Page 152 - Tomb of Annihilation
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ing locusts. The cloud lasts for 1 minute or until another Climbing the walls requires a successful DC 15
cloud of locusts is created. Strength (Athletics) check. A crawlway is set into the
northwest corner, at the same height as the balconies
SARCOPHAGUS aad floating platforms. Another crawlway extends off the
I'jin's golden sarcophagus cannot be opened by any east balcony. At the back of the west balcony, a staircase
means other than stepping on eight floor tiles in the cor- descends 10 feet to a landing and a secret door.
rect order. The sarcophagus is worth 7,500 gp intact but
weighs 75 pounds. Removing it from the funeral barge ADVICE FROM T HE SPIRITS
causes four floor-to-ceiling walls of force (like those Any characters inhabited by the spirits of l'jin or Kuba-
created by a wall of force spell) to surround the dais on zan receive advice when entering this area:
all four sides. The walls last until destroyed or until the
• Fickle I'jin urges her host to pull the lever. What harm
sarcophagus is returned to the barge.
could it do?
The sarcophagus contains the fragile bones of an al-
• Fearless Kubazan insists that his host jump to the
miraj (I'jin's animal form; see appendix D), as well as its
platforms, even if others are better equipped to do so.
spiral horn, which functions as a wand of wonder. The
horn turns to dust and is destroyed if it leaves the Tomb FLOATING PLATFORMS
of the Nine Gods (but see "Lost Treasures," page 189). The circular wooden platforms are 10 feet in diameter
IJln's Spirit. The spirit of l'jin tries to inhabit any and hover between 6 and 12 feet apart, as shown on
character who touches the horn (see "Spirits of the Nine map 5.3. They float at the same level as the balconies,
Trickster Gods," page 129). When l'jin's spirit mani- 15 feet below the celling and 60 feet above the pit floor.
fests, read: A detect magic spell or similar magic reveals auras of
abjuration and transmutation around each platform.
Each disk is wide enough that characters can move 10
Streamers oflight emanate from the tip of the horn. As
feet before jumping (see ''Movement" in chapter 8 of the
they swirl around you, they form into a spectral rabbit
Player's Handbook). The platforms bob slightly when
with a single horn on its brow. A female voice whispers, anything lands on them, as though they were floating on
"Quick, quick, let me in! We must stop Acererak!" water. Any creature that falls from a platform to the pit
floor takes 21 (6d6) bludgeoning damage. Casting dispel
magic on a platform causes it to fall.
If the spirit successfully inhabits the character, give the
player I'jin's card (see appendix F). If the attempt fails, WAILING WINDS
the spirit returns to the horn and waits for another char- If the lever on the west balcony is pulled, the fiendish
acter to touch it. statue unclenches its fists to reveal a marble-sized ob-
ject in the palm of each hand (see "Treasure" below).
TREASURE
Simultaneously, howling winds rise up and fill the room.
Bravus's yellow turban is set with a peridot gemstone Returning the lever to its original up position causes the
(500 gp). A search of Bravus's corpse also yields a non-
winds to abate and the statue's fists to close.
magical shield and a belt pouch containing a 500 gp
Have all party members roll initiative whenever the
diamond (the material component of a raise dead spell)
winds begin to howl. While the winds are howling, any
and two !-inch-diameter crystal eyeballs- one dark blue
creature not standing on a floating platform that starts
and one vibrant purple.
its turn in the room must succeed on a DC 20 Wisdom
Crystal Eyes. The nonmagical crystal eyes are two
saving throw or gain a random form of short-term mad-
of the ten keys needed to open the vault of the beholder
ness, determined by rolling on the Short-Term Mad-
(area 44).
ness table in chapter 8 of the Dungeon Master's Guide.
Constructs and undead are immune to this madness.
36. CHAMBER OF RESPITE
In addition, the winds cause creatures in the room to
The tomb's keepers have all but forgotten this tiny room suffer disadvantage on all Strength-based skill checks,
lodged between two crawlways. Characters who shelter including checks made to jump to and from the floating
here are rewarded with undisturbed rest. platforms and checks made to climb the walls.
37. WINDS OF PANDEMONIUM STATUE
----- Any character who succeeds on a DC 15 Intelligence
(Arcana) check realizes that the statue depicts a
Two balconies face each other over a vast pit. Between nycaloth. A detect maaic spell or similar effect reveals
auras of transmutation magic radiating from the statue's
the balconies hover five wooden platforms, each one a
clenched fists.
disk ten feet across. A single torch burns above each bal-
The statue weighs 15,000 pounds and is impervious
cony. On the east balcony stands a rough-hewn, fifteen- to damage and spells. Casting a knock spell on the
foot-tall statue of a hulking fiend with furled wings and statue causes one of its fists to unclench for 1 round,
clenched fists. Set into the wall on the west balcony is a during which time the object in that hand can be
safely removed.
rusty lever in the up position.
0 11 APTER !I I TOMB OF TllE NINE GODS

