Page 148 - Xanathar's Guide To Everything
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CEAPTER 3



                                                     SPELLS                                                             ;

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                        ANY OF THE CHARACTER CLASSES IN THE     When a BM adds spells to a campaign, clerics, druids,   -_-_
                        Player’s Handbook harness magic in the  and paladins require special consideration. When char-
                        form of spells. This chapter provides new  acters of those classes prepare their spells, they have ac—
                        spells for those classes, as well as for  cess to the entire spell list for their class. Given that fact,  ——-I-—i--l—lllI——"_l;l-L—-II-_l.-.n_
                        spellcasting monsters. The Dungeon Mas-  the DM should be cautious about making all of these
                        ter decides which of these spells are avail—  new spells available to a player who is overwhelmed
                        able in a campaign and how they can be  when presented with many options. For such a player,
                        learned. For example, a DM might decide  consider adding only story—appropriate spells to the spell  -  —
             that some of the spells are freely available, that others  list of that player’s character.                —
             are unobtainable, and that a handful can be found only
             after a special quest, perhaps discovered in a long-lost  SPELL LISTS                                      ‘
             tome of magic. Wizard spells, in particular, can be intro—  The following spell lists show which spells can be cast
             duced to a campaign in spellbooks found as treasure.  by characters of each class. A spell’s school of magic is  l
                                                               noted in parentheses. If a spell can be cast as a ritual,
                                                               the ritual tag also appears in the parentheses.
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             BARD SPELLS                      CLERIC SPELLS                   DRUID SPELLS

             CANTRIPs (o LEVEL)              CANTRIPS (o LEVEL)               CANTRIPS (o LEVEL)
             Thunderclap (evocation)         Toll the dead (necromancy)       Controlflames (transmutation)
                                             Word ofradiance (evocation)      Create bonfire (conjuration)
             'IST LEVEL                                                       Frostbite (evocation)
             Earth tremor (evocation)        1ST LEVEL                        Gust (transmutation)
                                             Ceremony (abjuration, ritual)    infestation (conjuration)
             2ND LEVEL
             Pyrotechnics (transmutation)    3RD LEVEL                        Magic stone (transmutation)
             Skywrite (transmutation, ritual)  Life transference (necromancy)  Mold earth (transmutation)
             Wording wind (evocation)                                         Primal savagery (transmutation)
                                             5TH LEVEL                        Shape water (transmutation)
             3RD LEVEL                       Dawn (evocation)                 Thunderclap (evocation)
             Catnap (enchantment)            Holy weapon (evocation)
             Enemies abound (enchantment)                                     1ST LEVEL
                                             7TH LEVEL                        Absorb elements (abjuration)
             4TH LEVEL                       Temple ofthe gods (conjuration)  Beast bond (divination)
             Charm monster (enchantment)                                      Earth tremor (evocation)
                                                                              lce knife (conjuration)
             5TH LEVEL                                                        Snare (abjuration)
             Skill empowerment (transmutation)
             Synaptic static (enchantment)                                    2ND LEVEL
                                                                              Dust devil (conjuration)
             9TH LEVEL                                                        Earthbind (transmutation)
             Mass poivmorph (transmutation)                                   Healing spirit (conjuration)
             Psychic scream (enchantment)                                     Skywrite (transmutation, ritual)
                                                                              Wording wind (evocation)
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