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Chapter 2: Spells
his chapter offers new spells for 2nd Level
many of the classes in the Player’s Dust devil (conjuration)
Handbook. The spells provide various
Earthbind (transmutation)
ways to harness the power of the
Skywrite (transmutation, ritual)
four elements.
Warding wind (evocation)
Your DM determines whether these
spells are available at character creation, 3rd Level
whether they are discovered in a treasure
Erupting earth (transmutation)
trove, or whether you stumble upon them in an ancient
Flame arrows (transmutation)
library or other storehouse of magical knowledge.
Tidal wave (conjuration)
Spell Lists Wall of water (evocation)
The following spell lists show which of the new spells 4th Level
are for a class. A spell’s school of magic is noted in Elemental bane (transmutation)
parentheses after its name. If a spell can be cast Watery sphere (conjuration)
as a ritual, the ritual tag also appears within the
parentheses. 5th Level
Bard Spells Control winds (transmutation)
Maelstrom (evocation)
Cantrips (0 Level) Transmute rock (transmutation)
Thunderclap (evocation) 6th Level
1st Level Bones of the earth (transmutation)
Investiture of flame (transmutation)
Earth tremor (evocation)
Investiture of ice (transmutation)
2nd Level Investiture of stone (transmutation)
Investiture of wind (transmutation)
Pyrotechnics (transmutation)
Primordial ward (abjuration)
Skywrite (transmutation, ritual)
Warding wind (evocation) 7th Level
Druid Spells Whirlwind (evocation)
Ranger Spells
Your DM might add only a few of these spells to your
druid’s spell list. For example, if your druid is from a
coastal region, the druid might have access only to the 1st Level
new water-themed spells.
Absorb elements (abjuration)
Cantrips (0 Level) Beast bond (divination)
Create bonfire (conjuration) 3rd Level
Control flames (transmutation)
Frostbite (evocation) Flame arrows (transmutation)
Gust (transmutation) Sorcerer Spells
Magic stone (transmutation)
Mold earth (transmutation)
Shape water (transmutation) Cantrips (0 Level)
Thunderclap (evocation) Create bonfire (conjuration)
Control flames (transmutation)
1st Level Frostbite (evocation)
Absorb elements (abjuration) Gust (transmutation)
Beast bond (divination) Mold earth (transmutation)
Ice knife (conjuration) Shape water (transmutation)
Earth tremor (evocation) Thunderclap (evocation)
Chapter 2 | Spells
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