Page 26 - Guildmasters' Guide to Ravnica
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SORCERER                                           SUBCLASS OPTIONS
             Ravnica's sorcerers usually attribute their magical   Two classes receive subclass options in this section: the
             power not to bloodlines or cosmic forces, but to labora-  cleric and the druid.
             tory experiments- often ones gone awry. Thus, they are   At 1st level, a cleric chooses a Divine Domain. This
             most often found among the Izzet.                  book adds the Order Domain to the options available to
               Niv-Mizzet, the guildmaster of the Izzet, is a dragon.   the cleric making that choice.
             Sorcerers who gain their elemental powers from labo-  At 2nd level, a druid chooses a Druid Circle. This
             ratory incidents often claim that they have been infused   book adds the Circle of Spores to the options available
             with some of Niv-Mizzet's power.                   to the druid making that choice.

             S O RCERER                                         CLERIC:  ORDER DOMAI N
              Subclass               Guild                      The Order Domain represents discipline, as well as
              Divine Soul*           Boros                      devotion to a society or an institution and strict obedi-
                                                                ence to the laws governing it. On Ravnica, the domain
              Draconic Bloodline     lzzet
                                                                is favored by clerics of the Azorius Senate, who use it to
              Shadow Magic*          Dimir
                                                                maintain and enforce the law, and of the Orzhov Syndi-
              Storm Sorcery*         lzzet
                                                                cate, who exploit law and order for their personal gain.
              Wild Magic             lzzet                      On other worlds, gods who grant access to this domain
             *Appears in Xanathar's Guide to Everything         include Bane, Tyr, Majere, Erathis, Pholtus, Weejas,
                                                                Aureon, Maglubiyet, Nuada, Athena, Anubis, Forseti,
             WARLOCK                                            and Asmodeus.
                                                                 The ideal of order is obedience to the law above all
             Jn a handful of guilds, service to a powerful individual
                                                                else, rather than to a specific individual or the passing
             is common among warlocks. Warlocks are most often
                                                                influence of emotion or popular rule. Clerics of order
             found in the Cult of Rakdos and the Selesnya Conclave.
               Members of any guild who delve too deeply into forbid-  are typically concerned with how things are done, rather
             den secrets-perhaps at the behest of their guilds' lead-  than whether an action's results are just. Following the
             ers, or sometimes in defiance of them- might unearth   law and obeying its edicts is critical, especially when it
             lore regarding the "old gods" ofRavnica. These mysteri-  benefits these clerics and their guilds or deities.
                                                                 Law establishes hierarchies. Those selected by the
             ous beings, called the Nephilim, grant warlocks the mys-
                                                                law to lead must be obeyed. Those who obey must do so
             terious and maddening powers of the Great Old One.
                                                                to the best of their ability. In this manner, law creates an
                                                                intricate web of obligations that allows society to forge
             W ARLOCK
                                                                order and security in a chaotic multiverse.
              Subclass               Guild
              The Archfey            Selesnya                   O RDER  D O MAIN  FEATURES
              The Celestial*         Boros                         Cleric Level   Feature
              The Fiend              Rakdos
                                                                      lst     Domain Spells, Bonus Proficiencies,
              The Great Old One      Any                                      Voice of Authority
             * Appears in Xanathar's Guide to Everything             2nd      Channel Divinity: Order's Demand
                                                                      6th     Embodiment of the Law
             WIZARD
                                                                     8th      Divine S trike
             Almost every guild has wizards. Noteworthy exceptions   17th     Order's Wrath
             include the Gruul Clans, the Cult of Rakdos, and the
             Selesnya Conclave, which are built around devotion to   DOMAIN  SPELLS
             ancient ways and powerful beings.                  You gain domain spells at the cleric levels listed in the
                                                                Order Domain Spells table. See the Divine Domain
             W I ZARD                                           class feature in the Player's Handbook for how domain
                                                                spells work.
              Subclass               Guild
              School of Abjuration   Azorius, Orzhov
                                                                ORDER  D O M AIN  SPELLS
              School of Conjuration   lzzet, Simic
                                                                   Cleric Level   Spells
              School of Divination   Azorius, Dimir, Orzhov
                                                                      lst     command, heroism
              School of Enchantment   Azorius, Dimir, Orzhov
                                                                      3rd     hold person, zone of truth
              School of Evocation    Boros, lzzet
                                                                      5th     mass healing word, slow
              School of Illusion     Dimir
                                                                      7th     compulsion, locate creature
              School of Necromancy   Golgari, Orzhov
                                                                     9th      commune, dominate person
              School of Transmutation   lzzet, Simic
              War Magic'~            Boros
             *Appears in Xanathar's Guide to Everything

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