Page 152 - Tomb of Annihilation
P. 152

ing locusts. The cloud lasts for 1 minute or until another   Climbing the walls requires a successful DC 15
             cloud of locusts is created.                      Strength (Athletics) check. A crawlway is set into the
                                                               northwest corner, at the same height as the balconies
             SARCOPHAGUS                                       aad floating platforms. Another crawlway extends off the
             I'jin's golden sarcophagus cannot be opened by any   east balcony. At the back of the west balcony, a staircase
             means other than stepping on eight floor tiles in the cor-  descends 10 feet to a landing and a secret door.
             rect order. The sarcophagus is worth 7,500 gp intact but
             weighs 75 pounds. Removing it from the funeral barge   ADVICE FROM T HE SPIRITS
              causes four floor-to-ceiling walls of force (like those   Any characters inhabited by the spirits of  l'jin or Kuba-
              created by a wall of  force spell) to surround the dais on   zan receive advice when entering this area:
              all four sides. The walls last until destroyed or until the
                                                               •  Fickle I'jin urges her host to pull the lever. What harm
              sarcophagus is returned to the barge.
                                                                 could it do?
               The sarcophagus contains the fragile bones of an al-
                                                               •  Fearless Kubazan insists that his host jump to the
              miraj (I'jin's animal form; see appendix D), as well as its
                                                                 platforms, even if others are better equipped to do so.
              spiral horn, which functions as a wand  of  wonder. The
              horn turns to dust and is destroyed if it leaves the Tomb   FLOATING PLATFORMS
              of  the Nine Gods (but see "Lost Treasures," page 189).   The circular wooden platforms are 10 feet in diameter
               IJln's Spirit. The spirit of l'jin tries to inhabit any   and hover between 6 and 12 feet apart, as shown on
              character who touches the horn (see "Spirits of  the Nine   map 5.3. They float at the same level as the balconies,
              Trickster Gods," page 129). When l'jin's spirit mani-  15 feet below the celling and 60 feet above the pit floor.
              fests, read:                                      A detect magic spell or similar magic reveals auras of
                                                                abjuration and transmutation around each platform.
                                                                Each disk is wide enough that characters can move 10
               Streamers oflight emanate from the tip of  the horn. As
                                                                feet before jumping (see ''Movement" in chapter 8 of the
               they swirl around you, they form into a spectral rabbit
                                                                Player's Handbook). The platforms bob slightly when
               with a single horn on its brow. A  female voice whispers,   anything lands on them, as though they were floating on
               "Quick, quick, let me in! We must stop Acererak!"   water. Any creature that falls from a platform to the pit
                                                                floor takes 21 (6d6) bludgeoning damage. Casting dispel
                                                                magic on a platform causes it to fall.
              If  the spirit successfully inhabits the character, give the
              player I'jin's card (see appendix F). If  the attempt fails,   WAILING WINDS
              the spirit returns to the horn and waits for another char-  If  the lever on the west balcony is pulled, the fiendish
              acter to touch it.                                statue unclenches its fists to reveal a marble-sized ob-
                                                                ject in the palm of each hand (see "Treasure" below).
              TREASURE
                                                                Simultaneously, howling winds rise up and fill the room.
              Bravus's yellow turban is set with a peridot gemstone   Returning the lever to its original up position causes the
              (500 gp). A search of Bravus's corpse also yields a non-
                                                                winds to abate and the statue's fists to close.
              magical shield and a belt pouch containing a 500 gp
                                                                 Have all party members roll initiative whenever the
              diamond (the material component of a raise dead spell)
                                                                winds begin to howl. While the winds are howling, any
              and two !-inch-diameter crystal eyeballs- one dark blue
                                                                creature not standing on a floating platform that starts
              and one vibrant purple.
                                                                its turn in the room must succeed on a DC 20  Wisdom
                Crystal Eyes. The nonmagical crystal eyes are two
                                                                saving throw or gain a random form of  short-term mad-
              of the ten keys needed to open the vault of the beholder
                                                                ness, determined by rolling on the Short-Term Mad-
              (area 44).
                                                                ness table in chapter 8 of the Dungeon Master's Guide.
                                                                Constructs and undead are immune to this madness.
              36.  CHAMBER OF RESPITE
                                                                In addition, the winds cause creatures in the room to
              The tomb's keepers have all but forgotten this tiny room   suffer disadvantage on all Strength-based skill checks,
              lodged between two crawlways. Characters who shelter   including checks made to jump to and from the floating
              here are rewarded with undisturbed rest.          platforms and checks made to climb the walls.
              37. WINDS OF PANDEMONIUM                          STATUE
                                                -----           Any character who succeeds on a DC 15 Intelligence
                                                                (Arcana) check realizes that the statue depicts a
               Two balconies face each other over a vast pit. Between   nycaloth. A detect maaic spell or similar effect reveals
                                                                auras of transmutation magic radiating from the  statue's
               the balconies hover five wooden platforms, each one a
                                                                clenched fists.
               disk ten feet across. A  single torch burns above each bal-
                                                                 The statue weighs 15,000 pounds and is impervious
               cony. On the east balcony stands a rough-hewn, fifteen-  to damage and spells. Casting a knock spell on the
                foot-tall statue of  a hulking fiend with furled wings and   statue causes one of its fists to unclench for 1 round,
                clenched fists. Set into the wall on the west balcony is a   during which time the object in that hand can be
                                                                safely removed.
                rusty lever in the up position.


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