Page 59 - Xanathar's Guide To Everything
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SPELLBOOKS
d6 SpeHbook
l A tome with pages that are thin sheets ofmetal,
spells etched into them with acid
2 Long straps ofleather on which spells are written,
WIZARD 3 wrapped around a stafffor ease oftransport
A battered tome filled with pictographs that only
WIZARDRY REQUIRES UNDERSTANDING. THE KNOWLEDGE you can understand
ofhoui and why magic works. and our efforts to broaden 4 Small stones inscribed with spells and kept in a
that understanding, have brought about the key advances 5 cloth bag
A scorched book, ravaged by dragon fire, with the
in civilization over the centuries. script ofyour spells barely visible on its pages
—Gimble the illusionist 6 A tome full ofblack pages whose writing is visible
only in dim light or darkness
Only a select few people in the world are wielders of
magic. Ofall those, wizards stand at the pinnacle of AMBITION
the craft. Even the least of them can manipulate forces
that fiout the laws of nature, and the most accomplished Few aspiring wizards undertake the study of magic
among them can cast spells with world-shaking effects. without some personal goal in mind. Many wizards use
The price that wizards pay for their mastery is that their spells as a tool to produce a tangible benefit, in ma-
most valuable of commodities: time. It takes years of terial goods or in status, for themselves or their compan-
study, instruction, and experimentation to learn how to ions. For others, the theoretical aspect of magic might
harness magical energy and carry spells around in one’s have a strong appeal, pushing those wizards to seek out
own mind. For adventuring wizards and other spellcast- knowledge that supports new theories of the arcane or
ers who aspire to the highest echelons of the profession, confirms old ones.
the studying never ends, nor does the quest for knowl- Beyond the obvious, why does your wizard character
edge and power. study magic, and what do you want to achieve? If you ha—
If you're playing a wizard, take advantage of the ven’t given these questions much thought, you can do so
opportunity to make your character more than just a now, and the answers you come up with will likely affect
stereotypical spell-slinger. Use the advice that follows to how your future unfolds.
add some intriguing details to how your wizard interacts
with the world. AMBITIONS
d6 Ambition
SPELLBOOK 1 You will prove that the gods aren't as powerful as
Your wizard character’s most prized possession—your folk believe.
spellbook—might be an innocuous-looking volume Immortality is the end goal ofyour studies.
whose covers show no hint of what’s inside. Or you 3 lfyou can fully understand magic, you can unlock
might display some flair, as many wizards do, by car- its use for all and usher in an era of equality.
rying a spellbook of an unusual sort. If you don’t own 4 Magic is a dangerous tool. You use it to protect
such an item already, one of your goals might be to find what you treasure.
a spellbook that sets you apart by its appearance or its 5 Arcane power must be taken away from those who
means of manufacture. would abuse it.
6 You will become the greatest wizard the world has
seen in generations.

