Page 131 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide
                                                                  “Furthermore, don’t you believe that nonsense about
                                                                  rare metals, already refined, found in the remains of a
                                                                  cinderslag. That’s so much old smelters’ tales! You go seeking
                                                                  a cinderslag, and ye’ll get yourself murdered and set on fire,
                                                                  and if ye’re very lucky, t’will happen in that order!”
                                                                     – Master Smith Drunneq Bronzegrip, fed
                                                                           up over smoke-brained tavern tales

                                                                    Cinderslag Elemental

                                                                            Large elemental, chaotic evil
                                                              Armor Class 15 (natural armor)
                                                              Hit Points 102 (12d10 + 36)
                                                              Speed 20 ft., burrow 40 ft.
                                                                 Str    dex    con     int    wiS    cha
                                                                15 (+2)   12 (+1)   20 (+5)   1 (-5)   10 (+0)   3 (-4)
                                                              Damage Resistances bludgeoning, piercing, and slashing from
                                                               nonmagical attacks
                                                              Damage Immunities fire, poison
                                                              Condition Immunities exhaustion, grappled, paralyzed,
                                                               petrified, poisoned, prone, restrained, unconscious
                                                              Senses darkvision 60 ft., passive Perception 10
                                                              Languages —
                                                              Challenge 5 (1,800 XP)

                                                              Molten Form. The elemental can move through a space as
                                                              narrow as 1 inch wide without squeezing. A creature that
                                                              touches the elemental or hits it with a melee attack while within
                                                              5 feet of it takes 5 (1d10) fire damage. In addition, the elemental
                                                              can enter a hostile creature’s space and stop there. The first time
                                                              it enters a creature’s space on a turn, that creature takes 5 (1d10)
                                                              fire damage and must make a DC 14 Strength saving throw,
                                                              becoming restrained on a failure. When the begins its turn while
                                                              restrained in this way, it takes 5 (1d10) fire damage.  
                                                              Water Susceptibility. For every 5 feet that elemental moves
                                                              in water, or for every gallon of water splashed on it, it takes 1
            cinderslag elemental                              cold damage.

                                                               Actions
            Cinderslag elementals are pure manifestations of the   Multiattack. The elemental makes two slam attacks.
            hatred and furor of the deceased Cinder King, Thordak.
                                                              Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
            Even in death, Thordak’s fires manage to ravage Emon,
                                                              Hit: 13 (3d6 + 2) bludgeoning damage plus 5 (1d10) fire damage.
            as places scorched by his corrupting flames are trans-  If the target is a creature or a flammable object, it ignites. Until
            formed into vitriolic pits of slag and ash, spawning these   a creature takes an action to douse the fire, the target takes 5
            mindless engines of destruction. Most notably, Thordak’s   (1d10) fire damage at the start of each of its turns.
            Crater in Emon’s Cloudtop District is a spawning pit of
                                                              Molten Gaze. Ranged Spell Attack: +8 to hit, range 30 ft., one
            cinderslag elementals, though they cannot—or at least,   target. Hit: 21 (6d6) fire damage and the target must makze a
            do not—leave the crater. Beyond Thordak’s Crater, the   DC 14 Constitution saving throw. On a failure, one nonmagical
            Scar of the Cinder King is a breeding ground for more of   item the target is carrying instantly melts or burns to cinders.
            these mindless elementals, as are the ruins of Serpent’s
            Head in the Cliffkeep Mountains, and the Ashen Gorge
            in the Stormcrest Mountains.
                                                              the clasp
              A cinderslag’s molten gaze is a weapon of incredible
            power, capable of melting steel and stone with a single
            glance. If an elemental’s gaze were focused on buildings
                                                              For all its notoriety, the Clasp is largely a business empire
            over the course of a few hours, or if several elementals
                                                              run by smaller pocket families of “spirelings” who oversee
            worked in unison, entire cities could be leveled in a tide
                                                              local illegal business and contracted work. Some Clasp are
            of molten stone. Fortunately for the people of Emon,
                                                              merely messengers, or thrive on intimidation. If conflict
            Thordak’s elemental spawn are mindless and incapable of
                                                              arises, and the problem can’t be quelled, then the heavy
            unified action—but what if someone were able to bend
                                                              hitters/assassins are brought in to “clean up the mess.”
            them to their will?
    130     chapter 4: allies and adversaries
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