Page 59 - Xanathar's Guide To Everything
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SPELLBOOKS
                                                                        d6   SpeHbook
                                                                        l    A tome with pages that are thin sheets ofmetal,
                                                                             spells etched into them with acid
                                                                        2    Long straps ofleather on which spells are written,
                   WIZARD                                               3    wrapped around a stafffor ease oftransport
                                                                             A battered tome filled with pictographs that only
                   WIZARDRY REQUIRES UNDERSTANDING. THE KNOWLEDGE            you can understand
                   ofhoui and why magic works. and our efforts to broaden  4  Small stones inscribed with spells and kept in a
                   that understanding, have brought about the key advances  5  cloth bag
                                                                             A scorched book, ravaged by dragon fire, with the
                   in civilization over the centuries.                       script ofyour spells barely visible on its pages
                                            —Gimble the illusionist     6    A tome full ofblack pages whose writing is visible
                                                                             only in dim light or darkness
                   Only a select few people in the world are wielders of
                   magic. Ofall those, wizards stand at the pinnacle of  AMBITION
                   the craft. Even the least of them can manipulate forces
                   that fiout the laws of nature, and the most accomplished  Few aspiring wizards undertake the study of magic
                   among them can cast spells with world-shaking effects.  without some personal goal in mind. Many wizards use
                     The price that wizards pay for their mastery is that  their spells as a tool to produce a tangible benefit, in ma-
                   most valuable of commodities: time. It takes years of  terial goods or in status, for themselves or their compan-
                   study, instruction, and experimentation to learn how to  ions. For others, the theoretical aspect of magic might
                   harness magical energy and carry spells around in one’s  have a strong appeal, pushing those wizards to seek out
                   own mind. For adventuring wizards and other spellcast-  knowledge that supports new theories of the arcane or
                   ers who aspire to the highest echelons of the profession,  confirms old ones.
                   the studying never ends, nor does the quest for knowl-  Beyond the obvious, why does your wizard character
                   edge and power.                                   study magic, and what do you want to achieve? If you ha—
                     If you're playing a wizard, take advantage of the  ven’t given these questions much thought, you can do so
                   opportunity to make your character more than just a  now, and the answers you come up with will likely affect
                   stereotypical spell-slinger. Use the advice that follows to  how your future unfolds.
                   add some intriguing details to how your wizard interacts
                   with the world.                                   AMBITIONS
                                                                        d6   Ambition
                   SPELLBOOK                                            1    You will prove that the gods aren't as powerful as
                   Your wizard character’s most prized possession—your       folk believe.
                   spellbook—might be an innocuous-looking volume            Immortality is the end goal ofyour studies.
                   whose covers show no hint of what’s inside. Or you   3    lfyou can fully understand magic, you can unlock
                   might display some flair, as many wizards do, by car-      its use for all and usher in an era of equality.
                   rying a spellbook of an unusual sort. If you don’t own  4  Magic is a dangerous tool. You use it to protect
                   such an item already, one of your goals might be to find   what you treasure.
                   a spellbook that sets you apart by its appearance or its  5  Arcane power must be taken away from those who
                   means of manufacture.                                     would abuse it.
                                                                        6    You will become the greatest wizard the world has
                                                                             seen in generations.
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