Page 148 - Guildmasters' Guide to Ravnica
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0RZHOV SYNDICATE                                  0RZHOV BASILICA MAP
                                                                The Orzhov basilica is a huge church with the primary
             The Orzhov Syndicate is a sprawling network of  orga-  function of intimidating those who come to confess,
             nized crime that operates behind a facade of legitimate   atone, borrow, or pay. The nave features lofty archways,
              banking, robed in the trappings of religion. Adventures   towering statues of  proud oligarchs, and a huge central
             involving the Orzhov often include some combination   statue that depicts the Ghost Council surrounded by
             of fighting their criminal activities, interacting with   supplicants. A pair of tall doors behind the statue leads
              their wealth, and dealing with the haunting spirits and   to an sanctuary where minor treasures- worth more
             sinister monsters that make up a significant part of the   than most citizens will ever see in their lives, but less
             guild's leadership.                                than the true treasures hidden in the vaults-are put
                                                                on display to encourage devotion. Another statue of  a
              GRAND  B ASI LICA                                 patron oligarch (usually the basilica's founder) stands at
             Combining the guild's interests in organized crime,   the end of this room, flanked by spiral staircases leading
              banking, and religion, Orzhov properties are ornate   up into the spire and down to the crypts. The stairs are
              basilicas as grand as any cathedral, though the business   secured behind ornate wrought iron gates.
              conducted within them is driven by greed and lust for   The three levels of the spire hold luxurious apart-
              power rather than altruistic motives. Each location in-  ments where living oligarchs dwell. The doors can be
              cludes a grand space used not for purposes of  worship,   locked from the outside, making them also suitable for
              but to ensure that petitioners feel small and abased be-  holding valuable prisoners.
              fore the Orzhov oligarchs. Its lower level contains vaults   The crypts and vaults below the basilica hold the
              to store the ill-gotten riches of its leaders. as well as   bones of ancient oligarchs and their most cherished
              crypts that hold the corpses of family members whose   treasures. Some crypts contain just bones, others  just
              spirits might still be active above.              valuables, and some hold both. A security station keeps
                                                                watch on the entire level, and the guards there are typ-
              GRAND BASILICA ADVENTURES                         ically the only ones who have keys to open the metal
              An adventure in an Orzhov basilica, like the one   portcullises that obstruct the hallway.
              shown in map 4.7, can feel like the action in a gangster
              movie. a bank heist, or the exploration of  a haunted   0RZHOV V ILLAINS
              house. The Grand Basilica Adventures table provides   Examples of Orzhov villains appear in the Orzhov
              some examples.
                                                                Villains table.
              GRAND  BA SILICA ADVE NTU RES
                                                                0 RZ H OV VI LLA IN S
                d12   Adventure Goal
                                                                   d8   Villain
                      Steal (or recover)  a magic item from the vaults
                                                                        A powerful pontiff  is using the spirits of  dead
                      below the basilica.
                                                                        relatives to intimidate members of  other guilds.
                 2    Put an end to nightly visitations by finding and
                                                                   2    An angel defected from the Boros Legion, bringing
                      confronting the haunting spirit in the basilica.
                                                                        a magic sword with her that the Boros want back.
                 3    Survive a night trapped inside the basilica.
                                                                   3    An Orzhov knight is trying to collect an overdue
                 4    Deliver a warning to an Orzhov pontiff  in the
                                                                        debt incurred by one of  the adventurers' ancestors.
                      basilica and get out alive.
                                                                   4    A pontiff  is running an extortion racket, promising
                 5    Rescue a prisoner being held in the basilica's spire
                                                                        local businesses protection from thugs that are
                      or crypts.
                                                                        also in the Orzhov's employ.
                 6    Escape from captivity in the basilica's spire or
                                                                   5    A blood drinker vampire (see chapter 6 for the stat
                      crypts.
                                                                        block) is holding prisoners as a food supply in a
                 7    Destroy a dangerous weapon stored in a vault      bank vault.
                      beneath the basilica.
                                                                   6    An advokist is exploiting legal loopholes to win the
                 8    Acquire or destroy some incriminating evidence    freedom of  several criminals from Azorius prisons.
                      held by an Orzhov blackmailer.
                                                                   7    A desperate spirit tries to frighten people into
                 9    Retrieve a precious item held as collateral by an   paying its debts so it can pass on.
                      Orzhov loan shark.                           8    An unusually quick-witted Orzhov giant (see
                 10   Get information from a spirit who knew something   chapter 6 for the stat block) with grand visions of
                      important in life.                                starting a criminal gang interferes with the flow of
                 11   Find concrete evidence of  the syndicate's illegal   protection money.
                      activities.
                 12   Discover the fate of  someone who was last seen   0RZHOV AS CAMPAIGN VILLAINS
                      entering the basilica a week ago.         Orzhov villains often scheme co achieve immortality (if
                                                                they are still alive and have been denied the prospect
                                                                of becoming a spirit after death), to gain influence. and



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