Page 206 - Dungeon Master's Guide
P. 206

SwoRD  OF  L I FE  STEhLING












                                                                                   SwoRD OF  SHARPNESS













               You gain a +2 bonus to attack and damage rolls made   SWORD  OF LIFE STEALING
             with this weapon, which deals radiant damage instead   Weapon (any sword), rare (requires attunement)
             of slashing damage. When you hit an undead with it,
                                                               When you attack a creature with this magic weapon  ~
             that target takes an extra 1d8 radiant damage.
                                                               roll a 20 on the attack roll, that target takes an extra :
               The sword's luminous blade emits bright light in a
                                                               necrotic damage if it isn't a construct or an undead. Y
             15-foot radius and dim light for an additional 15 feet.
                                                               also gain 10 temporary hit points.
             The light is sunlight. While the blade persists, you can
             use an action to expand or reduce its radius of bright   SWORD  OF SHARPNESS
             and dim light by 5 feet each, to a maximum of 30 feet   Weapon (any sword that deals slashing damage), very·
             each or a minimum of 10 feet each.                rare (requires attunement)
             SWORD  OF ANSWERING                               When you attack an object with this magic sword
             Weapon (longsword), legendary (requires attunement by   and hit, maximize your weapon damage dice agains£
             a creature with the same alignment as the sword)   the target.
                                                                 When you attack a creature with this weapon and
             In the world of Greyhawk, only nine of these blades are
                                                               roll a 20 on the attack roll, that target takes an extra :-
             known to exist. Each is patterned after the legendary
                                                               slashing damage. Then roll another d20. If you roll a .::
             sword Fragarach, which is variously translated as   you lop off one of the target's limbs, with the effect of
             "Final Word." Each of the nine swords has its own
                                                               such loss determined by the DM. If the creature has
             name and alignment, and each bears a different gem in   limb to sever, you lop off a portion of its body instead.
             its pommel.
                                                                 In addition, you can speak the sword's command
                                                               to cause the blade to shed bright light in a 10-foot rad::
              Name         Alignment        Gem
                                                               and dim light for an additional 10 feet. Speaking the
              Answerer     Chaotic good     Emerald
                                                               command word again or sheathing the sword puts ou·
              Back Talker   Chaotic evil    jet                the light.
              Concluder    Lawful neutral   Amethyst
              Last Quip    Chaotic neutral   Tourmaline        SWORD  OF VENGEANCE
              Rebutter     Neutral good     Topaz              Weapon (any sword), uncommon (requires attunemer.·
              Replier      Neutral          Peridot            You gain a +1 bonus to attack and damage rolls made
              Retorter     Lawful  good     Aquamarine  •      with this magic weapon.
              Scather      Lawful evil      Garnet               Curse. This sword is cursed and possessed by a
              Squelcher    Neutral evil     Spinel             vengeful spirit. Becoming attuned to it extends the cu:-:
                                                               to you. As long as you remain cursed, you are unwilli- ~
               You gain a +3 bonus to attack and damage rolls made   to part with the sword, keeping it on your person at
             with this sword. In addition, while you hold the sword,   all times. While attuned to this weapon, you have
             you can use your reaction to make one melee attack   disadvantage on attack rolls made with weapons othe-
             with it against any creature in your reach that deals   than this one.
             damage to you. You have advantage on the attack roll,   In addition, while the sword is on your person,
             and any damage dealt with this special attack ignores   you must succeed on a DC 15 Wisdom saving throw
             any damage immunity or resistance the target has.   whenever you take damage in combat. On a failed sa,--
                                                               you must attack the creature that damaged you until y

             CHAPTER 7  I TREASURE
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