma is your spellcasting ability for these
spells.
DRAGONMARKED CHARACTERS Spells of the Mark. If you have the
Spellcasting or the Pact Magic class feature,
Here are a few examples of characters who carry
the spells on the Mark of Storm Spells table are
the Mark of Storms.
added to the spell list of your spellcasting class.
Noble Sorcerer. You are heir to one of the
oldest families of Lyrandar, a direct descendant
106 CHAPTER 4 | THE MARK OF STORM

