Page 31 - Dungeon Master's Guide
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Who or what is to blame for the loss?            8. DISCOVERY,  EXPANSION,  INVENTION
          Describe an immediate consequence of the loss.   Discoveries of new lands expand the map and change
          Forecast one way that the loss impacts or changes   the boundaries of empires. Discoveries of new magic
          the world in the long term. Who or what suffers the   or technology expand the boundaries of what was once
          most as a result of the loss? Who or what benefits the   thought possible. New resources or archaeological finds
          most from it?                                    create opportunity and wealth and set prospectors and
                                                           power groups in motion to vie for their control.
         7. NEW ORGANIZATION
                                                            A new discovery-or rediscovery-can impact your
         The foundation of a new order, kingdom, religion,
                                                           campaign world in a meaningful way, shaping the
         society, cabal, or cult can shake the world with its
                                                           course of history and the events of the age. Think of this
         actions, doctrine, dogma, and policies. On a local
                                                           discovery as a big adventure hook or series of hooks.
         scale, a new organization contends with existing power
                                                           This is also an opportunity to create a unique monster,
         groups, influencing, subverting, dominating, or allying
                                                           item, god, plane, or race for your world. As long as the
         with them to create a stronger base of power. Large
                                                           discovery matters, it doesn't have to be wholly original,
         and powerful organizations can exert enough influence
                                                           just flavored for your campaign.
         to rule the world. Some new organizations benefit the
                                                            A discovery is particularly impressive when the
         populace, while others grow to threaten the civilization
                                                           adventurers in your campaign are the ones who
         they once protected.                              make it. If they discover a new mineral with magical
          Perhaps an important new organization arises in one   properties, map a new land that's eminently suitable
         part of your world. It could have humble or auspicious   for colonization, or uncover an ancient weapon with
         beginnings, but one thing is certain: it is destined to   the power to wreak devastation on your world, they
         change the world as long as it progresses along its
                                                           are likely to set major events in motion. This gives
         present course. Sometimes an organization's alignment
                                                           the players the opportunity to see exactly how much
         is apparent from inception, but its morality can remain   influence their actions have on your world.
         ambiguous until its doctrines, policies, and traditions   Decide on the type of discovery that is made or use
         are revealed over time. Choose the type of organization,   the Discoveries table to generate ideas.
         or use the New Organizations table to generate ideas.
                                                           DISCOVERIES
         NEW ORGANIZATIONS
                                                            dl 0   Discovery
          dlO   New Organization
                                                                 Ancient ruinflost city of a legendary race
               Crime syndicatejbandit confederacy
                                                             2   Animalfmonsterfmagical mutation
           2   Guild  (masons, apothecaries, goldsmiths)
                                                             3   lnventionftechnologyjmagic (helpful, destructive)
           3   Magical circlefsociety
                                                             4   New (or forgotten)  god or planar entity
           4   Military/knightly order
                                                             5   New (or rediscovered)  artifact or religious relic
           5   New family dynastyftribejclan
                                                             6   New land  (island, continent, lost world , demiplane)
           6   Philosophy/discipline dedicated to a principle or ideal
                                                             7   Otherworldly object (planar portal, alien spacecraft)
           7   Realm  (village, town, duchy,  kingdom)
                                                             8   People  (race, tribe, lost civilization , colony)
           8   Religionjsectjdenomination
                                                             9   Plant  (miracle herb, fungal parasite, sentient plant)
           9   Schoolfuniversity
                                                            10   Resource or wealth  (gold, gems,  mithral)
          10   Secret societyfcultfcabal
                                                            Once you have determined the type of discovery, flesh
          Then consider some or all of the following options:
                                                           it out by deciding exactly what it is, who discovered
          The new order supplants a current power group in   it, and what potential effect it could have on the
          the world, gaining territory, converts, or defectors and   world. Ideally, previous adventures in your campaign
          reducing the previous power group's numbers. Who or   will help you fill in the blanks, but also keep the
          what does the foundation of this new order supplant?   following in mind:
          The new order appeals to a specific audience. Decide   This discovery benefits a particular person, group, or
          whether this order attracts a certain race, social class,
                                                            faction more than others. Who benefits most? Name
          or character class.
                                                            three benefits they stand to gain from this discovery.
          The leader of this new order is known for a particular
                                                            This discovery directly harms another person, group,
          quality valued by his or her followers. Elaborate on
                                                            or faction. Who is harmed the most?
          why they respect him or her for this quality, and
                                                          •  This discovery has consequences. Name three
          what actions this leader has taken to retain the
                                                            repercussions or side effects. Who ignores the
          followers' support.
                                                            repercussions?
          A rival group opposes the foundation of this new
                                                            Name two or three individuals or factions struggling
          organization. Choose an existing power group from
                                                            to possess or control this discovery. Who is likely to
          your campaign to oppose the new organization, or
                                                            win? What do they stand to gain, and what are they
          create one from the categories on the table. Decide   willing to do to control the discovery?
          why they oppose the new group, who leads them, and
          what they plan to do to stop their rival.
                                                                           CHAPTER l  I A  WORLD  OF  YOUR OWN
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