Page 126 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide
                                                                           “A quality of fire giants you don’t hear mentioned
                                                                           all that often is that some are shockingly good
              fire giant
                                                                           card players.”
              Fire giant civilization’s heart is the city-state of Vulkanon,                    —Scanlan Shorthalt
              built deep into the magma tunnels that run beneath the
              heart of the Cliffkeep Mountains. The fire giants seem
              shorter than other highborn, but only because of their per-
              petually stooped posture. They are masters of the forge,
              and have been known to occasionally ally with the duer-  highborn out of fear of their sorcerous power. The cloud
              gar of the Emberhold to produce some of the finest arms   giant kings are particularly concerned with appeasing the
              ever seen in Tal’Dorei. Vulkanite weapons are prized by   storm giants; if unified, the remnants of Tempestar could
              mercenaries across the continent, and are as much a status   conquer the flying city of Jovatthon with ease.
              symbol as they are an excellent weapon. The giants of
              Vulkanon have long dreamed of empire, and their duergar   the council of Seven ScepterS
              allies have given them a foothold in Tal’Dorei’s darkest   The Council of Seven Scepters unifies the highborn, ruling from
              depths. They may be an excellent ally in the fight against   the tallest spire of Jovatthon. One member of each giant civ-
              the aberrations lurking below.                    ilization is sent as a representative to serve on the council and
                                                                keep the rulers of each city-state from causing chaos. Already
              froSt giant
                                                                beset by enemies across Tal’Dorei, from the fast-breeding
              Frost giants make their home in the Neverfields, the frozen   humans to the vengeful lowborn, the last thing the highborn
              wasteland north of the Cliffkeep Mountains. Though their   desire is infighting. Two of the seven thrones have remained
              people are mostly nomadic reavers led by petty jarls, they   empty for generations; Hillqueen Ovam’mura refused to
              all swear fealty to High King Jorskymmar, who rules from   relinquish her scepter when her people were banished, and
              the fortress-city of Jotunborg. The frost giants are master   the Scepter of Wodensdottr has gathered dust in the vaults
              animal-tamers, and are known to raid human villages with   since Woden, demigod of the storm, abandoned the storm
              remorhazes, mammoths, and even white dragons at their   giants after the fall of Tempestar.
              side. Frost giants are among the most pious of the high-  Humans outsiders are often confused by the existence
              born, and most pray to the Wildmother for safety before   of seven scepters for six giant civilizations. The answer is
              crossing the ice fields. Some giants who have suffered   laughably simple to any cultured giant; the cloud giants’
              near-death experiences, being trapped beneath an icy lake   two kings each claim one of the scepters, and each claim a
              or being smothered by an avalanche, clandestinely join one   seat on the council.
              of the cults of the Chained Oblivion, seeking solace in the
                                                                goblinKin
              inevitability of eternal cold.
              Stone giant
              Stone giants live in fortresses carved from the peaks of   Scholars have often speculated why the three known races
              mountains. Their greatest stronghold is Skyanchor Cit-  of goblinkind are so wildly different from one another.
              adel, a city hidden within a mountain of the Alabaster   Why have goblins never formed an organized society
              Sierras, its halls winding from its deepest roots to its high-  when the hobgoblin Iron Authority has ruled the southern
              est summit. The stone giants view physical perfection to   tip of the Rifenmist Peninsula for generations? Why are
              be the greatest of all virtues, and are obsessed with both   bugbears covered with fur when their kin only have hair
              physical appearance and feats of strength. Unlike the low-  on their head, and their bodies are otherwise disquietingly
              born giantkin, who prize brute force over all else, the lithe   smooth? Human, elven, and dwarven nations have warred
              stone giants see all forms of physical power as worthy.   with the goblinkin throughout recorded history, and
              An quadrennial tournament of prowess called the Sky   their few attempts to send envoys to goblin enclaves have
              Queen’s Favor is held in the coliseums atop Skyanchor,   always ended disastrously. Why?
              and giants from across Tal’Dorei gather to compete in   Discovering the origin of goblinkind may be an excit-
              tests of strength, agility, and endurance. Some champions   ing campaign arc, and one that can synergize with a
              of the smaller races even join, and goliath competitors are   campaign about the gods and the Age of Arcanum. In
              not an unusual sight at the Sky Queen’s Favor.    that time, the goblins lived far from Vasselheim, the
                                                                Cradle of Creation. They resided on the other side of the
              Storm giant                                       world, in the land known today as Wildemount. There
              Storm giants are the most mysterious of all the highborn.   were no goblins, hobgoblins, or bugbears then: were all
              Their flying city-state of Tempestar was destroyed by an   one people; a strong, cunning, and multitudinous race
              unknown force in times long past, and all the glories of   known as the Dranassar.
              their realm were cast into the Lucidean Ocean, hundreds   When the Betrayer Gods were freed from their planar
              of miles off the coast. The storm giants live solitary lives,   prison, the divine Strife Emperor revealed himself to the
              keeping no other giant for their neighbor, protecting only   Dranassar, and they were enthralled by his fell power.
              themselves and their families. Centuries have passed since   Many of the Dranassar followed him willingly, and
              Tempestar was the seat of the Council of Seven Scepters,   their great kingdom of Ghor Dranas became the seat of
              yet the reclusive storm giants are still considered part of the   the Betrayers’ power. Those who opposed their emperor



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