Page 35 - Tomb of Annihilation
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EKU they'd squandered most of F'aroul's cash at the dino-
Disguised couatl (Port Nya11zaru) saur races and were in debt to numerous bookies and
several merchant princes. The only thing they have to
When the characters meet Eku, give the players a copy
of handout 3 in appendix E. show for their months of debauchery is a flatulent racing
Eku is a couatl polymorphed into a middle-aged triceratops named Zongo. They purchased it for the
Chultan woman. She is one of the few who knows the races, but it was hopelessly slow; now they use Zongo as
location of Omu, although she doesn't advertise this fact. a pack animal.
The couatl is looking for adventurers to help rid the jun- In desperation, Gondolo bought a treasure map from a
gle of the evil that infests it. She'll work only with good- fever-wracked explorer who needed cash to buy passage
back to Baldur's Gate. Miraculously, the map accurately
aligned adventurers.
While in human form, Eku is clothed in light blue indicates the location of Needle's Bones. This hapless
robes and carries a walking stick carved in the like- pair hope to be hired by adventurers on an equaJ-sbares
ness of a stylized couatl. In this form, Eku stands 5 basis so they can lead the group to what they believe will
feet 6 inches tall and weighs 110 pounds. She is on be an easily claimed dragon's hoard.
good terms with the aarakocra ofKir Sabal, and she's Faroul is 5 feet 10 inches tall and 175 pounds. He
made numerous treks to Nangalore to retrieve rare tells great tales of his battle prowess but he uses his
flowers. Eku also knows about the evil gargoyles that shortsword only in emergencies.
guard Omu, though she's never fought them, and the Gondolo is 3 feet 6 inches tall and 80 flaccid pounds.
guardian naga of Orolunga, whose oracular abilities are He fancies himself a poet, a pugilist, and a philosopher
who'll make up important-sounding facts when he runs
legendary. If the characters hire her to guide them but
aren't sure where to go, she recommends visiting the out of actual ones. He has a knack for narrowly escaping
guardian naga. the jaws of peril and has the normal halfling's luck.
Eku had great love and respect for the people of HEW HACKINSTONE
Mbala, who were tricked and eaten by a green hag Barmy dwarf dragon slayer (Port Nyanzaru)
named Nanny Pu'pu. Eku regards the hag as one of the
greatest evils in Chult. If the characters travel anywhere When the characters meet Hew, give l'be players a copy
near Mbala and Eku is with them, she asks them to help of handout 5 in appendix E.
her rid the world of Nanny Pu'pu once and for all. Three years ago, Hew was part of a dwarven expedi-
tion seeking to reopen Wyrmheart Mine. The expedition
FAROUL AND GONDOLO encountered Tinder the red dragon. Hew alone escaped,
Incompetent fortune hunters (Port Nyanzaru) and only after the dragon bit off his left arm. Hew wants
to return to the mine and slay the dragon, but he needs
When the characters meet Faroul and Gondolo, give the
players a copy of handout 4 in appendix E. a band of stout-hearted adventurers to help him. If the
Faroul (NG male Calishite human scout) and Gondolo characters hire him as a guide, Hew says be can lead
(CG male lightfoot halfling scout with 13 hit points) them wherever they want, but he'll only take them to
are two dandies down on their luck in Port Nyanzaru. Wyrmheart Mine.
Spoiled and pompous, Faroul was shipped off by his Hew is a shield dwarf berserker, with these changes:
exasperated parents to Port Nyanzaru and told to make Hew is chaotic neutral.
his fortune there. Bursting with coin and ready for ad- • He has Survival +4.
venture, Faroul brought along his carousing companion, • He has resistance to poison damage and advantage on
Gondolo. Together, they thought they'd soon be living saving throws against being poisoned.
the high life on distant shores. Within a few months, • He has darkvision out to a range of 60 feet.
• He wields a battleaxe instead of a greataxe that
GUIDES AS PARTY MEMBERS deals 7 (ld8 + 3) slashing damage on a hit. Hew can't
wield the weapon with two hands, since he's missing
A guide who Is hired by the adventurers becomes a NPC
party member and receives an equal share ofXP. However, bis left arm.
the guide doesn't gain levels as player characters do.
You can use the optional loyalty rule in chapter 4 of the MUSHARIB
Dungeon Master's Guide to track the loyalty of a guide who Albino dwarf(Port Nyanzaru)
isn't beholden to a secret master. Disloyal guides won't When the characters meet Musharib, give the players a
risk their lives to save player characters and might aban· copy of handout 6 in appendix E.
don the party entirely to preserve themselves. The guides
described in this chapter have goals beyond helping the Musharib (LG male albino dwarf spirit warrior;
characters survive. Helping guides fulfill their personal see appendix D) will gladly serve as a guide out of Port
goals increases their loyalty. Nyanzaru, but he is secretly looking for adventurers
_ A particularly loyal guide (loyalty score of 10 or higher) of the right skill and fortitude to help him reclaim
will follow characters into a dangerous location such as Hrakbamar- or at least to sneak into its treasury and
Omu or the Tomb of the Nine Gods. A tenuously loyal retrieve Moradin's Gauntlet, a dwarven relic. If there are
guide (loyalty score of 1 to 9) might choose to wait for the any dwarves in the player characters' party, Musharib
characters outside the location rather than abandon the locks onto them and appeals to their love of dwar-
party altogether.
venkind to aid him in reclaiming his clan's ancestral
forge. In general, he directs his questions and answers
CHArTER I I PORT NY/\NZARU
3·1-

