Page 34 - Tomb of Annihilation
P. 34

BETTING                                           event is more likely to become a straight-up dinosaur
             Characters can bet on the dinosaur races to help fund a   fight than anything resembling a race. Raising a dino-
             jungle expedition or earn some extra cash. The racers,   saur to be a racer is difficult and expensive. Most own-
             the available odds, and the chance to win are listed in   ers aren'c willing to lose one-especially a fast one- in a
             the Betting on Dinosaur Races table. Bets can range   weekly bloodfest.
             from 1 cp to 500 gp. Once bets are placed, roll a die for
             each bet. Losing bets cost the full amount of the wager.   FINDING A  GUIDE
             Winning bets pay out according to the table. Bets can
                                                               Guides can be retained in Port Nyanzaru or Fort Belu-
             be for a dinosaur to win, place, show, or do something
                                                               arian. All Port Nyanzaru guides must register and serve
             specific during the race (like attack  another racer or
                                                               under the auspices of  Johal, who takes a princely cut of
             throw its rider), so many bets can win in the course of a
                                                               their earnings and findings. The Zhentarim also have a
             single race.                                      black market network in the city that provides guides.
              Losers are expected to pay up in a timely fashion.   Jobal is aware that this network exists and makes it
             Those who don't are visited by a debt collector backed   abundantly clear that guides who fail to register with
             up by Chultan legbreakers (ld4 + 1 thugs or gladiators,   him will be beaten, blinded, or beheaded.
             depending on the level and reputation of  the bettor).
                                                                Guides working for Jobal leave their contact informa-
             Port Nyanzaru bookies never forget a debt; even a year   tion on message boards outside inns and taverns or at
             away on an expedition into the jungle isn't long enough   the harbormaster's office in Port Nyanzaru.
             to erase an unpaid gambling loss.
                                                                Several guides are described in this section. Some
                                                               will work for free if  characters agree to certain con-
             RACING
                                                               ditions. Otherwise. guides charge 5 gp per day, and
             P layer characters might get involved in a dinosaur race,
                                                               payment for 30  days up front is standard, even if  the ex-
             either through their own interest or because they're
                                                               pedition is expected to be shorter than that. A success-
             approached by a racing team. In this case, you'll need
                                                               ful DC 15 Charisma (Persuasion) check negotiates the
             to play out the race. This can be quite a bit of  fun, espe·
                                                               price down to 4 gp per day, or 3 gp per day if the check
             cially if  you let players whose characters aren't directly
                                                               succeeds by 5 or more. Alternatively, guides might forgo
             involved take over at least some of  the NPC racers. En-
                                                               wages in exchange for an equal share of treasure.
             courage everyone to race hard, even if it's in the group's
                                                                You can roleplay preliminary meetings and conversa-
             best interest for a particular dinosaur to win.
                                                               tions with guides, or simply describe all the available
              A race runs a length of 300 feet; this is abstract, as
                                                               guides to the players and let them choose. To help the
             a race actually covers a lot more ground. Every round,
                                                               party select a guide, you can give players copies of  hand-
             each rider makes a Wisdom (Animal Handling) check;
                                                               outs 2 througti 10 in appendix E. These handouts give
             the DCs for different types of  dinosaurs are listed in the
                                                               players a sense of  each guide's personality. You can give
             Racing Dinosaurs table. With each successful Animal
                                                               the players severa l handouts at once, or provide hand-
             Handling check, the first number listed as the dino-
                                                               outs only for the guides they track down.
             saur's speed is added to its "running tally." If  the check
             fails, that dinosaur's tally doesn't increase that turn.   AZAKA STORMFANG
             When a racer's tally equals or exceeds 300, that dino-  Were  tiger (Port Nyanzaru)
             saur crosses the finish line. A racer can try to move at
                                                               When the characters meet Azaka, give the players a
             the higher listed speed by lashing the animal furiously;
                                                               copy of  handout 2 in appendix E.
             in this case, the Animal Handling check is made with
                                                                Azaka (NG female Chultan human weretiger) works
             advantage, but the dinosaur must also make a success·
                                                               out of  Port Nyanzaru. She conceals her lycanthropy
             ful DC 10 Constitution check at the end of  this round or
                                                               from the characters for as long as possible and will
             its speed is halved for the rest of the race.
                                                               guide adventurers for free if they agree to help her re-
               No initiative is involved. Riders can make their  An-
                                                               trieve an item that was stolen by the pterafolk of Firefin-
             imal Handling checks in any order, or all at the same
                                                               ger. If  questioned about the stolen item, Azaka responds
             time. If  two or more dinosaurs cross the finish line on
                                                               only that it's a family heirloom: a wooden mask carved
             the same round, the one with the highest tally wins. If
                                                               to resemble a tiger's face. It  is actually a mask of  the
             the tallies are the same, the racers tied. In the event
                                                               beast  (see appendix C).
             of a tie, brawls are likely to break out in trackside bet-
                                                                Azaka has wandered far and wide through the jungle
             ting pools.
                                                               in tiger form. She is acquainted with Saja N'baza, the
              In the unchained event, dinosaurs can attack other di-
                                                               powerful and wise guardian naga of  Orolunga, and
             nosaurs if their tallies are within 50 of each other at the
                                                               gladly leads characters to the naga if  they're looking
             end of a round. Each dinosaur's pertinent combat statis-
                                                               for guidance.
             tics are listed on the Racing Dinosaurs table. If  a dino-
                                                                Azaka stands 6 feet tall and weighs about 150 pounds.
             saur has half or fewer of  its starting hit points, the rider
                                                               She will not willingly spread her lycanthropic curse.
             makes Animal Handling checks with disadvantage.
                                                               She is also afraid of  heights and will not willingly put
               For simplicity, riders can't attack or be attacked, but
                                                               herself  in a situation in  which she's in danger of falling
             DMs with a cruel streak might be tempted to relax that
                                                               more than 60 feet. Azaka's damage immunities do not
             rule.Just be aware that if rider attacks are allowed, the
                                                               protect her against damage from falling.
                                                                                     CHAPTER. l  1  PORT NYANZARU
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