Page 187 - Dungeon Master's Guide
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on a different plane, so it can't be u  ed to create open   must make a DC 13 Dexterity saving throw, taking 4d6
       passages. Any creature inside an open portable hole can   lire damage on a failed save, or half as much damage on
       exit the hole by climbing out of it.              a successful one. The effect t;nds after you exhale the
         You can use an action to close a portable hole by   lire three times or when 1 hour has passed.
       taking hold of the edges of the cloth and folding it up.   This potion's orange liquid flickers, and smoke fills the
       Folding the cloth closes the hole, and any creatures or   top of the container and wafts out whenever it is opened.
       objects within remain in the extradimensional space.  o
       matter what's in it, the hole weighs next to nothing.   POTION OF FLYING
         If the hole is folded up, a creature within the hole's   Potion, very rare
       extradimensional space can use an action to make   When you drink this potion, you gain a flying speed
       a DC 10 Strength check. On a successful check, the   equal to your walking speed for  1 hour and can hover.
       creature forces its way out and appears within 5 feet of   If you're in the air when the potion wears off, you fall
       the portable hole or the creature carrying it. A breathing   unless you have some other means of staying aloft. This
       creature within a closed portable hole can survive for up   potion's clear liquid floats at the top of its container and
       to 10 minutes, after which time it begins to suffocate.   has cloudy white impurities drifting in it.
         Placing a portable hole inside an extradimensional
       space created by a bag of holding, Heward's handy   POTION OF  GASEOUS  FORM
       haversack, or similar item instantly destroys both items   Potion, rare
       and opens a gate to the Astral Plane. The gate originates
                                                         When you drink this potion, you gain the effect of
       where the one item was placed inside the other. Any
                                                         the gaseous form spell for 1 hour (no concentration
       creature within 10 feet of the gate is sucked through it
                                                         required) or until you end the effect as a bonus action.
       and deposited in a random location on the Astral Plane.
                                                         This potion's container seems to hold fog that moves
       The gate then closes. The gate is one-way only and can't
                                                         and pours like water.
       be reopened.
                                                         POTION OF GIANT STRENGTH
       POTION OF ANIMAL FRIENDSHIP
                                                         Potion, rarity varies
       Potion,  uncommon
                                                         When you drink this potion, your Strength score
       When you drink this potion, you can cast the animal
                                                         changes for  1 hour. The type of giant determines the
       friendship spell (save DC 13) for 1 hour at will. Agitating
                                                         score (see the table below). The potion has no effect
       this muddy liquid brings little bits into view: a fish scale,
                                                         on you if your Strength is equal to or greater than
       a hummingbird tongue, a cat claw, or a squirrel hair.
                                                         that score.
                                                           This potion's transparent liquid has floating in it a
       POTION OF  CLAIRVOYANCE
                                                         sliver of fingernail from a giant of the appropriate type.
       Potion, rare
                                                         The potion of frost giant strength and the potion of stone
       When you drink this potion, you gain the effect of the   giant strength have the same effect.
       clairvoyance spell. An eyeball bobs in this yellowish
       liquid but vanishes when the potion is opened.     Type of Giant     Strength    Rarity
                                                          Hill giant           21       Uncommon
       POTION OF  CLIMBING
                                                          Frostjstone giant    23       Rare
       Potion, common
                                                          Fi re giant          25       Rare
       When you drink this potion, you gain a climbing speed
                                                          Cloud giant          27       Very rare
       equal to your walking speed for 1 hour. During this
                                                          Storm giant          29       Legendary
       rime, you have advantage on Strength (Athletics) checks
       you make to climb. The potion is separated into brown,
                                                         POTION OF  GROWTH
       silver, and gray layers resembling bands of stone.
                                                         Potion, uncommon
       Shaking the bottle fails to mix the colors.
                                                         When you drink this potion, you gain the "enlarge"
       POTION OF DIMINUTION                              effect of the enlarge/reduce spell for  1d4 hours (no
       Potion, rare                                      concentration required). The red in the potion's liquid
       When you drink this potion, you gain the "reduce"   continuously expands from a tiny bead to color the clear
       effect of the enlarge/reduce spell for 1d4 hours (no   liquid around it and then contracts. Shaking the bottle
       concentration required). The red in the potion's liquid   fails to interrupt this process.
       continuously contracts to a tiny bead and then expands
                                                         POTION OF HEALING
       to color the clear liquid around it. Shaking the bottle
       fails to interrupt this process.                  Potion, rarity varies
                                                         You regain hit points when you drink this potion. The
       POTION OF FIRE BREATH                             number of hit points depends on the potion's rarity, as
       Potion,  uncommon                                 shown in the Potions of Healing table. Whatever its
       After drinking this potion, you can use a bonus action to   potency, the potion's red liquid glimmers when agitated.
       exhale fire at a target within 30 feet of you. The target
                                                                                    CHAPTER 7  I TREASURE
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