Page 142 - Guildmasters' Guide to Ravnica
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GRUUL CLANS
              An adventure involving the Gruul Clans typically re-
              volves around combat. The Gruul provide characters
              with opportunities to fight huge monsters and vicious
              berserkers. The Gruul bring chaos and destruction with
              them wherever they go, so they can easily disrupt and
              complicate adventures involving any other guild. Any
              time an adventure needs an injection of brutal violence,
              the Gruul are a good tool for the purpose.
              RUBBLEBELT ENCAMPMENT
              The Gruul have no interest in the buildings, streets, and
              markets of Ravnica, except as targets for their raids.
              The encampment shown in map 4.5 represents a tem-
              porary shelter in the ruins. the sort of place the Gruul
              might call home for a time.
              RUBBLEBELT ENCAMPMENT ADVENT URES
               Many Gruul adventures begin with a raid into a settled
              part of the city. Adventurers might be able to follow the
              raiders back ~o  their camp- for the sake of revenge, in
              an effort to retrieve something, or perhaps in chains.

               RUBBLEBELT  EN CAM PM ENT ADV ENT URE S
                 dlO   Adventure Goal
                      Determine why the Gruul have camped so close to
                      a settled neighborhood.
                  2   Free a captive taken in a recent raid.
                  3   Win freedom by defeating a Gruul champion in a   GRUUL VILLAINS
                      duel.
                                                                 The Gruul are straightforward villains, employing di-
                  4   Retrieve something looted in a recent raid.
                                                                 rect action and violence to tear down civilized society.
                  5   Strike a deal with the Gruul leader to cooperate
                                                                 They aren't schemers, and they have little patience for
                       against a common foe.                     political maneuvering. Their cunning is that of  a hunter
                  6   Attempt to overthrow the clan chieftain in a   stalking its prey, and the threat they pose is rampant, ag-
                      combat challenge.                          gressive destruction. Examples of  Gruul villains appear
                  7    Strike a blow to the Gruul to ensure that they don't   in the Gruul Villains table.
                       launch a raid.
                  8    Free a corralled herd of  violent beasts so they   G RUUL V ILLAI N S
                       stampede through the Gruul camp before the   d8   Villain
                      Gruul can steer them toward settled areas.         A  druid of  the Old Ways  (see chapter 6 for the stat
                  9    Interrupt a ritual intended to summon or create a   block), spurred by visions of  the end of  civilization,
                       huge elemental.                                   plans humanoid sacrifices in the name of  llharg the
                 10    Disrupt a gathering of  clans that could lead to an   Raze-Boar.
                       alliance between them.                       2    A  druid is directing herds of  beasts to run amok
                                                                         through tenement neighborhoods.
               RUBBLEBELT ENCAMPMENT MAP                            3    A  druid summons huge vines and roots to tear
               Built in a plaza surrounded by crumbling ruins, this      buildings down.
               camp offers some defensive advantages to its Gruul resi-  4   A clan chieftain leads a raid to settle a personal
               dents. An old tower is the one intact structure the Gruul   vendetta against another guild.
               use, because it offers a good vantage point over the sur-  In a display of  strength, a clan chieftain seeks to
               rounding area. A sluiceway provides potable water, and   5
               a handful of scraggly trees are a reminder of nature's    destroy a significant landmark.
               potential to grow and flourish even among the ruins.   6   Looking for a totem of  spiritual significance, a
                Otherwise, the camp is little more than a handful of     clanless giant wrecks anything in its path.
               tents around a bonfire. A trash pit serves as a means of   7   Hoping to form a new clan, a clever centaur tries to
               waste disposal, a few makeshift cages can hold prison-    break violent criminals out of jail.
               ers, and a partially enclosed area to one side has been   8   A  druid leads a band that has begun starting fires
               converted into a pen for the beasts used by the Gruul.    around the district.



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