Page 14 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide


              become an omnipotent deity on the other side of the Divine
              Gate? Would the gods of good be forced to break the Gate         Story HookS
              and unleash another Calamity upon the world?
                                                                  This book is peppered with story hooks. Some are
              dawn of a republic                                  simple, just enough to inspire your next game ses-
                                                                  sion. Some are more complex, and the hook can
              It was the dying decree of Sovereign Uriel Tal’Dorei II
                                                                  cascade into an entire campaign’s worth of gaming.
              that the continent-spanning Tal’Dorei Empire be reborn
                                                                  You will also notice that these story hooks present a
              as the Republic of Tal’Dorei. No more would a Sover-
                                                                  beginning, but no conclusion. Just as the goal of this
              eign rule the myriad peoples of this land, but instead
                                                                  entire book is meant to provide building blocks for
              the wise Council of Tal’Dorei would enact the will of
                                                                  you to create your own Tal’Dorei, these open-ended
              the people and protect them from the dangers of the
                                                                  plot seeds are meant to give all fans of Critical Role
              world. But things don’t always go according to plan. The
                                                                  a few familiar starting places to start creating their
              nascent Republic of Tal’Dorei is suffering growing pains,
                                                                  own narratives.
              and unless some politically-minded player characters can
                                                                   These plot hooks are tied to specific locations, and
              help, the realm may fall into anarchy and chaos.
                                                                  all have a level range. These level recommendations
               While fantasy politics aren’t every gamer’s cup of tea,
                                                                  can be fudged, but have generally been chosen either
              the ills of the fledgling republic can serve several pur-
                                                                  because of the monsters involved, the lore-relevance
              poses. Players looking for fantasy intrigue can meddle
                                                                  of the location, or to determine how epic the adven-
              in the internal politics of the city of Emon and root out
                                                                  ture should be.
              corruption within the Council, from the influence of the
              nefarious Clasp and Myriad syndicates, to the blackmail   For low-level characters: levels 1 to 4
              of a few shadowy mages within the Alabaster Lyceum.   For mid-level characters: levels 5 to 10
              Game Masters can also use this political element to   For high-level characters: levels 11 to 16
              flavor their otherwise action-focused games. On a small   For epic-level characters: levels 17 to 20
              scale, corrupt margraves may hire bandits to pillage their
              own villages, requiring the PCs to step in. On a large
              scale, the imminent collapse of the Republic of Tal’Dorei   his firearms. Unfortunately, because of his now-deceased
              may force the PCs to stop a power-hungry Lyceum mage   archenemy Anna Ripley, the secret of gunpowder has
              from taking control of the land.                  begun to spread across Tal’Dorei. Now, isolated groups
                                                                of tinkerers both noble and unscrupulous are working to
              a land thrice-destroyed                           create new technologies. Some of these modern marvels
                                                                will no doubt help the people of the world—but others, in
              First there was the Calamity, and the palaces of the gods
              were devoured by the earth. Then came the wars of Drassig,   the wrong hands, are sure to cause the deaths of thousands.
                                                                 Renaissance technology, especially firearms, are not
              and his defeat at the hands of Zan Tal’Dorei. And then
              came Thordak. The Cinder King and the Chroma Conclave   common in Tal’Dorei. If you want to keep your fan-
                                                                tasy purely medieval, it is a simple matter to ignore the
              shook the very foundations of Tal’Dorei. Thordak “merely”
              turned Emon to slag, but out of fear, panic, and malice,   tinkerers and gunsmiths and budding industrialists
                                                                scattered across Tal’Dorei. Otherwise, you are wel-
              the flames of destruction were spread across the continent
              by mortal hands. Today, at the dawning of the Republic of   come to incorporate the rules for firearms that already
                                                                exist in the DMG. If you or your players want to fully
              Tal’Dorei, the ruins of three civilizations lie buried beneath
              your feet, and some secrets long to be unearthed.  embrace the power of black powder like Percy and
                                                                Viktor of Critical Role, the Gunslinger fighter archetype
               Every fantasy RPG has ruins for adventurers to explore.
              When your campaign inevitably sends the PCs in search of   available on the DMs Guild (dmsguild.com) will help
                                                                you achieve those ends.
              a lost artifact, consider your dungeon’s role in the larger his-
              tory of the world. How does the origin of this ruin affect its   uncharted territory
              layout, its description, and its hazards? When Vox Machina
              delved into an ancient ruin in the Frostweald dedicated to   The corners of Tal’Dorei’s maps are not all filled in. North
              the God of Knowledge, they faced off against deadly traps   of the Cliffkeep Mountains are the trackless Neverfields
              and had to guess the name of a devious sphinx to find their   and the northern edge of the map. South of the Verdant
              reward. Adventurers seeking a relic from a part of Emon   Expanse is the Rifenmist Peninsula, where vast jungles
              destroyed during Thordak’s occupation may have to fend off   and the brutal Iron Authority prevent any explorer from
              restless spirits of their own countrymen while dealing with   filling in the southern tips of the map.
              lingering traces of the Conclave’s power.          Never forget that you are the creator of your own ver-
                                                                sion of Tal’Dorei. No one playing at your table, even if it’s
              mother of invention                               Matthew Mercer himself, can tell you that your vision of
              Percival Fredrickstein von Musel Klossowski de Rolo   the world is inaccurate. Consider that everything in this
                                                                book is written in pencil, especially these most distant
              III—Percy, to his friends—wanted to take the secrets of
              his inventions to his grave, especially the deadly power of   reaches of Tal’Dorei.



                                                                             chapter 1: campaigns in tal'dorei    13
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