Page 15 - Critical Role: Tal’Dorei Campaign Setting
P. 15

tal’dorei campaign guide


                     The Pantheon of Exandria




            When the Divergence transpired, the Divine Gate was established. A powerful barrier between the Material Plane and
            the divine realms, the Divine Gate both sealed away the Betrayer Gods and the Prime Deities to their respective domains
            in hopes of salvaging the new age and preventing another Calamity. Should the Divine Gate be destroyed by the unani-
            mous effort of the Prime Deities, all powers will be unleashed and Armageddon will be imminent. Thus, the gods patiently
            watch their creations from beyond the veil, lending what small power and chosen minions they can send through the gate
            to aid their faithful in their goals and pursuits.
              These provided gods and titles are recommended as the existing pantheon, but they are only a recommendation. You
            are welcome to tailor, alter, and completely change the gods in your Tal’Dorei campaign to fit your needs. The domains
            provided are those likely chosen by clerics and followers of that deity, but these are not your only options, and many other
            domains can be attributed to your preferred patron. Discuss with your GM how best to dress your domain choice to fit
            within the philosophies and commandments of your patron, and ask their approval.

            the prime deities                                 small doorways into the Feywild and celebrate with
                                                              uncharacteristic vigor with the wild fey.
            The circle of Prime Deities involves the leaders and   commandmentS of the archeart
            luminary creators that battled the Primordial Titans
                                                              •  Create, inspire, and find beauty in all that you do.
            and instigated the Founding, forging the mortal races of
            Exandria. They represent a spectrum of light, protection,   •  Follow the echoes of lost magics, forgotten sites, and ancient
            love, death, and all other facets of freedom and life in   art, for within these lie the Archeart’s first works.
            the world. While some gods may disagree and squabble
                                                              •  Combat the followers of the Spider Queen wherever
            over domains and intent, they exist in a subtle alliance to
                                                               they may be.
            maintain the sanctity of life and their respective creations.
                                                              the allhammer
            the archeart
                                                              Alignment: Lawful Good  •  Domains: Knowledge, War
            Alignment: Chaotic Good  •  Domains: Light, Arcana
                                                              The patron of craft and creation, the Allhammer is wor-
            Guardian over the spheres of spring, beauty, and the arts,
                                                              shipped by smiths, artisans, and miners alike, granting
            the Archeart is the patron of arcane magic and the fey.
                                                              inspiration where respect and prayer are given. He shaped
            The Founding inspired them to wander the twisted lands,
                                                              the mountains from the chaos of the Founding, and
            seeding them with the first arcane magics and raising the
                                                              stands as the patron protector of home and family. The
            most ancient of forests. It was by the Archeart’s hand that
                                                              devotion to the Allhammer is strongest in dwarven com-
            the first elves wandered from the Feywild, and for this
                                                              munities, and many of his temples mark the center of a
            reason they are considered the Mother and Father of all
                                                              mighty dwarven stronghold.
            elves. Those who seek art in all their work, whether magic
                                                                Many guild halls and workshops contain images of the
            or mundane, often worship at the altar of the Archeart.
                                                              Allhammer, a faceless, stout dwarf-like being of immense
            They loathe the Spider Queen and her priestesses for lead-
                                                              strength, hunched over a flaming heart clasped within his
            ing the drow elves astray.
                                                              massive hands.
              Most modern tapestries and tomes depict the Archeart
                                                                The Allhammer’s holy day is Deep Solace, and is
            as an elven being of impossible grace and beauty, androg-
                                                              celebrated on the eighteenth day of the fifth month. Espe-
            ynous and alluring, framed by long wavy golden hair.
                                                              cially devout followers of the Allhammer spend the day in
            They have been the inspiration for many early elven art
                                                              isolation, meditating on the meaning of family and how
            pieces, and it’s not uncommon to find elements of their
                                                              they may be better mothers, fathers, siblings, and chil-
            visage or symbol included in most elven architecture.
                                                              dren. Other dwarven communities in Kraghammer and
              The Archeart’s holy day is called Elvendawn, or Mid-
                                                              abroad celebrate with a full day of feasting and drinking.
            summer. It is celebrated on the twentieth day of the sixth
            month, and celebrates the elves’ first emergence from the   commandmentS of the allhammer
                     Feywild. In Syngorn, the elves build magical
                                                              •  Remain stoic and tenacious in the face of catastrophe.
                            wards in certain spaces and open
                                                              •  Uphold and promote loyalty to family, loyalty to clan, and
                                                               loyalty to your people.
                                                              •  Legacy is paramount. To create something that lasts the ages
                                                               is to change the world for the better.
     “We call to thee, O Font of Magic, O Source of Spring,
     O Beauty of the Wildwood. Uplift our eyes, O Ancient
     Glory, and let us espy the beauty around us, that we
     might samewise find that beauty reflected within us.”
               -From the Hymn of Spring’s Dawning,
                               faith of the Archeart
   10   11   12   13   14   15   16   17   18   19   20