Page 12 - Dungeon Master's Guide
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The cult's ritual of initiation follows the pattern of its   so seek to liberate their spirits from this material world
            foundation myth. Neophytes retrace the god's footsteps   and its evils through asceticism and contemplation.
            in order to share the god's ultimate fate. In the case of   Rare dualistic systems believe that the two opposing
            dying and rising gods, the symbolic death of the initiate   forces must remain in balance, always pulling away
            represents the idea of death to the old life and rebirth   from each other but remaining bound together in
            into a transformed existence. Initiates are born into   creative tension.
            a new life, remaining in the world of mortal affairs   In a cosmology defined by an eternal conflict between
            but feeling elevated to a higher sphere. The initiate is   good and evil, mortals are expected to take sides. The
            promised a place in the god's realm after death, but also   majority of those who follow a dualistic religion worship
            experiences new meaning in life.                  the deity or force identified as good. Worshipers of
                                                              the good deity trust themselves to that god's power to
            MONOTHEISM                                        protect them from the evil deity's minions. Because
            Monotheistic religions revere only one deity, and in   the evil deity in such a religion is usually the source
           some cases, deny the existence of any other deity. If you   of everything that is detrimental to existence, only the
            introduce a monotheistic religion into your campaign,   perverse and depraved worship this god. Monsters
           you need to decide whether other gods exist. Even if   and fiends serve it, as do certain secretive cults. The
            they don't, other religions can exist side by side with   myths of a dualistic religion usually predict that the
            the monotheistic religion. If these religions have clerics   good deity will triumph in an apocalyptic battle, but the
           with spellcasting ability, their spells might be powered   forces of evil believe that the outcome of that battle isn't
            by the one true deity, by lesser spirits who aren't deities   predetermined and work to promote their deity's victory.
           (possibly including powerful aberrations, celestials, fey,   Deities in a dualistic system maintain large portfolios.
           fiends, or elementals), or simply by their faith.   All aspects of existence reflect the dualistic struggle,
             The deity of a monotheistic religion has an extensive   and therefore all things can fall on one side or the other
            portfolio and is portrayed as the creator of everything, in   of the conflict. Agriculture, mercy, the sky, medicine,
           control of everything, and concerned with every aspect   and poetry reside in the portfolio of the good deity, and
           of existence. Thus, a worshiper of this god offers prayers   famine, hatred, disease, and war belong to the evil deity.
           and sacrifices to the same god regardless of what
           aspect of life is in need of divine assistance. Whether   ANIMISM
            marching into war, setting off on a journey, or hoping   Animism is the belief that spirits inhabit every part of
            to win someone's affections, the worshiper prays to   the natural world. In an animistic worldview, everything
            the same god.                                     has a spirit, from the grandest mountain to the lowliest
             Some monotheistic religions describe different   rock, from the great ocean to a babbling brook, from the
           aspects of their deity. A single god appears in different   sun and moon to a fighter's ancestral sword. All these
           aspects as the Creator and the Destroyer, and the clerics   objects, and the spirits that inhabit them, are sentient,
           of that god focus on one aspect or the other, determining   though some are more aware, alert, and intelligent
            their domain access and possibly even their alignment   than others. The most powerful spirits might even
           on that basis. A cleric who venerates the Destroyer   be considered deities. All are worthy of respect if not
           aspect chooses the Tempest or War domain, while   veneration.
           one who worships a Creator aspect chooses the Life   Animists don't typically pay allegiance to one spirit
           or Nature domains. In some monotheistic religions,   over the others. Instead, they offer prayers and sacrifices
           clerics group themselves into distinct religious orders to   to different spirits at different times, as appropriate
           differentiate clerics who choose different domains.   to the situation. A pious character might make daily
                                                              prayers and offerings to ancestor spirits and the spirits
            DUALISM                                           of the house, regular petitions to important spirits
           A dualistic religion views the world as the stage for   such as the Seven Fortunes of Good Luck, occasional
           a conflict between two diametrically opposed deities   sacrifices of incense to location spirits such as the
           or divine forces. Most often, the opposed forces are   spirit of a forest, and sporadic prayers to a host of other
           good and evil, or opposed deities representing those   spirits as well.
           forces. In some pantheons, the forces or deities of law   An animistic religion very tolerant. Most spirits don't
           and chaos are the fundamental opposites in a dualistic   care to whom a character also offers sacrifices, as long
           system. Life and death, light and darkness, rna ter and   as they receive the sacrifices and respect they are due.
           spirit, body and mind, health and illness, purity and   As new religions spread through animist lands, those
           defilement, positive energy and negative energy-the   religions typically win adherents but not converts.
           D&D universe is full of polar opposites that could serve   People incorporate new spirits and deities into their
           as the foundation for a dualistic religion. Whatever the   prayers without displacing the old ones. Contemplatives
           terms in which the dualism is expressed, half of the pair   and scholars adopt complex philosophical systems and
           is usually believed to be good- beneficial, desirable,   practices without changing their belief in and respect
           or holy-while the other half is considered bad, if not   for the spirits they already venerate.
           explicitly evil. If the fundamental conflict in a religion is   Animism functions as a large tight pantheon. Animist
           expressed as the opposition between matter and spirit,   clerics serve the pantheon as a whole, and so can
           the followers of that religion believe that one of the two   choose any domain, representing a favorite spirit for
           (usually matter) is evil and the other (spirit) is good, and   that cleric.



           CHAPTER  I  j  A  WORLD  Of YOUR OWN
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