Page 32 - Guildmasters' Guide to Ravnica
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combat) or flee from them. You might assign them to A vedalken paladin in the Boros Legion, or an Ordruun
perform tasks in your absence, which could include un- minotaur in the Orzhov Syndicate, would fall into
dertaking research. looking for witnesses to a crime, or this category.
carrying out a small-scale raid, for example, depending
on their role and capabilities. You carry the responsi- MEMBERSHIP AND I NDEPENDENCE
bility for their lives and welfare, ultimately, and if the Some adventurers do exactly what they're told, spending
guild decides that you are abusing your authority and their careers doing the bidding of their guild superiors.
mistreating the members beneath you. you might lose Most adventuring characters, though, prefer more inde-
renown. lose your rank or status in the guild, or even be pendence. You can roll a d6 or choose from the options
cast out of the guild. in the table below to establish a reason for the freedom
enjoyed by your character.
LOSI NG R ENOWN
If you commit a serious offense against your guild or its d6 Reason for Independence
members, you might lose renown within the guild. The I've been around long enough that my guild lets me
extent of the loss depends on the infraction and is left do what I want.
to the DM's discretion. A character's renown score with 2 I've been chosen for special assignments because I'm
a guild can never drop below 0. If your renown score just that good.
drops below the threshold for a rank or privilege you 3 I've been singled out for special assignments because
have attained, you lose that benefit. Even if you regain
the lost renown, you might find it more difficult to again somebody up the ranks hates me.
secure a position or rank you have previously lost. 4 I'm moonlighting, and I'd get in trouble if my
superiors knew what I was up to.
STYLES OF MEMBERSHIP 5 I've been put at the disposal of another guild because
my superiors want to help them.
As you're playing a character associated with one of the
guilds, think about your character's relationship with 6 I've been put at the disposal of another guild because
the guild. Guild members can be grouped into four cat- my superiors hope I'll fail.
egories, depending on their motivations and priorities:
loyalists, opportunists, rebels, and anomalies. Which CHANGING GUILDS
one of these descriptions best fits your character? If events in your character's adventuring career war-
Loyalists join a guild because they firmly believe in rant it, you can abandon membership in one guild and
the guild's ideals and want to advance its goals. Their join a different one. Once you leave a guild, you can
membership in the guild is a badge of identity for them.
They're typically of the races and classes most strongly rarely go back.
Your DM decides what requirements you must meet to
associated with the guild, and their personality traits join a new guild. Some guilds welcome new recruits and
and ideals fall in line with the suggestions in this chap- make the process as simple as possible, while others
ter. An idealistic human or a minotaur paladin in the
Boros Legion is an example of a loyalist. requi re a demonstration of loyalty.
When you change guilds, you lose all the privileges of
Opportunists join a guild based on what they can membership in your original guild, including the back-
gain from becoming members. Every guild offers its ground feature granted to you by your original guild and
members something-whether concrete benefits such as
opportunities for wealth or more subtle, intangible re- any rank or position you have achieved in that guild.
Y ou also lose access to your old guild spells, unless they
wards such as social status- and getting that something
is the primary motivation for this type of character. Op- are already on your class's spell list, among your spells
known. or in your spellbook. Except in exceptional cir-
portunists often pay lip service to the ideals and goals of cumstances, your renown score with your original guild
the guild, looking out for themselves first and the guild
second (at best). A selfish human fighter who uses mem- becomes 0.
Your old guild expects you to return your guild insig-
bership in the Boros Legion as an excuse to bully and nia, and your new guild gives you one to replace it.
steal from others would be an opportunist. You gain the privileges of membership in your new
Rebels love the guilds they're in but don't conform to
guild expectations. They might be good-hearted idealists guild. These include the background feature granted by
your new guild, although your DM might decide that it
trying to bend a shady guild toward nobler pursuits, or takes you a while to gain the full benefit. For example,
they might be selfish egotists hoping to direct the guild's a character who leaves another guild to join the Gruul
actions toward promoting their own interests. Most reb- Clans doesn't immediately know the ways of the rubble-
els are typical members of the guild in terms of race and belts, but has to gain that familiarity over time. You also
class, but they vary from type when it comes to person-
alities and ideals. A Boros legionnaire with tyrannical gain access to your new guild spells.
Your new guild doesn't give you any benefits that
tendencies who thinks the Boros should enforce justice assume prior knowledge or experience, including profi-
with an iron fist would be a rebel. ciencies. starting equipment (except your guild insignia),
Anomalies are individuals who join guilds contrary
to all expectations. Their race or class (or both) is out- and contacts.
side the norm for their guild, but their personalities
and ideals fall perfectly in line; that's why they joined.
CHAPTER Ull OS OJ RA\ NJCA 11

