Page 8 - Critical Role: Tal’Dorei Campaign Setting
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tal’dorei campaign guide











































              Not trusting any but themselves, the self-interested and   population survived, leaving the only remaining bastion of
              singular humans beat their instruments of celebration   civilization: the Dawn City itself, Vasselheim.
              into instruments of incredible power: artifacts that could   The world entered a long, dark period of recovery,
              be wielded by singular heroes. The dwarves’ fascination   when history had to be recovered and purpose had to be
              with rock and earth turned toward isolation as they   restored. The Betrayer Gods were banished once more to
              burrowed further into the mountains, using their divine   their realms of deception and hate, but the threat of their
              gifts to animate legions of autonomous golems to protect   return weighed heavily on the world. The Prime Deities
              their ancestral halls. Elves used their understanding   felt that their involvement in mortal conflict was to blame
              of creation’s beauty and intricacies to weave spells of   for the cataclysmic damage inflicted upon Exandria. They
              unimaginable destructive force, the likes of which Exan-  knew that while the divine gateways were left open, the
              dria had never seen before.                       prison planes that held the banished Betrayers would
               For the first time since the Primordials, the focus of   remain imperfect and temporary.
              magic was warfare. The gods themselves agreed to join   Thus, in hopes of ensuring such ruin would not befall
              their children on the field of battle, descending from   Exandria again, they left their children to fend for them-
              the heavens to take up arms once more for the war now   selves within and beyond the walls of Vasselheim. The
                                                                Prime Deities returned to their own realms, dragging
              referred to as “The Calamity.”
                                                                both Betrayer and Abomination with them and sealing
              the calamity                                      the pathways to the mortal realm behind them with the
                                                                Divine Gate. Only in this way could they prevent their
              No record remains of the terrible war that followed, but   corrupted brethren from physically returning to the
              its effects are still felt today. The sheer magnitude of the   material plane. Sadly, for the Prime Deities, this action
              energies unleashed in the ensuing battles of gods and   also carried with it a self-imposed sentence of exile. They
              mortals alike was enough to fray the boundaries holding   would henceforth never be allowed to visit Creation.
              back the elemental chaos, spilling unbridled destruction   The disappearance of the gods is known by many
              into the world. It completely rearranged the known flow   names: “The Second Spark” for those who study the
              of magical ley energy across Exandria. The dark kingdom   arcane; “The Penance” for those who seek closeness to
              of Ghor Dranas was brought to ruin, but the conflict dev-  their gods; but the most common name for this time of
              astated Exandria’s peoples, reducing most cities to ash,   warfare and separation is “The Divergence,” and it marked
              inspiring in many a desire to flee from this plane of exis-  the end of the Age of Arcanum.
              tence entirely. So great was the loss of life during the war   Much time has passed since, and the world has been
              that historians believe no more than a third of Exandria’s   reborn once again. The gods still exhibit their influence and



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