Page 193 - Dungeon Master's Guide
P. 193

RING  OF
                                   SPELL TURNING

                                                                                      RING  OF
                          RING  OF             RING  OF
                                                                                    X·RAV  ViSION
                       SHOOTING  STARS      WATER  WALKING

      RING OF  SPELL TURNING                            it. The ring becomes nonmagical when you use the
      Ring, legendary (requires attunement)             last charge.
      While wearing this ring, you have advantage on saving
                                                        RING OF WARMTH
      throws against any spell that targets only you (not in
                                                        Ring, uncommon (requires attunement)
      an area of effect). In addition, if you roll a 20 for the
      save and the spell is 7th level or lower, the spell has no   While wearing this ring, you have resistance to cold
                                                        damage. In addition, you and everything you wear and
      effect on you and instead targets the caster, using the
                                                        carry are unharmed by temperatures as low as - 50
      slot level, spell save DC, attack bonus, and spellcasting
      ability of the caster.                            degrees Fahrenheit.
                                                        RING OF WATER WALKING
      RING OF  SWIMMING
      Ring, uncommon                                    Ring, uncommon
                                                        While wearing this ring, you can stand on and move
      You have a swimming speed of 40 feet while wearing
      this ring.                                        across any liquid surface as if it were solid ground.
                                                        RING OF X-RAY VISION
      RING OF TELEKINESIS
      Ring, very rare (requires attunement)             Ring, rare (requires attunement)
      While wearing this ring, you can cast the telekinesis   While wearing this ring, you can use an action to speak
      spell at will, but you can target only objects that aren't   its command word. When you do so, you can see into
                                                        and through solid matter for 1 minute. This vision has a
      being worn or carried.
                                                        radius of 30 feet. To you, solid objects within that radius
      RING OF THE RAM                                   appear transparent and don't prevent light from passing
      Ring, rare (requires attunement)                  through them. The vision can penetrate 1 foot of stone,
                                                        1 inch of common metal, or up to 3 feet of wood or dirt.
      This ring has 3 charges, and it regains 1d3 expended
                                                        Thicker substances block the vision, as does a thin
      charges daily at dawn. While wearing the ring, you can   sheet of lead.
      use an action to expend 1 to 3 of its charges to attack   Whenever you use the ring again before taking a long
      one creature you can see within 60 feet of you. The ring
                                                        rest, you must succeed on a DC 15 Constitution saving
      produces a spectral ram's head and makes its attack roll   throw or gain one level of exhaustion.
      with a +7 bonus. On a hit, for each charge you spend,
      the target takes 2d10 force damage and is pushed 5 feet   ROBE OF EYES
      away from you.                                    Wondrous item, rare (requires attunement)
        Alternatively, you can expend 1 to 3 of the ring's
      charges as an action to try to break an object you can   This robe is adorned with eyelike patterns. While you
                                                        wear the robe, you gain the following benefits:
      see within 60 feet of you that isn't being worn or carried.
      The ring makes a Strength check with a +5 bonus for   The robe lets you see in all directions, and you have
      each charge you spend.                              advantage on Wisdom (Perception) checks that
                                                          rely on sight.
      RING OF THREE WISHES                              •  You have darkvision out to a range of 120 feet.
      Ring, legendary                                   •  You can see invisible creatures and objects, as well as
      While wearing this ring, you can use an action to   see into the Ethereal Plane, out to a range of 120 feet.
      expend 1 of its 3 charges to cast the wish spell from


                                                                                   CHAPTER 7  I TREASURE
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