Page 159 - Tomb of Annihilation
P. 159

TREASURE                                          water, air. and earth. Unless the characters destroyed
           Each pedestal is a hollow stone cylinder with 6-inch-  him, Withers (see area 28) senses when the secret door
           thick walls. Characters with appropriate tools can   to area 47A is opened and uses the scrying pool in a:rea
           smash through the stone to get at the coins within   25 to observe the adventurers as they contend with
           each pedestal.                                    the cells.
            The north pedestal holds 5 sp and 100 cp. The east   An antimagic field fills each cell, rendering magic
           pedestal hides 1 gp, 120 sp, and 200 cp. The south ped-  items useless, suppressing ongoing magical effects, and
           estal conceals 2 pp, 90 gp, 350 sp, and 500 cp. The west   preventing all spellcasting. See the spell's description in
           pedestal holds 10 pp, 630 gp, 7,200 sp. 5,000 cp, and   the Player's Handbook for full information.
           the skeletal remains of an Omuan engineer.
                                                             47A.  FI RE  CELL
           46. LIZARD  DEN
                                                              Waves of heat blast out of this cramped cell. The walls
            A six-foot-tall green devil face is carved into the far end   are scribed with relief carvings showing volcanoes set-
            of  this hallway, its mouth agape. Painted murals on the   ting cities ablaze. Rows of  tiny holes are bored into the
            walls show faceless humanoid figures doubled over in   floor and the ten-foot-high ceiling. A human skeleton
                                                              embedded in the opposite wall holds an iron sconce with
            pain, clutching at their heads and ears.
                                                              a burning red candle in it.

           Despite the ominous murals and the devil face carving,
           this hall is devoid of traps. Any character who searches   The skeleton is all that remains of  a dead Omuan
           the devil face finds a lizard hiding in the carving's shal-  engineer. As long as the candle remains in this cell,
           low mouth cavity. The recipient of  an awaken spell cast   it bums indefinitely. Iftaken from the area, it burns
           by a Chultan druid, the lizard has an Inrelligence score   down normally.
           of 10 and speaks Druidic. The Company of the Yellow   Secret Door. If  Withers is watching, he tries to trap
           Banner captured it in Omu and brought it to the tomb   as many characters as he can in the cell by whispering a
           thinking it might be useful for setting off traps. The Jiz.   command word that causes the secret door in the south
           ard escaped and wound up here. It  doesn't know what   wall to slide shut and lock. No keyhole or visible opening
           became of its captors and helps the characters any way   mechanism can be found on the secret door. The secret
           it can if they promise to return it to Omu.       door remains sealed until the characters escape from
                                                             the cells or die trying. A wedge, spike, or similar object
           47.  ELEMENTAL CELLS                              can be used to prevent the door from closing.
                                                              Lava Trap. Molten lava begins pouring from the tiny
           To reach Shagambi's tomb (area 48), the adventurers
           must pass through four cells thematically linked to fire,   holes in the ceiling as soon as any character comes

           CH \PTF.R  5 I  TOMB OF THE  N'INl: GOOS
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