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Create Bonfire • You instantaneously expand the flame 5 feet in one
Conjuration cantrip direction, provided that wood or other fuel is present
in the new location.
Casting Time: 1 action
• You instantaneously extinguish the flames
Range: 60 feet
within the cube.
Components: V, S
• You double or halve the area of bright light and dim
Duration: Concentration, up to 1 minute
light cast by the flame, change its color, or both. The
You create a bonfire on ground that you can see within change lasts for 1 hour.
range. Until the spells ends, the bonfire fills a 5-foot • You cause simple shapes—such as the vague form of a
cube. Any creature in the bonfire’s space when you cast creature, an inanimate object, or a location—to appear
the spell must succeed on a Dexterity saving throw or within the flames and animate as you like. The shapes
take 1d8 fire damage. A creature must also make the last for 1 hour.
saving throw when it enters the bonfire’s space for the
If you cast this spell multiple times, you can have up to
first time on a turn or ends its turn there.
three of its non-instantaneous effects active at a time,
The spell’s damage increases by 1d8 when you reach
and you can dismiss such an effect as an action.
5th level (2d8), 11th level (3d8), and 17th level (4d8).
Control Flames Control Winds
5th-level transmutation
Transmutation cantrip
Casting Time: 1 action
Casting Time: 1 action
Range: 300 feet
Range: 60 feet
Components: V, S
Components: S
Duration: Concentration, up to 1 hour
Duration: Instantaneous or 1 hour (see below)
You take control of the air in a 100-foot cube that you
You choose nonmagical flame that you can see within
can see within range. Choose one of the following
range and that fits within a 5-foot cube. You affect it in
effects when you cast the spell. The effect lasts for the
one of the following ways:
spell’s duration, unless you use your action on a later
Chapter 2 | Spells
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