Page 47 - Wayfinders Guide to Eberron
P. 47

you can potentially create items that House          requires rarer components that can’t simply
            Cannith can’t UISM° J]\ Q\¼[ OWQVO \W \ISM aW]       JM X]ZKPI[ML  AW] UQOP\ VMML I ÆW_MZ NZWU
            more time and gold than it takes for them. Here’s    Thelanis, a feather from a couatl, or the scale
            an overview of the process.                          of a dragon. More often than not, such this will
              The Schema. <PM ÅZ[\ [\MX QV KZMI\QVO I            require an adventure. You may not have to kill
            magic item is to acquire a schema for it. This is the   something to obtain what you need, but you’ll
            MY]Q^ITMV\ WN I ZMKQXM WZ I JT]MXZQV\# Q\ M`XTIQV[   surely have to overcome a challenge. The Magic
            the process and components required to create        1\MU 1VOZMLQMV\[ \IJTM []OOM[\[ PW_ LQٻK]T\ \PI\
            the item. If you can obtain a schema—from            challenge could be.
            0W][M +IVVQ\P  \PM Ua[\QKIT TQJZIZa WN )ZKIVQ`
            \PM KWTTMK\QWV WN IV M`XMZQMVKML IZ\QÅKMZ¸           Dƒ¦®‘ /ã›Ã /Ħٛ—®›ÄãÝ
            you’re ready to move on. Otherwise, you can           /ƚĞŵ ZĂƌŝƚLJ              Z ZĂŶŐĞ
            create a schema, but this takes time and skill.       Common                  1–3
            An arcane spellcaster uses Arcana to create
                                                                  Uncommon                4–8
            schema. A divine caster uses Religion, while
                                                                  Rare                    9–12
            a druid or ranger relies on Nature. You must
            PI^M I UQVQU]U [SQTT JWV][¸aW]Z XZWÅKQMVKa            Very Rare               13–18
            bonus plus your ability score bonus—in order          Legendary               19+
            to develop a schema. You must maintain the
            minimum skill bonus for the duration of your           1\¼[ XW[[QJTM \W ÅVL I ZIZM KWUXWVMV\ M^MV
            _WZS  [W IV MٺMK\ \PI\ QVKZMI[M[ IV IJQTQ\a [KWZM    when you’re not looking for one. You could
            for a few minutes won’t help you.                    LQ[KW^MZ IV M`W\QK 3PaJMZ KZa[\IT QV \PM Z]QV[ WN
                                                                 IV IZ\QÅKMZ¼[ _WZS[PWX  <QUM IVL [\]La KW]TL
            ^‘«›Ãƒ  ٛƒã®ÊÄ Z›Øç®Ù›Ã›ÄãÝ                         yield suggestions as to what items could be made
             /ƚĞŵ ZĂƌŝƚLJ    tŽƌŬ ǁĞĞŬƐ     DŝŶŝŵƵŵ ^Ŭŝůů         _Q\P \PM KWUXWVMV\# NWZ M`IUXTM  \PI\ 3PaJMZ
              Common           3 days            +2              shard could be used to create an QZWV ÆI[S or
                                                                 dimensional shackles.
             Uncommon            1               +4
                                                                   Creation. Once you have your schema and
                 Rare            3               +6
                                                                 any rare components, you’re ready to begin. The
              Very Rare          8               +8              DM can assign skills or tools that are required

              Legendary          16             +10              for this act of creation, so that it requires both
                                                                 XZWÅKQMVKa IVL IKKM[[ \W \PM[M \WWT[  AW] U][\
              This ability to develop a schema represents        pay the basic costs of materials and services
            remarkable talent. It could take House Cannith       required to make the item. And you must spend a
            years or decades to develop a particular schema;     [QOVQÅKIV\ IUW]V\ WN \QUM _WZSQVO WV Q\# KZMI\QVO
            the fact that you can accomplish this in weeks       I TMOMVLIZa Q\MU KIV \ISM I aMIZ WN MٺWZ\
            ZMÆMK\[ \PM QLMI \PI\ XTIaMZ KPIZIK\MZ[ IZM
                                                                 Dƒ¦®‘ /ã›Ã  ك¥ã®Ä¦ d®Ã› ƒÄ—  ÊÝã
            innovators. However, it is always up to the
            DM to decide if you can create a particular            /ƚĞŵ ZĂƌŝƚLJ   tŽƌŬ ǁĞĞŬƐΎ           ŽƐƚΎ
            [KPMUI  <PM ,5 KIV IT_Ia[ KPWW[M \W M`KT]LM I           Common             1              50 gp
            particular magic item from a campaign.
                                                                   Uncommon            2             200 gp
              Rare Components. Any magic item requires
                                                                      Rare             10           2,000 gp
            specialized materials—Eberron dragonshards,
            ZIZM _WWL[ WZ UM\IT[  M`W\QK PMZJ[ WZ W\PMZ             Very Rare          25           20,000 gp
            []J[\IVKM[  ?PQTM M`W\QK  \PM[M \PQVO[ KIV             Legendary           20          100,000 gp
            be purchased or obtained in any major city.
            But creating a magic item from scratch often           * Halved for a consumable item




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