Page 61 - Xanathar's Guide To Everything
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TACTICAL WIT Once per turn when you deal damage to a creature
Starting at 2nd level, your keen ability to assess tactical or object with a wizard spell, you can spend one power
situations allows you to act quickly in battle. You can surge to deal extra force damage to that target. The ex-
give yourself a bonus to your initiative rolls equal to your tra damage equals half your wizard level.
Intelligence modifier. DURABLE MAGIC
POWER SURGE Beginning at 10th level, the magic you channel helps
Starting at 6th level, you can store magical energy ward off harm. While you maintain concentration on a
within yourself to later empower your damaging spells. spell, you have a +2 bonus to AC and all saving throws.
In its stored form, this energy is called a power surge. DEFLECTING SH ROUD
You can store a maximum number of power surges
equal to your Intelligence modifier (minimum of one). At 14th level, your Arcane Deflection becomes infused
Whenever you finish a long rest, your number of power with deadly magic. When you use your Arcane Deflec-
surges reset-s to one. Whenever you successfully end tion feature, you can cause magical energy to are from
a spell with dispel magic or counterspel], you gain one you. Up to three creatures of your choice that you can
power surge, as you steal magic from the spell you see within 60 feet of you each take force damage equal
foiled. If you end a short rest with no power surges, you to half your wizard level.
gain one power surge.

