Page 35 - Tomb of Annihilation
P. 35

EKU                                               they'd squandered most of F'aroul's cash at the dino-
            Disguised couatl  (Port Nya11zaru)                saur races and were in debt to numerous bookies and
                                                              several merchant princes. The only thing they have to
            When the characters meet Eku, give the players a copy
            of handout 3 in appendix E.                       show for their months of  debauchery is a flatulent racing
             Eku is a couatl polymorphed into a middle-aged   triceratops named Zongo. They purchased it for the
            Chultan woman. She is one of the few who knows the   races, but it was hopelessly slow; now they use Zongo as
            location of  Omu, although she doesn't advertise this fact.   a pack animal.
            The couatl is looking for adventurers to help rid the  jun-  In desperation, Gondolo bought a treasure map from a
            gle of the evil that infests it. She'll work only with good-  fever-wracked explorer who needed cash to buy passage
                                                              back to Baldur's Gate. Miraculously, the map accurately
            aligned adventurers.
             While in human form, Eku is clothed in light blue   indicates the location of Needle's Bones. This hapless
            robes and carries a walking stick carved in the like-  pair hope to be hired by adventurers on an equaJ-sbares
            ness of a stylized couatl. In this form, Eku stands 5   basis so they can lead the group to what they believe will
            feet 6 inches tall and weighs 110 pounds. She is on   be an easily claimed dragon's hoard.
            good terms with the aarakocra ofKir Sabal, and she's   Faroul is 5 feet 10 inches tall and 175 pounds. He
            made numerous treks to Nangalore to retrieve rare   tells great tales of his battle prowess but he uses his
            flowers. Eku also knows about the evil gargoyles that   shortsword only in emergencies.
            guard Omu, though she's never fought them, and the   Gondolo is 3 feet 6 inches tall and 80 flaccid pounds.
            guardian naga of Orolunga, whose oracular abilities are   He fancies himself a poet, a pugilist, and a philosopher
                                                              who'll make up important-sounding facts when he runs
            legendary. If  the characters hire her to guide them but
            aren't sure where to go, she recommends visiting the   out of actual ones. He has a knack for narrowly escaping
            guardian naga.                                    the jaws of  peril and has the normal halfling's luck.
             Eku had great love and respect for the people of   HEW HACKINSTONE
            Mbala, who were tricked and eaten by a green hag   Barmy  dwarf  dragon slayer  (Port Nyanzaru)
            named Nanny Pu'pu. Eku regards the hag as one of  the
            greatest evils in Chult. If  the characters travel anywhere   When the characters meet Hew, give l'be players a copy
            near Mbala and Eku is with them, she asks them to help   of  handout 5 in appendix E.
            her rid the world of  Nanny Pu'pu once and for all.   Three  years ago, Hew  was part of  a dwarven expedi-
                                                              tion seeking to reopen Wyrmheart Mine. The expedition
            FAROUL AND GONDOLO                                encountered Tinder the red dragon. Hew alone escaped,
            Incompetent fortune hunters (Port Nyanzaru)       and only after the dragon bit off his left arm. Hew wants
                                                              to return to the mine and slay the dragon, but he needs
            When the characters meet Faroul and Gondolo, give the
            players a copy of handout 4 in appendix E.        a band of stout-hearted adventurers to help him. If  the
             Faroul (NG male Calishite human  scout) and Gondolo   characters hire him as a guide, Hew says be can lead
            (CG male lightfoot halfling scout with 13 hit points)   them wherever they want, but he'll only take them to
            are two dandies down on their luck in Port Nyanzaru.   Wyrmheart Mine.
            Spoiled and pompous, Faroul was shipped off by his   Hew is a shield dwarf  berserker, with these changes:
            exasperated parents to Port Nyanzaru and told to make   Hew is chaotic neutral.
            his fortune there. Bursting with coin and ready for ad-  •  He has Survival +4.
            venture, Faroul brought along his carousing companion,   •  He has resistance to poison damage and advantage on
            Gondolo. Together, they thought they'd soon be living   saving throws against being poisoned.
            the high life on distant shores. Within a few months,   •  He has darkvision out to a range of 60 feet.
                                                              •  He wields a battleaxe instead of a greataxe that
              GUIDES AS PARTY MEMBERS                          deals 7 (ld8 + 3) slashing damage on a hit. Hew can't
                                                               wield the weapon with two hands, since he's missing
             A  guide who Is hired by the adventurers becomes a NPC
              party member and receives an equal share ofXP. However,   bis left arm.
             the guide doesn't gain levels as player characters do.
               You can use the optional loyalty rule in chapter 4 of  the   MUSHARIB
              Dungeon Master's Guide to track the loyalty of  a guide who   Albino dwarf(Port Nyanzaru)
              isn't beholden to a secret master. Disloyal guides won't   When the characters meet Musharib, give the players a
              risk their lives to save player characters and might aban·   copy of handout 6 in appendix E.
             don the party entirely to preserve themselves. The guides
             described in this chapter have goals beyond helping the   Musharib (LG male albino dwarf  spirit warrior;
             characters survive. Helping guides fulfill  their personal   see appendix D) will gladly serve as a guide out of  Port
             goals increases their loyalty.                   Nyanzaru, but he is secretly looking for adventurers
               _ A particularly loyal guide (loyalty score of  10 or higher)   of the right skill and fortitude to help him reclaim
             will follow characters into a dangerous location such as   Hrakbamar- or at least to sneak  into its treasury and
             Omu or the Tomb of the Nine Gods. A tenuously loyal   retrieve Moradin's Gauntlet, a dwarven relic. If  there are
             guide (loyalty score of 1 to 9) might choose to wait for the   any dwarves in the player characters' party, Musharib
             characters outside the location  rather than abandon the   locks onto them and appeals to their love of  dwar-
              party altogether.
                                                             venkind to aid him in reclaiming his clan's ancestral
                                                              forge. In general, he directs his questions and answers


            CHArTER I  I PORT NY/\NZARU
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