Page 26 - Guildmasters' Guide to Ravnica
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SORCERER SUBCLASS OPTIONS
Ravnica's sorcerers usually attribute their magical Two classes receive subclass options in this section: the
power not to bloodlines or cosmic forces, but to labora- cleric and the druid.
tory experiments- often ones gone awry. Thus, they are At 1st level, a cleric chooses a Divine Domain. This
most often found among the Izzet. book adds the Order Domain to the options available to
Niv-Mizzet, the guildmaster of the Izzet, is a dragon. the cleric making that choice.
Sorcerers who gain their elemental powers from labo- At 2nd level, a druid chooses a Druid Circle. This
ratory incidents often claim that they have been infused book adds the Circle of Spores to the options available
with some of Niv-Mizzet's power. to the druid making that choice.
S O RCERER CLERIC: ORDER DOMAI N
Subclass Guild The Order Domain represents discipline, as well as
Divine Soul* Boros devotion to a society or an institution and strict obedi-
ence to the laws governing it. On Ravnica, the domain
Draconic Bloodline lzzet
is favored by clerics of the Azorius Senate, who use it to
Shadow Magic* Dimir
maintain and enforce the law, and of the Orzhov Syndi-
Storm Sorcery* lzzet
cate, who exploit law and order for their personal gain.
Wild Magic lzzet On other worlds, gods who grant access to this domain
*Appears in Xanathar's Guide to Everything include Bane, Tyr, Majere, Erathis, Pholtus, Weejas,
Aureon, Maglubiyet, Nuada, Athena, Anubis, Forseti,
WARLOCK and Asmodeus.
The ideal of order is obedience to the law above all
Jn a handful of guilds, service to a powerful individual
else, rather than to a specific individual or the passing
is common among warlocks. Warlocks are most often
influence of emotion or popular rule. Clerics of order
found in the Cult of Rakdos and the Selesnya Conclave.
Members of any guild who delve too deeply into forbid- are typically concerned with how things are done, rather
den secrets-perhaps at the behest of their guilds' lead- than whether an action's results are just. Following the
ers, or sometimes in defiance of them- might unearth law and obeying its edicts is critical, especially when it
lore regarding the "old gods" ofRavnica. These mysteri- benefits these clerics and their guilds or deities.
Law establishes hierarchies. Those selected by the
ous beings, called the Nephilim, grant warlocks the mys-
law to lead must be obeyed. Those who obey must do so
terious and maddening powers of the Great Old One.
to the best of their ability. In this manner, law creates an
intricate web of obligations that allows society to forge
W ARLOCK
order and security in a chaotic multiverse.
Subclass Guild
The Archfey Selesnya O RDER D O MAIN FEATURES
The Celestial* Boros Cleric Level Feature
The Fiend Rakdos
lst Domain Spells, Bonus Proficiencies,
The Great Old One Any Voice of Authority
* Appears in Xanathar's Guide to Everything 2nd Channel Divinity: Order's Demand
6th Embodiment of the Law
WIZARD
8th Divine S trike
Almost every guild has wizards. Noteworthy exceptions 17th Order's Wrath
include the Gruul Clans, the Cult of Rakdos, and the
Selesnya Conclave, which are built around devotion to DOMAIN SPELLS
ancient ways and powerful beings. You gain domain spells at the cleric levels listed in the
Order Domain Spells table. See the Divine Domain
W I ZARD class feature in the Player's Handbook for how domain
spells work.
Subclass Guild
School of Abjuration Azorius, Orzhov
ORDER D O M AIN SPELLS
School of Conjuration lzzet, Simic
Cleric Level Spells
School of Divination Azorius, Dimir, Orzhov
lst command, heroism
School of Enchantment Azorius, Dimir, Orzhov
3rd hold person, zone of truth
School of Evocation Boros, lzzet
5th mass healing word, slow
School of Illusion Dimir
7th compulsion, locate creature
School of Necromancy Golgari, Orzhov
9th commune, dominate person
School of Transmutation lzzet, Simic
War Magic'~ Boros
*Appears in Xanathar's Guide to Everything
CH,\PTER I CHARACTER l.REATION 25

