Page 108 - Wayfinders Guide to Eberron
P. 108

House Kundarak has a close alliance with
            THE MARK OF WARDING                                  House Sivis. Like the House of Scribing, Kunda-
                                                                 rak has worked to earn the trust of its clients and
            “5a NIUQTa PI[ \PM ÅVM[\ ^I]T\[ aW] KIV QUIOQVM
                                                                 to establish a reputation for unshakable integrity.
            They forge the locks that secure the jewels of kings   The house has no love of renegade dwarves using
            IVL Y]MMV[  )VL 1 TMIZVML \W XQKS \PW[M TWKS[        \PMQZ UIZS[ \W \]ZV I XZWÅ\  IVL []KP ZWO]M[ _QTT
            when I was barely out of the crib.”                  want to avoid the eye of Kundarak.

                                  — Cutter, burglar and
                                     Kundarak excoriate          DRAGONMARKED CHARACTERS
                                                                 Here are examples of characters with the Mark
            The Mark of Warding helps its bearers protect        of Warding.
            things of value. Using the mark, a dwarf can           )Z\QÅKMZ 0W][M )OMV\  Some people want
            weave wards and seal portals with mystic force.      to build a better mousetrap. Better isn’t enough
            It also provides its bearer with an intuitive under-  for you—you want to build the best. Your basic
                                                                 RWJ" OW W]\ QV \PM _WZTL  ÅVL \PM ÅVM[\ IVL UW[\  \
            standing of locks and mechanisms used to protect
            and seal. The decision each heir has to make is      unusual security systems, and see what you can
            whether they’ll use this power to keep things safe,   learn from them. When you go into an ancient
            or whether they’re more interested in opening        ruin, you’re hoping there are traps.
            locks and taking what’s inside.                        Criminal Rogue. It’s not that you’re a bad
                                                                 person. You’ve just never met a lock you didn’t
            HOUSE KUNDARAK                                       want to open. It’s like they speak to you, whisper- r-
                                                                 QVO ¹.ZMM UM  .ZMM UM º AW]¼ZM VW\ M^MV QV Q\ NWZ
                                                                                                              WZ
            If you want to keep something safe —jewels, se-      the gold; you’ve just fallen in with a bad crowd
            crets, prisoners—Kundarak is there to help. The      because most people who like opening locks are
            Defenders Guild of House Kundarak trains lock-       criminals. Perhaps it’s time to make some new
            smiths, security specialists, and more. It main-     friends.
            tains the infamous prison of Dreadhold, along
            with a number of smaller prisons. As useful as       MARK OF WARDING TRAITS
            these services are, it’s the Banking Guild that
                                                                                                              u
            \Z]Ta LMÅVM[ \PM PW][M  3]VLIZIS¼[ TIVL[ QV \PM      If you’re a dwarf with the Mark of Warding, you
                                                                 have this subrace, with the following traits.
            Mror Holds include deep veins of precious met-
            als and stones, and the dwarves have used this         Ability Score Increase. Your Intelligence
            wealth to establish the banking industry of Khor-    score increases by 1.
            vaire. Anyone who makes a living from coin—            Warder’s Intuition. When you make an In- -
                                                                                                              ck
            from bankers to goldsmiths—likely learned their      telligence (Investigation) check or an ability check
                                                                 using thieves’ tools, you can roll a d4 and add the
                                                                                                              he
            skills at House Kundarak. The security of Kund-
            arak banks is legendary. The house also provides     number rolled to the ability check.
            I [XMKQIT [MZ^QKM \W \PW[M _PW KIV IٺWZL Q\" I [a[-    Wards and Seals. You can cast the alarm and  d
            tem of extradimensional vaults, allowing a client    mage armor spells with this trait. Starting at 3rd
            to store their goods in one location and retrieve    level, you can also cast the arcane lock spell with it.  t.
                                                                 Once you cast any of these spells with this trait,
            them at any other Kundarak enclave.













      108     CHAPTER 4 | THE MARK OF WARDING
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