Page 147 - Tomb of Annihilation
P. 147

covered in papers on natural history and anatomy, and   the beholder doesn't take kindly to the mold's destruc-
            he uses the scrying pool in area 25 to study the natural   tion. When a patch of  growth is destroyed, the next
            world through the eyes of  Omu's gargoyles.       nearest patch sprouts a stubby eyestalk that shoots a
             When he encounters the characters, Withers is keen   randomly determined eye ray at the nearest character.
            to learn everything he can before killing them. He's par-  (Roll a dlO and consult the beholder stat block to deter-
            ticularly interested in current affairs in Chult and in the   mine which ray it produces.) After making this attack,
            history of  foreign lands. If  the characters humor him, he   the eyestalk. quickly disappears back into the mold.
            behaves cordially while they answer his questions. Then
           with some regret. he finally announces that it's time   29. J ACKAL M ASK
           for them to die. Withers would rather escape than be
            destroyed or captured, so he uses his spells to retreat if
            the battle goes against him, saving wall of  fire to cut off   A  huge carving of  a snarling jackal's head protrudes from
           pursuers when he flees.                             the wall at the end of  this corridor. A  chamber is visible
           J OURNALS                                           through the gaps between its fangs.
            Withers is a diligent scribe. His moldy journals track
            the history of Omu and the Tomb of the Nine Gods. and
                                                             The gaps between the teeth are only 2 inches wide, but
            detail the arriva  1  of the atropa  I and the construction of
                                                             any character who looks through can see into area 35:
            the Soulmonger. Any character who spends 10 minutes
           flipping through the journals finds an entry that stands
            out. Give that character's player a copy of handout 22 in   Four torches illuminate stone sphinxes crouched in the
            appendix E. To flesh out the  journals further, refer to the   corners of  this fifteen·foot-high room. The torches cast
           "History of  Omu" section in chapter 3 and "History of
                                                               flickering light across hieroglyphs carved into the tiled
            the Tomb" earlier in this chapter.
                                                               floor. At the center of  the room, a gold-inlaid funeral
           TREASURE                                            barge stands atop a three-foot-tall stone dais. Resting
           Withers has enough equipment on his desk to assemble   on the deck of  the barge is a small golden sarcophagus
           a scholar's pack. A manual of  golems (clay) lies open on   decorated with horned rabbits. A  dark shaft opens in the
           his desk next to a spellbook containing all the spells
                                                               ceiling directly above the barge.
           he has prepared. On the inside back cover of  the spell-
           book is what appears to be a name: Khomara Blackfire.
           "Khomara" and "Blackfire" are actually the command   This view is a magical window into the past. Whoever
           words for the mirror  of  life trapping in area 50.   looks through the jackal's jaws sees a vision of I'jin's
             The desk drawer contains a translucent, fist-sized gray   tomb (area 35) as it was just before the last person en-
           stone that radiates an aura of  enchantment to a detect   tered it. After a few moments, the vision reveals a per-
           magic spell or similar effect. This stone is the control   son entering the chamber.
           gem for the gray slaad in area 24. For more information
           on control gems, see the "Slaadi" entry in the Mon-
           ster  Manual.                                       A  slab of  wall suddenly grinds upward to the east, and
             Withers's skeletal songbird is tame but cantankerous.   a dwarf wearing a turban and chain mail creeps into the
           It  can't fly,  but it can be sold to a buyer in Port Nyanzaru   tomb. He brandishes a shield in front of  him as he treads
           for 75 gp. Withers's bronze mask is worth 25 gp.
                                                               cautiously across the floor.
           LEVEL 3: VAULT OF
                                                             The magic here records the last moments ofBravus
           REFLECTION                                        Boulderborn, hero of the Company of the Yellow Ban-
           Map 5.3 shows this level of the dungeon, which an invis-  ner. The dwarf ignores any attempts by the characters to
           ible beholder named Belchorzh the Unseen (see area 44)   communicate with him.
           claims as its home. It doesn't have access to lair actions
           and regional effects; instead, it has infected its home   A  loud click sounds out as the dwarf steps onto one of
           with weird alien growth.
                                                               the floor tiles. Then a deafening buzzing rises as locusts
           ALIEN GROWTH                                        pour out from the mouths of the sphinx statues, quickly
           The beholder's aberrant influence permeates the stone-  engulfing him. He tries to fight them off, to no avail.
           work across this level of the tomb, causing purple mold
                                                               When the cloud of  insects vanishes, nothing of  the dwarf
           to sprout from the floors, walls, and ceilings. The mold
                                                               remains except its bones and gear.
           smells like rotting corpses and occasionally releases
           clouds of harmless spores. As characters move through
           areas with alien growth, tiny eyeballs emerge from the   If  all the characters turn away, the vision resets. When
           mold to scrutinize them. Belchorzh can see through   any character next looks through the mask, the dwarf  is
           these eyes and uses them to track the party's progress.   seen entering I'jin's tomb once more.
             Any effect that deals fire, necrotic, or radiant damage
           destroys a patch of  alien growth on contact. However,

           CHAPTllR 5 I TOMB Of 111f  NINE 001.>S
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