Page 112 - Wayfinders Guide to Eberron
P. 112

disease and commanded hordes of
            vermin. The dragonmarked houses
            united in an inquisition called The
            War of the Mark. Some say that
            this was a persecution of innocents;
            but most feared the aberrants and
            stood by as the houses hunted them
            down. Ever since the War of the
            Mark, aberrant dragonmarks have
            been few in number and relatively week.
            But since the Mourning aberrant marks have
            been appearing in greater numbers, and people
            wonder if those who carry them could develop
            greater power.                                        ›ÙكÄã  Ùƒ¦ÊÄÃٻ &½ƒóÝ
                                                                  Ěϴ &ůĂǁ
                                                                   1  zŽƵƌ ŵĂƌŬ ŝƐ Ă ƐŽƵƌĐĞ ŽĨ ĐŽŶƐƚĂŶƚ ƉŚLJƐŝĐĂů
            FEAT: ABERRANT DRAGONMARK                                 ƉĂŝŶ͘

                                                                   2  zŽƵƌ ŵĂƌŬ ǁŚŝƐƉĞƌƐ ƚŽ LJŽƵ͘ /ƚƐ ŵĞĂŶŝŶŐ ĐĂŶ ďĞ
            8ZMZMY]Q[Q\M" 6W W\PMZ LZIOWVUIZS
                                                                      ƵŶĐůĞĂƌ͘
            You have manifested an aberrant dragonmark.
                                                                   3  tŚĞŶ LJŽƵ͛ƌĞ ƐƚƌĞƐƐĞĚ͕ ƚŚĞ ŵĂƌŬ ŚŝƐƐĞƐ ĂƵĚŝďůLJ͘
            ,M\MZUQVM Q\[ IXXMIZIVKM IVL \PM ÆI_ I[[WKQI\ML
                                                                   4  dŚĞ ƐŬŝŶ ĂƌŽƵŶĚ ƚŚĞ ŵĂƌŬ ŝƐ ďƵƌŶĞĚ͕ ƐĐĂůLJ͕ Žƌ
            _Q\P Q\  AW] OIQV \PM NWTTW_QVO JMVMÅ\["
                                                                      ǁŝƚŚĞƌĞĚ͘
              •  Increase your Constitution score by 1, to a
                                                                   5   ŶŝŵĂůƐ ĂƌĞ ƵŶĞĂƐLJ ĂƌŽƵŶĚ LJŽƵ͘
                 maximum of 20.
                                                                   6  zŽƵ ŚĂǀĞ Ă ŵŽŽĚ ƐǁŝŶŐ ĂŶLJ ƟŵĞ LJŽƵ ƵƐĞ LJŽƵƌ
              •  You learn a cantrip of your choice from the          ŵĂƌŬ͘
                 sorcerer spell list. In addition, choose a 1st-
                                                                   7  zŽƵƌ ůŽŽŬƐ ĐŚĂŶŐĞ ƐůŝŐŚƚůLJ ǁŚĞŶĞǀĞƌ LJŽƵ ƵƐĞ
                 level spell from the sorcerer spell list. You        ƚŚĞ ŵĂƌŬ͘
                 learn that spell and can cast it through your
                                                                   8  zŽƵ ŚĂǀĞ ŚŽƌƌŝĮĐ ŶŝŐŚƚŵĂƌĞƐ ĂŌĞƌ LJŽƵ ƵƐĞ
                 UIZS  7VKM aW] KI[\ Q\  aW] U][\ ÅVQ[P               LJŽƵƌ ŵĂƌŬ͘
                 a short or long rest before you can cast it
                 again through the mark. Constitution is
                 your spellcasting ability for these spells.     OPTION: GREATER ABERRANT POWERS
              •  When you cast the 1st-level spell through       At the DM’s option, a character who has the
                 your mark, you can expend one of your Hit       Aberrant Dragonmark feat has a chance of
                 Dice and roll it. If you roll an even number,   manifesting greater power. Upon reaching 10th
                 you gain a number of temporary hit points       level, such a character has a 10 percent chance
                 equal to the number rolled. If you roll an      of gaining an epic boon from among the options
                 odd number, one random creature within          in chapter 7 of the Dungeon Master’s Guide. If the
                 30 feet of you (not including you) takes        character fails to gain a boon, they have a 10
                 force damage equal to the number rolled.        percent chance the next time they gain a level.
                 If no other creatures are in range, you take      If the character gains a boon, the DM chooses
                 the damage.                                     it or determines it randomly. The character
              AW] IT[W LM^MTWX I ZIVLWU ÆI_ NZWU \PM             also permanently loses one of their Hit Dice,
            Aberrant Dragonmark Flaws table.                     and their hit point maximum is reduced by
                                                                 an amount equal to a roll of that die plus their
                                                                 +WV[\Q\]\QWV UWLQÅMZ  UQVQU]U ZML]K\QWV WN
                                                                 This reduction can’t be reversed by any means.


      112     CHAPTER 4 | ABERRANT DRAGONMARKS
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