Page 61 - Xanathar's Guide To Everything
P. 61

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                   TACTICAL WIT                                       Once per turn when you deal damage to a creature
                   Starting at 2nd level, your keen ability to assess tactical  or object with a wizard spell, you can spend one power
                   situations allows you to act quickly in battle. You can  surge to deal extra force damage to that target. The ex-
                   give yourself a bonus to your initiative rolls equal to your  tra damage equals half your wizard level.
                   Intelligence modifier.                             DURABLE MAGIC
                   POWER SURGE                                       Beginning at 10th level, the magic you channel helps
                   Starting at 6th level, you can store magical energy  ward off harm. While you maintain concentration on a
                   within yourself to later empower your damaging spells.  spell, you have a +2 bonus to AC and all saving throws.
                   In its stored form, this energy is called a power surge.  DEFLECTING SH ROUD
                    You can store a maximum number of power surges
                   equal to your Intelligence modifier (minimum of one).  At 14th level, your Arcane Deflection becomes infused
                   Whenever you finish a long rest, your number of power  with deadly magic. When you use your Arcane Deflec-
                   surges reset-s to one. Whenever you successfully end  tion feature, you can cause magical energy to are from
                   a spell with dispel magic or counterspel], you gain one  you. Up to three creatures of your choice that you can
                   power surge, as you steal magic from the spell you  see within 60 feet of you each take force damage equal
                   foiled. If you end a short rest with no power surges, you  to half your wizard level.
                   gain one power surge.
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