Page 7 - Critical Role: Tal’Dorei Campaign Setting
P. 7

tal’dorei campaign guide


            lived ancient beings who had already taken this world as   though magic could be used to complete the most difficult
            their home: the Primordials. These great Elemental Titans   tasks with hitherto unknown speed, magic-users strove
            that once dwelt deep within the land now rose from their   always to innovate. As mages practiced and perfected
            unseen domain to sunder the land once more. The gods   their powers of creation, they soon unlocked the secrets of
            watched as their children—their joy—were largely dashed   life itself, giving birth to wondrous, dangerous new forms
            against the broken rock or fed to formless terrors unleashed   of life and power.
            in the wake of the destruction. Demonic entities spilled   The advent of the arcane seemed to be the key to a
            from the umbra of the Abyss to feast on the carnage, called   bountiful age of plenty, but also proved to threaten it,
            forth by the violence and released to pick the carrion clean.  as prosperity soon gave way to greed. Petty squabbles
              Some gods were so full of grief and anger they wished   erupted over resources and wealth among the elite, while
            to abandon this world for another, trying to convince   the rumor of immortality through perfected arcanum
            their divine kindred to join the Primordials in reclaiming   began to drive the greatest mages wild with a lust for
            the realm for chaos so they could move on to start anew.   power unending. One mortal mage, her name either
            Others of the Creators wished to remain and subdue these   lost or struck from history, crafted now-forbidden rites
            native Primordials, to tame the land for the sake of their   to challenge the God of Death, felling him and taking
            creation and joy. This caused a divide among the gods.   his place among the pantheon, making her the first and
            Some left the family of the Creators to give into madness,   only mortal to ascend. One powerful archmage, Vespin
            joining their song and sword to that of chaos and destruc-  Chloras, was inspired by this display. Driven by his
            tion, taking and twisting their children in the image of   hunger, he sought the guidance and power of the banished
            their intent. Celestial sentinels locked into war with the   gods, rending open the gates of their prisons and releasing
            chaotic forces of the Abyss fell to hate and tyranny, forg-  the betrayers into the mortal world.
            ing the Hells under a fallen angel now claiming lordship.  In their imprisonment, the gods of Hatred and Despair
              The remaining Creators, wishing to salvage their home,   twisted their prison into their own image, spawning
            their creations, and their realized selves, were forced to   unthinkable horrors that lived only to transform peace
            take up arms and learn new methods of protection to   into suffering, and righteousness into arrogance and greed.
            defend the faithful among their creations. These gods are   The Hells and the Abyss began to push their way into
            referred to as the Prime Deities. They organized their fol-  Creation. The Betrayer Gods and their hateful children,
            lowers and taught them how to draw from the very powers   unbanished and allowed re-entry into the Creation that
            of creation: to build, to change, and to destroy, all for   had exiled them, discovered the world unspoiled, save for
            themselves and without the aid of divine power. Creation   the avarice of mortals. The urge to ruin was now replaced
            learned to defend itself through practices such as alchemy
                                                              with the desire to dominate, and the Betrayer Gods turned
            or by autonomously bending the very fabrics of existence,   their sights first to the Archmage Vespin who freed them,
            though not on the scale of the gods’ works.       making him their first thrall. The Betrayer Gods sought out
              This gift was the knowledge of the first arcane magics.
                                                              the remnants of their offspring, scattered across the world,
            With these newly granted capabilities, the good children   and created with them a mighty and terrible new kingdom
            drove away their traitorous kin, banished the Betrayer
                                                              on the far end of the world—Ghor Dranas.
            Gods to their own prison-like planes, and ultimately
                                                                In this land of evil, where the twisted power of the
            destroyed the Primordials while scattering the chaotic ele-
                                                              lower planes seeped into this world, the lords of darkness
            ments to their own planes of existence just outside of this
                                                              tainted the minds of mortals, hungrily welcoming those
            one. Peace finally blanketed the world for the first time
                                                              who had forgotten their way home, and offering great
            since creation, and the first real civilization took root and
                                                              promises and boons to hearts easily swayed. These poi-
            grew into a grand city called Vasselheim. The Cradle of
                                                              sonous seeds found fertile ground in the hearts of mortals
            Creation. The Dawn City.
                                                              obsessed with the unlimited power of the arcane. With
              Culture developed anew, the races ventured beyond
                                                              a legion of the damned behind them, the Betrayer Gods
            to explore and discover their own lands, and great music
                                                              soon made their presence known to the world with an
            filled the air to give name to this world once and for
                                                              assault on Vasselheim itself.
            all: Exandria.
                                                                Though much of the city was reduced to rubble, Vassel-
            the age of arcanum                                heim weathered the initial assault, saved by the intervention
                                                              of the gods. The Prime Deities descended to trade blows
            Over time, some of the peoples grew arrogant. Seeing   with their former brethren. The battle between divinity and
            their arcane gifts as proof the gods held no sway over   mortalkind, heroes and demons raged ceaselessly for twenty
            their fate, some began to believe that, with enough under-  days and nights until the dark forces, their surprise attack
            standing, they could become as powerful as the gods   thwarted, were forced to retreat.
            themselves. As such, many began to shun faith for their   Evil was repulsed momentarily, but with the reve-
            own pursuits. Though this hurt and surprised the Prime   lation of such a terrible foe, a dangerous arcane arms
            Deities, they understood the willfulness of their creation   race began. Trust was shattered indefinitely: If mortals
            and endured out of love and hope for redemption.  could fall under the sway of the Betrayer Gods, who
              Great kingdoms sprang up. Castles were built in a   was an ally? If ruin like this could be unleashed under
            day, accelerated by the arcanists’ newfound power. Even   the watchful eyes of divinity, how were they relevant?


     6      chapter 1: campaigns in tal'dorei
   2   3   4   5   6   7   8   9   10   11   12