Page 115 - Wayfinders Guide to Eberron
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COMMON MAGIC ITEMS                                   GLAMERWEAVE

                                                                 ?WVLZW][ Q\MU  KWUUWV WZ ]VKWUUWV
                                                                 /TIUMZ_MI^M is clothing imbued with harmless
            BAND OF LOYALTY                                      illusory magic. While wearing the common

            :QVO  KWUUWV  ZMY]QZM[ I\\]VMUMV\                    version of these clothes, you can use a bonus
                                                                 action to create a moving illusory pattern within
            If you are reduced to 0 hit points while attuned
                                                                 the cloth.
            to a JIVL WN TWaIT\a, you instantly die. These rings
            IZM NI^WZML Ja [XQM[ _PW KIV¼\ IٺWZL \W NITT QV\W      Uncommon OTIUMZ_MI^M can have the pattern
                                                                 rise from the cloth. For example, a OTIUMZ_MI^M
            enemy hands.
                                                                 gown might be wreathed in harmless, illusory
                                                                 ÆIUM[  _PQTM I OTIUMZ_MI^M hat might have illusory
            CLEANSING STONE                                      J]\\MZÆQM[ Æ]\\MZQVO IZW]VL Q\
                                                                   When you make a Charisma (Performance) or
            ?WVLZW][ Q\MU  KWUUWV
                                                                 Charisma (Persuasion) check while wearing the
            A KTMIV[QVO [\WVM is a sphere 1 foot in diameter,    uncommon version of OTIUMZ_MI^M, you can roll a
            engraved with mystic sigils. When touching the       d4 and add the number rolled to the check. Once
            stone, you can use an action to activate it and      you use this property, it can’t be used again until
            remove dirt and grime from your garments and         the next dawn.
            your person.
              Such stones are often embedded in pedestals
            in public squares in Aundair or in high-end          SHIFTWEAVE
            Ghallanda inns.                                      ?WVLZW][ Q\MU  KWUUWV

                                                                 When a suit of [PQN\_MI^M Q[ KZMI\ML  ]X \W Å^M
            EVERBRIGHT LANTERN                                   LQٺMZMV\ W]\Å\[ KIV JM MUJMLLML QV\W \PM KTW\P
                                                                 While wearing the clothing, you can speak its
            ?WVLZW][ Q\MU  KWUUWV
                                                                 command word as a bonus action to transform
            This bullseye lantern contains an Eberron            aW]Z W]\Å\ QV\W aW]Z KPWQKM WN WVM WN \PM W\PMZ
            dragonshard that sheds light comparable to that      designs contained within it. Regardless of its
            produced by a KWV\QV]IT ÆIUM spell. An M^MZJZQOP\    IXXMIZIVKM  \PM W]\Å\ KIV¼\ JM IVa\PQVO J]\
            TIV\MZV sheds light in a 120-foot cone; the closest   clothing. Although it can duplicate the look
            60 feet is bright light, and the farthest 60 feet is   of other magical clothing, it doesn’t gain their
            dim light.                                           magical properties.


            FEATHER TOKEN                                        SPELLSHARD

            ?WVLZW][ Q\MU  KWUUWV                                ?WVLZW][ Q\MU  KWUUWV
            This small metal disk is inscribed with the image    <PQ[ XWTQ[PML -JMZZWV LZIOWV[PIZL Å\[ QV \PM
            of a feather. When you fall at least 20 feet while   hand and stores information similar to a book.
            the token is on your person, you descend 60          The shard can hold the equivalent of one book
            feet per round and take no damage from falling.      that’s no more than 320 pages long. A shard
            The token’s magic is expended after you land,        KIV JM KZMI\ML JTIVS WZ ITZMILa ÅTTML _Q\P
            whereupon the disk becomes nonmagical.               information. When the shard is created, the

                                                                 creator can set a passphrase that must be spoken
                                                                 to access the information stored within.






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