Page 195 - Dungeon Master's Guide
P. 195

R OBE  OF USEFUL ITEMS
        Wondrous item, uncommon
        This robe has cloth patches of various shapes and colors
                                                                                               Roo oF
        covering it. While wearing the robe. you can use an
                                                                                              ABSORPTION
        action to detach one of the patches, causing it to become
        the object or creature it represents. Once the last patch
        is removed, the robe becomes an ordinary garment.
         The robe has two of each of the following patches:
         Dagger
         Bullseye lantern (filled and lit)
         Steel mirror
         10-foot pole
         Hempen rope (50 feet, coiled)
         Sack
         In addition, the robe has 4d4 other patches. The DM
        chooses the patches or determines them randomly.
         dlOO   Patch
         01-08   Bag of 100 gp
         09-15   Silver coffer (1  foot long, 6 inches wide and deep)
               worth 500 gp
         16-22   Iro n doo r (up to 10 feet wide and  10 feet high,
                barred on one side of your choice), wh ich you can
                place in an opening you can reach; it conforms to
               fit the opening, attaching and hinging itself                          Rose oF THE
                                                                                       ARC:HMAGI
         23-30   10 gems worth 100 gp each
         31 - 44   Wooden ladder (24 feet long)
         45-51   A riding horse with saddle bags (see the Monster
                Manual for statistics)
         52- 59   Pit  (a  cube 10 feet on a side), which you can place
               on the ground within 10 feet of you
         60-68   4 potions of healing
         69- 75   Rowboat  (12 feet long)
         76- 83   Spell scroll containing one spell of 1st to 3rd level
         84-90   2 mastiffs (see the Monster Manual for statistics)
         91-96   Window (2 feet by 4 feet, up to 2 feet deep), which
               you can place on a vertical surface you can reach
         97-00   Portable ram
        R oD OF ABSORPTION
        Rod, very rare (requires attunement)
        While holding this rod, you can use your reaction to
        absorb a spell that is targeting only you and not with an
        area of effect. The absorbed spell's effect is canceled,
        and the spell's energy- not the spell itself- is stored in
        the rod. The energy has the same level as the spell when
        it was cast. The rod can absorb and store up to 50 levels
        of energy over the course of its existence. Once the rod
                                                                 RoBE oF
        absorbs 50 levels of energy, it can't absorb more. If you
                                                               UseFuL heMs
        are targeted by a spell that the rod can't store, the rod
        has no effect on that spell.
         When you become attuned to the rod, you know how
        many levels of energy the rod has absorbed over the
        course of its existence, and how many levels of spell
        energy it currently has stored.
         If you are a spellcaster holding the rod, you can
        convert energy stored in it into spell slots to cast spells
        you have prepared or know. You can create spell slots
        only of a level equal to or lower than your own spell

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