Page 47 - Wayfinders Guide to Eberron
P. 47
you can potentially create items that House requires rarer components that can’t simply
Cannith can’t UISM° J]\ Q\¼[ OWQVO \W \ISM aW] JM X]ZKPI[ML AW] UQOP\ VMML I ÆW_MZ NZWU
more time and gold than it takes for them. Here’s Thelanis, a feather from a couatl, or the scale
an overview of the process. of a dragon. More often than not, such this will
The Schema. <PM ÅZ[\ [\MX QV KZMI\QVO I require an adventure. You may not have to kill
magic item is to acquire a schema for it. This is the something to obtain what you need, but you’ll
MY]Q^ITMV\ WN I ZMKQXM WZ I JT]MXZQV\# Q\ M`XTIQV[ surely have to overcome a challenge. The Magic
the process and components required to create 1\MU 1VOZMLQMV\[ \IJTM []OOM[\[ PW_ LQٻK]T\ \PI\
the item. If you can obtain a schema—from challenge could be.
0W][M +IVVQ\P \PM Ua[\QKIT TQJZIZa WN )ZKIVQ`
\PM KWTTMK\QWV WN IV M`XMZQMVKML IZ\QÅKMZ¸ D¦® /ãà /ĦٮÄãÝ
you’re ready to move on. Otherwise, you can /ƚĞŵ ZĂƌŝƚLJ Z ZĂŶŐĞ
create a schema, but this takes time and skill. Common 1–3
An arcane spellcaster uses Arcana to create
Uncommon 4–8
schema. A divine caster uses Religion, while
Rare 9–12
a druid or ranger relies on Nature. You must
PI^M I UQVQU]U [SQTT JWV][¸aW]Z XZWÅKQMVKa Very Rare 13–18
bonus plus your ability score bonus—in order Legendary 19+
to develop a schema. You must maintain the
minimum skill bonus for the duration of your 1\¼[ XW[[QJTM \W ÅVL I ZIZM KWUXWVMV\ M^MV
_WZS [W IV MٺMK\ \PI\ QVKZMI[M[ IV IJQTQ\a [KWZM when you’re not looking for one. You could
for a few minutes won’t help you. LQ[KW^MZ IV M`W\QK 3PaJMZ KZa[\IT QV \PM Z]QV[ WN
IV IZ\QÅKMZ¼[ _WZS[PWX <QUM IVL [\]La KW]TL
^«Ã Ùã®ÊÄ ZØç®ÙÃÄãÝ yield suggestions as to what items could be made
/ƚĞŵ ZĂƌŝƚLJ tŽƌŬ ǁĞĞŬƐ DŝŶŝŵƵŵ ^Ŭŝůů _Q\P \PM KWUXWVMV\# NWZ M`IUXTM \PI\ 3PaJMZ
Common 3 days +2 shard could be used to create an QZWV ÆI[S or
dimensional shackles.
Uncommon 1 +4
Creation. Once you have your schema and
Rare 3 +6
any rare components, you’re ready to begin. The
Very Rare 8 +8 DM can assign skills or tools that are required
Legendary 16 +10 for this act of creation, so that it requires both
XZWÅKQMVKa IVL IKKM[[ \W \PM[M \WWT[ AW] U][\
This ability to develop a schema represents pay the basic costs of materials and services
remarkable talent. It could take House Cannith required to make the item. And you must spend a
years or decades to develop a particular schema; [QOVQÅKIV\ IUW]V\ WN \QUM _WZSQVO WV Q\# KZMI\QVO
the fact that you can accomplish this in weeks I TMOMVLIZa Q\MU KIV \ISM I aMIZ WN MٺWZ\
ZMÆMK\[ \PM QLMI \PI\ XTIaMZ KPIZIK\MZ[ IZM
D¦® /ãà ٥ã®Ä¦ d®Ã Ä ÊÝã
innovators. However, it is always up to the
DM to decide if you can create a particular /ƚĞŵ ZĂƌŝƚLJ tŽƌŬ ǁĞĞŬƐΎ ŽƐƚΎ
[KPMUI <PM ,5 KIV IT_Ia[ KPWW[M \W M`KT]LM I Common 1 50 gp
particular magic item from a campaign.
Uncommon 2 200 gp
Rare Components. Any magic item requires
Rare 10 2,000 gp
specialized materials—Eberron dragonshards,
ZIZM _WWL[ WZ UM\IT[ M`W\QK PMZJ[ WZ W\PMZ Very Rare 25 20,000 gp
[]J[\IVKM[ ?PQTM M`W\QK \PM[M \PQVO[ KIV Legendary 20 100,000 gp
be purchased or obtained in any major city.
But creating a magic item from scratch often * Halved for a consumable item
+0)8<-: d <0- 5)/1+)4 -+7675A 47

