Page 147 - Guildmasters' Guide to Ravnica
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lZZET AS CAMPAIGN VILLAINS                         IZZ ET ASSIGNMENTS
           A campaign involving the lzzet League could revolve
                                                                d6    Assignment
           around an lzzet researcher's efforts to gain personal
                                                                 1    Acquire a hard-to-find metal or energy source.
           power or greater influence for the guild through the
                                                                 2    Copy a rival's research notes.
           wonders of  modern magical science.
             Al low levels, the characters might help deal with a   3   Destroy a rival's research.
           small-scale mishap in an Izzet workshop that is pre-  4    Take measurements of  an unusual object or
           sumed to be an accident. Maybe something in the man-       location (such as spatial dimensions or readings of
           ner of the responsible researcher stirs up their suspi-    various magical levels).
           cion, but there's no evidence of  wrongdoing at this point.   5   Test a new invention.
           As the campaign progresses, the characters might con-
                                                                 6    Repair an important piece of Ravnica's infrastruc-
           tinue having run-ins with the same researcher, whose
                                                                      ture, such as a water main or a boiler pipe, that is
           work seems to be growing more dangerous. Eventually.
                                                                      tucked away in a remote location.
           they discover evidence that this researcher is develop-
           ing weapons to use against the other guilds, and as a
           result the researcher has to move to a secret workshop,   OTHER ADVENTURE HOOKS
           perhaps tucked away in the undercity. Or perhaps the   The Izzet Adventure Hooks table presents ideas for ad-
           guild  master intervenes, declares this issue to be an in-  ditional adventures themed around the Izzet League.
           ternal matter for the Izzet to resolve, and assures the au-
           thorities that the researcher will be properly dealt with.
                                                              IZZ ET ADVENTURE  HOOKS
           As the campaign reaches its climax, the adventurers are
                                                                d6   Adventure Hook
           tasked with discovering the researcher's secret labora-
           tory and disabling the super-weapon.                      An lzzet experiment transforms a researcher, who
                                                                     then seeks help in returning to normal form.
           !ZZET CHARACTER GOALS                                 2   An escaped lzzet weird (described in chapter 6)  is
           Characters who are connected with the lzzet League        causing magical malfunctions around the district.
           might be asked to run errands for higher-ranked re-   3   A researcher trying to craft an antigravity alloy for a
           searchers, or to take on more difficult tasks on behalf   personal flight apparatus has created a number of
           of  colleagues. The lzzet Assignments table provides      reverse gravity effects, and is now trapped in midair
           examples of  goals that can serve as adventure hooks for   at the top of  one.
           a party or as side quests for an Izzet character to pursue
                                                                4    After a laboratory explosion, an alchemical fire
           in the course of  a larger adventure.
                                                                     resistant to conventional firefighting techniques is
                                                                     spreading through several neighborhoods.
                                                                 5   A reckless researcher triggered an explosion in a
                                                                     mizzium foundry, causing a wave of  molten metal
                                                                     to spill out into the surrounding streets.
                                                                6    A researcher who claims to have traveled back in
                                                                     time warns of  an impending disaster.
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