Page 158 - Tomb of Annihilation
P. 158

armor is pulled to the sphere and becomes stuck to it,   LEVEL 4:  CHAMBERS OF
             as does any metal weapon or object that isn't secured
             or being held. Any creature stuck to the sphere is re-  HORROR
             strained until the magnetic field deactivates.
                                                               Map 5.4 shows this level of the dungeon. These corri-
               Any ranged attack made in the chamber that uses
                                                               dors and chambers are choked with dust, their floors
             ammunition made wholly or partly from metal has dis-
                                                               littered with rubble and the bones of dead Omuans.
             advantage on the attack roll; if  the attack misses, the
             ammunition becomes stuck to the sphere.
                                                               45.  G ARGOYLE  G UARDIANS
               Throwing the black drape over the sphere  renders it
             temporarily inert, with creatures and objects stuck to
             it falling to the floor. A successful dispel magic (DC 16)
                                                                 At the bottom of  the grand staircase, a resonant mechan-
             cast on the sphere dispels the Nystul's magic aura spell,
                                                                 ical rumbling emanates from a dark shaft opening up in
             permanently deactivates the magnetic field, and causes
             the sphere to crash to the floor. This sends a web of   the middle of  this chamber's floor. Four cylindrical stone
             cracks through the marble, negating the floor's friction-  pedestals surround the shaft, each ten feet tall, five feet
             less effect and allowing creatures to move across it nor-  wide, and featuring a tiny slot in its side. Squatting atop
             mally. The sphere also deactivates and falls if it comes
                                                                 each pedestal is a large four-armed gargoyle.
             into contact with an antimagic field or is destroyed.
               The sphere is a Large object with AC 20; 100 hit
             points; resistance to bludgeoning, piercing, and slashing   Any character looking down on the room from one of
             damage from nonmagical attacks; and immunity to poi-  the balconies above or another high vantage point no-
             son and psychic damage. It weighs 1,000 pounds. While   tices something else:
             the magnetic field is active, any attack made against the
             sphere with a metal weapon automatically hits, though
             the weapon becomes stuck to the sphere after impact.   Each gargoyle Is contained within a square made of  me-
                                                                 tallic tiles embedded in the top of  its pedestal. Starting
             B EHOLDER T ACT ICS
                                                                 with the northernmost pedestal and going clockwise, the
             The  Tomb of the Nine Gods is not truly the beholder's
                                                                 tiles arc copper, silver, gold, and platinum.
             domain, so it can't use lair actions.
               The invisible beholder puts as much distance between
             itself  and the adventurers as possible, while making   Four giant four-armed gargoyles  (see appendix D) are
             sure to not catch the iron sphere in its Antimagic Cone.   perched atop the pedestals, each one crouched within
               Belchorzh doesn't pursue intruders who Hee its vault.   its square of tiled precious metal. The gargoyles remain
             However, if  the adventurers steal even one copper   motionless until they are provoked.
             piece from its trove, the beholder uses the alien growth   The slots in each pedestal are 4 feet above the Door
             throughout this level of the dungeon against them.   and roughly the size of  a standard coin. All humanoids
             Whenever the characters come near a patch of the   must pay a lithe before leaving this room to avoid pro-
             growth, it sprouts an eyestalk and attacks (see "Alien   voking the gargoyles' wrath. Specifically, each human-
             Growth," page 146).                               oid must insert a coin of the appropriate type into each
               The beholder knows Deep Speech and Undercom-    pedestal (1 cp in the north pedestal, 1 spin  the east
             mon, and it refers to itself in the third person. Haughty   pedestal, 1 gp in the south pedestal, and 1 pp in the
             and defiant, it delights in the destruction of  tomb   west pedestal). A gargoyle will always accept a more
             robbers while refusing to yield. Any character who un-  precious coin than the one required, so a character
             derstands its words can translate a few ofBelchorzh's   inserting a platinum coin into every pedestal could exit
             choice sayings:                                   the room safely. A gargoyle will also accept a tithe of
             •  "You fight like Humphs!"                       multiple coins of  equal or greater value (10 cp instead
             •  "You are no match for Belchorzh the Unseen's terrible   of  1 spin the east pedestal, for example). The pedestals
               eye rays!"                                      have hollow cavities within them to store the coins (see
             •  "What ugly, imperfect creatures you are."      "Treasure" below).
                                                                 The gargoyles always know when they're being
             TREASURE                                          cheated. If  any humanoid leaves the room without offer-
             The nine alcoves contain the following treasures:   ing sufficient coin, any cheated gargoyles spring to life
                                                               and attack the cheapskate. A gargoyle also springs to life
             •  12,000 cp, 5,000 sp, and 2,200 gp
                                                               and attacks if it or its pedestal is damaged in any way  .
             •  A clay chameleon statuette covered in crystal beads
                                                               The metallic tiles atop the pedestals can be pried loose,
               that change colors (25 gp)
                                                               but they turn to dust if removed from this chamber.
             •  Three painted gold masks sized for children and
               shaped like the faces of  a bat, a monkey, and a parrot,   SHAFT
               respectively (75 gp each)                       The shaft in the Boor is 10 feet wide and 15 feet
             •  A gold coronet shaped like an octopus with mother-of-  deep. It opens into the ceiling of  area 58. To scale the
               pearl eyes (2,500 gp)                           smooth walls of the shaft, a character needs climbing
               A potion of  diminution, a bead of  force, and a bronze   gear or magic.
               + l  shield shaped like a screaming devil's face

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