Page 209 - Dungeon Master's Guide
P. 209

Vecna watches anyone using this tome. He can also
        Tite cryptic messages in the book. These messages
       appear at midnight and fade away after they are read.
                                                                    VoRPAL  SwoRD
       TOME  OF UNDERSTANDING
       Tondrous item, very rare
       -his book contains intuition and insight exercises, and
        swords are charged with magic. If you spend 48 hours
       m·er a period of 6 days or fewer studying the book's
        on tents and practicing its guidelines, your Wisdom
       :  ore increases by 2, as does your maximum for that
       - ore. The manual then loses its magic, but regains it in
       a century.
       TRIDENT OF FISH  COMMAND
        Veapon (trident),  uncommon (requires attunement)
       -:'his trident is a magic weapon. It has 3 charges. While
       _. ou carry it, you can use an action and expend 1 charge
       o cast dominate beast (save DC 15) from it on a beast
       rhat has an innate swimming speed. The trident regains
       1d3 expended charges daily at dawn.
       U NIVERSAL SOLVENT
       Wondrous item, legendary
       This tube holds milky liquid with a strong alcohol
       ~melt. You can use an action to pour the contents of the
       rube onto a surface within reach. The liquid instantly                                        ..
       dissolves up to 1 square foot of adhesive it touches,
       including sovereign glue.

       VICIOUS WEAPON
                                                                                         TRIDENT  OF
       Weapon (any), rare
                                                                                        FisH CoMMAND
       When you roll a 20 on your attack roll with this magic
       weapon, the target takes an extra 7 damage of the
       weapon's type.
       V ORPAL SWORD
       Weapon (any sword that deals slashing damage),
       legendary (requires attunement)
       You gain a +3 bonus to attack and damage rolls made
       with this magic weapon. In addition, the weapon ignores
       resistance to slashing damage.
        When you attack a creature that has at least one head
       with this weapon and roll a 20 on the attack roll, you
       cut off one of the creature's heads. The creature dies
       if it can't survive without the lost head. A creature is
       immune to this effect if it is immune to slashing damage,
       doesn't have or need a head, has legendary actions, or
       rhe DM decides that the creature is too big for its head
       ro be cut off with this weapon. Such a creature instead
       takes an extra 6d8 slashing damage from the hit.
      W AND  OF BINDING
       Wand, rare (requires attunement by a spellcaster)
       This wand has 7 charges for the following properties. It                UNIVERSAL
       regains 1d6 + 1 expended charges daily at dawn. If you                   SOLVENT
       expend the wand's last charge, roll a d20. On a 1, the
      wand crumbles into ashes and is destroyed.
        Spells. While holding the wand, you can use an
      action to expend some of its charges to cast one of the



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