Page 81 - Xanathar's Guide To Everything
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Nature. Your familiarity with physical geography
CALLIORAPHER’S SUPPLIES makes it easier for you to answer questions or solve is-
Activityr DC sues relating to the terrain around you.
Identify writer of nonmagical script 10 Survival. Your understanding of geography makes it
Determine writer's state of mind 15 easier to find paths to civilization, to predict areas where
Spot forged text 15 villages or towns might be found, and to avoid becom-
Forge a signature 20 ing lost. You have studied so many maps that common
patterns, such as how trade routes evolve and where
CARPENTER’S TOOLs settlements arise in relation to geographic locations, are
Skill at carpentry enables a character to construct familiar to you.
wooden structures. A carpenter can build a house, a Crafta Map. While traveling, you can draw a map as
shack, a wooden cabinet, or similar items. you go in addition to engaging in other activity.
Components. Carpenter’s tools include a saw, a ham-
mer, nails, a hatchet, a square, a ruler, an adze, a plane, CARTOGRAPH ER’S TOOLS
and a chisel. Activity DC
History. This tool proficiency aids you in identifying Determine a map’s age and origin 10
the use and the origin of wooden buildings and other Estimate direction and distance to a landmark 15
large wooden objects. Discern that a map is fake 15
Investigation. You gain additional insight when in- 20
specting areas within wooden structures, because you Fill in a missing part ofa map
know tricks of construction that can conceal areas from
discovery. COBBLER’S TOOLS
Perception. You can spot irregularities in wooden Although the cobbler’s trade might seem too humble for
walls or floors, making it easier to find trap doors and an adventurer, a good pair of boots will see a character
secret passages. across rugged wilderness and through deadly dungeons.
Stealth. You can quickly assess the weak spots in a Components. Cobbler’s tools consist of a hammer,
wooden floor, making it easier to avoid the places that an awl, a knife, a shoe stand, a cutter, spare leather,
creek and groan when they’re stepped on. and thread.
Fortifv. With 1 minute of work and raw materials, Arcana, History. Your knowledge of shoes aids you in
you can make a door or window harder to force open. identifying the magical properties of enchanted boots or
Increase the DC needed to open it by 5. the history Of such items.
Temporary Shelter. As part of a long rest, you can Investigation. Footwear holds a surprising number
construct a lean-to or a similar shelter to keep your of secrets. You can learn where someone has recently
group dry and in the shade for the duration of the rest. visited by examining the wear and the dirt that has ac-
Because it was fashioned quickly from whatever wood cumulated on their shoes. Your experience in repairing
was available, the shelter collapses 1d3 days after being shoes makes it easier for you to identify where damage
assembled. might come from.
Maintain Shoes. As part of a long rest, you can repair
CARPENTER’S TOOLS your companions’ shoes. For the next 24 hours, up to six
Activity DC creatures of your choice who wear shoes you worked on
can travel up to 10 hours a day without making saving
Build a simple wooden structure 10 throws to avoid exhaustion.
Design a complex wooden structure 15 Craft Hidden Compartment. With 8 hours of work,
Find a weak point in a wooden wall 15 you can add a hidden compartment to a pair of shoes.
Pry apart a door 20 The compartment can hold an object up to 3 inches long
and 1 inch wide and deep. You make an Intelligence
CARTOGRAPHER’S TOOLS check using your tool proficiency to determine the ln-
Using cartographer’s tools, you can create accurate telligence (Investigation) check DC needed to find the
maps to make travel easier for yourself and those who compartment.
come after you. These maps can range from large-scale
depictions of mountain ranges to diagrams that show COBBLER’s TOOLs
the layout of a dungeon level. Activity DC
Components. Cartographer’s tools consist of a Determine a shoe’s age and origin 10
quill, ink, parchment, a pair of compasses, calipers, Find a hidden compartment in a boot heel 15
and a ruler.
Arcana, History, Religion. You can use your knowl— COOK’S UTENSILS
edge of maps and locations to unearth more detailed Adventuring is a hard life. With a cook along on the jour-
information when you use these skills. For instance, you ney, your meals will be much better than the typical mix
might spot hidden messages in a map, identify when the
map was made to determine if geographical features of hardtack and dried fruit.
Components. Cook’s utensils include a metal pot,
have changed since then, and so forth. knives, forks, a stirring spoon, and a ladle.

