Page 152 - Xanathar's Guide To Everything
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hours, whenever the target makes a saving throw, it can
            CATNAP                                           roll a d4 and add the number rolled to the save. A crea—
            3rd—level enchantment                             ture can benefit from this rite only once.
            Casting Time: 1 action                             Funeral Rite. You touch one corpse, and for the next
            Range: 30 feet                                    7 days, the target can’t become undead by any means
            Components: S, M (a pinch of sand)                short of a wish spell.
            Duration: 10 minutes                               Wedding. You touch adult humanoids willing to be
            You make a calming gesture, and up to three willing  bonded together in marriage. For the next 7 days, each
            creatures of your choice that you can see within range  target gains a +2 bonus to AC while they are within 30
            fall unconscious for the spell’s duration. The spell ends  feet of each other. A creature can benefit from this rite
            on a target early if it takes damage or someone uses an  again only if widowed.
            action to shake or slap it awake. If a target remains un-
            conscious for the full duration, that target gains the ben—  CHAOSBOUT
            efit of a short rest, and it can’t be affected by this spell  Jet—level evocation
            again until it finishes a long rest.               Casting Time: 1 action
             At Higher Levels. When you cast this spell using a  Range: 120 feet
            spell slot of 4th level or higher, you can target one addi-  Components: V, 8
            tional willing creature for each slot level above 3rd.  Duration: Instantaneous
            CAUSEFEAR                                         You hurl an undulating, warbling mass of chaotic energy
            lat-level necromancy                              at one creature in range. Make a ranged spell attack
                                                              against the target. On a hit, the target takes 2d8 + 1d6
            Casting Time: 1 action                            damage. Choose one of the dSs. The number rolled
            Range: 60 feet                                    on that die determines the attacks damage type, as
            Components: V                                     shown below.
            Duration: Concentration, up to 1 minute
            You awaken the sense of mortality in one creature you  D.  00  Damage Type
            can see within range. A construct or an undead is im-     Acid
            mune to this effect. The target must succeed on a Wis—    Cold
            dom saving throw or become frightened of you until the    Fire
            spell ends. The frightened target can repeat the saving   Force
            throw at the end of each of its turns, ending the effect on  DONChU'l-P-UJN-J  Lightning
            itself on a success.
              At Higher Levels. When you cast this spell using        Poison
            a spell slot of 2nd level or higher, you can target one   Psychic
            additional creature for each slot level above lst. The    Thunder
            creatures must be within 30 feet of each other when you
            target them.                                      If you roll the same number on both d85, the chaotic
                                                              energy leaps from the target to a different creature of
             CEREMONY                                         your choice within 30 feet of it. Make a new attack roll
            lst—Ievel abjurarion (ritual)                     against the new target, and make a new damage roll,
            Casting Time: 1 hour                              which could cause the chaotic energy to leap again.
            Range: Touch                                        A creature can be targeted only once by each casting
            Components: V, S, M (25 gp worth of powdered silver,  of this spell.
              which the spell consumes)                         At Higher Levels. When you cast this spell using
             Duration: Instantaneous                          a spell slot of 2nd level or higher, each target takes
             You perform a special religious ceremony that is infused  1d6 extra damage of the type rolled for each slot level
             with magic. When you cast the spell, choose one of the  above 1st.
             following rites, the target of which must be within 10  (haARarhAONSTER
             feet of you throughout the casting.               4th-1eve1 enchantment
              Atonement. You touch one willing creature whose
             alignment has changed, and you make a DC 20 Wisdom  Casting Time: 1 action
             (Insight) check. On a successful check, you restore the  Range: 30 feet
             target to its original alignment.                 Components: V, S
              Bless Water. You touch one vial of water and cause it  Duration: 1 hour
             to become holy water.                             You attempt to charm a creature you can see within
              Coming one. You touch one humanoid who is a      range. It must make a Wisdom saving throw, and it does
             young adult. For the next 24 hours, whenever the target  so with advantage if you or your companions are fight-
             makes an ability check, it can roll a d4 and add the num-  ing it. If it fails the saving throw, it is charmed by you
             ber rolled to the ability check. A creature can benefit  until the spell ends or until you or your companions do
             from this rite only once.                         anything harmful to it. The charmed creature is friendly
              Dedication. You touch one humanoid who wishes    to you. When the spell ends, the creature knows it was
             to be dedicated to your god’s service. For the next 24  charmed by you.
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