Page 46 - Wayfinders Guide to Eberron
P. 46
Elemental galleons use bound water airships, or the Mark of Passage for the lightning
elementals to increase the speed of the vessel. rail—to control the vessel. While it may be
These have long been the mainstay of House possible to develop an airship that doesn’t require
Lyrandar; an elemental galleon can maintain a Lyrandar pilot, the Dragonmarked Houses are
a speed of 20 miles per hour, more than twice quite protective of their monopolies.
the speed of a mundane ship of similar size. The
cost of such travel is likewise twice the cost of a WARFARE
normal journey.
The lightning rail of House Orien is the 5IOQK XTIa[ IV QUXWZ\IV\ ZWTM WV \PM JI\\TMÅMTL
gold standard for overland travel within the Five House Cannith produces a wide range of siege
Nations. An elemental engine pulls a train of equipment and mystical weapons and made
linked coaches over a path of conductor stones, a number of breakthroughs during the Last
UIQV\IQVQVO I [XMML WN UQTM[ XMZ PW]Z <PM War. Massive [QMOM [\Iٺ[ ÅTT \PM ZWTM WN IZ\QTTMZa
rail links most of the major cities of the Five Semi-sentient warforged titans scatter squads
Nations, though the destruction of Cyre has made of infantry. Kundarak sappers spread glyphs of
travel between eastern and western Khorvaire warding to deny a region to an enemy. Wands and
more challenging. A journey on the lightning rail rods haven’t replaced the swords or bows, but
generally costs twice as much as an inn stay of the elite arcaneers are becoming more common.
same duration, with quality ranging between the The armies of Aundair specialize in the use
modest coaches shared by most travelers (1 gp/ of magic and have the greatest numbers of
LIa IVL \PM _MIT\Pa T]`]Za KWIKPM[ OX LIa wandslingers. Karrnath has long been known
8MWXTM [I\Q[ÅML _Q\P [Y]ITQL IKKWUWLI\QWV[ KIV for its military discipline, but also became
try to stow away on a cargo car, but Orien guards infamous for its widespread use of undead
discourage such behavior. soldiers. Thrane is renowned for its peasant
Elemental airships are the pride of House archers and use of divine magic, thanks to its
4aZIVLIZ ][QVO JW]VL IQZ IVL ÅZM MTMUMV\IT[ \W ÅMZKM LM^W\QWV \W \PM +P]ZKP WN \PM ;QT^MZ
propel a vessel through the sky. Airships travel Flame. Cyre relied heavily on mercenary
between 20 to 40 miles per hour and have the services—including the Valenar elves and the
advantage of being able to cross any terrain. OWJTQV[ WN ,IZO]]V¸IVL ÅMTLML \PM OZMI\M[\
Airships have only been in service for eight years, number of warforged troops. Finally, Breland
and as a result many cities don’t yet have the had the best intelligence and industry of the
facilities required for docking or maintaining an nations; it was also noted for the use of Zil
airship. However, airships are quickly becoming elemental weapons and for its ÆWI\QVO NWZ\ZM[[M[.
the prefered method of travel for those who can
IٺWZL \PMU )QZ[PQX \ZI^MT OMVMZITTa KW[\[ Å^M CREATING MAGIC ITEMS
times as much as an inn stay of the same quality
and duration. House Cannith has an enclave devoted solely
Teleportation is the swiftest form of travel, to wand production. This facility is equipped
but also the most limited. An Orien heir with with tools that amplify the Mark of Making
\PM /ZMI\MZ 5IZS WN 8I[[IOM KIV KI[\ teleportation and channel planar energies; the artisans also
circle once per day; most major Orien enclaves PI^M IKKM[[ \W I ^I[\ IZZIa WN M`W\QK _WWL[ IVL
have permanent circles and can be used as materials. You can also create a wand, but you’re
destinations. When this service is available, it starting from scratch and creating the tools you
generally costs 2,500 gp. need. Essentially, when House Cannith creates
All of these forms of advanced travel require magic items, it’s using factories; while your
someone with the appropriate dragonmark— IZ\QÅKMZ Q[ \PM MY]Q^ITMV\ WN \PM \QVSMZMZ _WZSQVO
the Mark of Storm for elemental galleons and in the garage. You can create magic items, and
46 +0)8<-: d <0- 5)/1+)4 -+7675A

