Page 108 - Wayfinders Guide to Eberron
P. 108
House Kundarak has a close alliance with
THE MARK OF WARDING House Sivis. Like the House of Scribing, Kunda-
rak has worked to earn the trust of its clients and
“5a NIUQTa PI[ \PM ÅVM[\ ^I]T\[ aW] KIV QUIOQVM
to establish a reputation for unshakable integrity.
They forge the locks that secure the jewels of kings The house has no love of renegade dwarves using
IVL Y]MMV[ )VL 1 TMIZVML \W XQKS \PW[M TWKS[ \PMQZ UIZS[ \W \]ZV I XZWÅ\ IVL []KP ZWO]M[ _QTT
when I was barely out of the crib.” want to avoid the eye of Kundarak.
— Cutter, burglar and
Kundarak excoriate DRAGONMARKED CHARACTERS
Here are examples of characters with the Mark
The Mark of Warding helps its bearers protect of Warding.
things of value. Using the mark, a dwarf can )Z\QÅKMZ 0W][M )OMV\ Some people want
weave wards and seal portals with mystic force. to build a better mousetrap. Better isn’t enough
It also provides its bearer with an intuitive under- for you—you want to build the best. Your basic
RWJ" OW W]\ QV \PM _WZTL ÅVL \PM ÅVM[\ IVL UW[\ \
standing of locks and mechanisms used to protect
and seal. The decision each heir has to make is unusual security systems, and see what you can
whether they’ll use this power to keep things safe, learn from them. When you go into an ancient
or whether they’re more interested in opening ruin, you’re hoping there are traps.
locks and taking what’s inside. Criminal Rogue. It’s not that you’re a bad
person. You’ve just never met a lock you didn’t
HOUSE KUNDARAK want to open. It’s like they speak to you, whisper- r-
QVO ¹.ZMM UM .ZMM UM º AW]¼ZM VW\ M^MV QV Q\ NWZ
WZ
If you want to keep something safe —jewels, se- the gold; you’ve just fallen in with a bad crowd
crets, prisoners—Kundarak is there to help. The because most people who like opening locks are
Defenders Guild of House Kundarak trains lock- criminals. Perhaps it’s time to make some new
smiths, security specialists, and more. It main- friends.
tains the infamous prison of Dreadhold, along
with a number of smaller prisons. As useful as MARK OF WARDING TRAITS
these services are, it’s the Banking Guild that
u
\Z]Ta LMÅVM[ \PM PW][M 3]VLIZIS¼[ TIVL[ QV \PM If you’re a dwarf with the Mark of Warding, you
have this subrace, with the following traits.
Mror Holds include deep veins of precious met-
als and stones, and the dwarves have used this Ability Score Increase. Your Intelligence
wealth to establish the banking industry of Khor- score increases by 1.
vaire. Anyone who makes a living from coin— Warder’s Intuition. When you make an In- -
ck
from bankers to goldsmiths—likely learned their telligence (Investigation) check or an ability check
using thieves’ tools, you can roll a d4 and add the
he
skills at House Kundarak. The security of Kund-
arak banks is legendary. The house also provides number rolled to the ability check.
I [XMKQIT [MZ^QKM \W \PW[M _PW KIV IٺWZL Q\" I [a[- Wards and Seals. You can cast the alarm and d
tem of extradimensional vaults, allowing a client mage armor spells with this trait. Starting at 3rd
to store their goods in one location and retrieve level, you can also cast the arcane lock spell with it. t.
Once you cast any of these spells with this trait,
them at any other Kundarak enclave.
108 CHAPTER 4 | THE MARK OF WARDING

