Page 86 - Dungeon Master's Guide
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CREATI NG R AN DOM  E NCOUNTER TABLES
                                                              Creating your own random encounter tables is
                                                              straightforward. Determine what sort of encounters
                                                              might occur in a given dungeon area, figure out the
                                                              likelihood of a particular encounter occurring, then
                                                              arrange the results. An "encounter" in this case could be
                                                              a single monster or NPC, a group of monsters or NPCs,
                                                              a random event (such as an earth tremor or a parade),
                                                              or a random discovery (such as a charred corpse or a
                                                              message scrawled on a wall).
                                                               Assemble Your Encounters. Once you've established
                                                              a location through which the adventurers are likely to
                                                              pass, be it a wilderness area or dungeon complex, make
                                                              a list of creatures that might be found wandering there.
                                                              If you're not sure which creatures to include, appendix B
                                                              has lists of monsters organized by terrain type.
                                                               For a sylvan woodland, you might create a table
                                                              that includes centaurs, faerie dragons, pixies, sprites,
                                                              dryads, satyrs, blink dogs, elks, owlbears, treants, giant
                                                              owls, and a unicorn. If elves inhabit the forest, the table
                                                              might also include elf druids and elf scouts. Perhaps
                                                              gnolls are threatening the woods, so adding gnolls and
                                                              hyenas to the table would be a fun surprise for players.
                                                              Another fun surprise would be a wandering predator,
                                                              such as a displacer beast that likes to hunt blink dogs.
                                                              The table could also use a few random encounters of
                                                              a less monstrous nature, such as a grove of burned
                                                              trees (the handiwork of the gnolls), an ivy-covered
                                                              elven statue, and a plant with glowing berries that turn
                                                              creatures invisible when ingested.
                                                               When choosing monsters for a random encounter
                                                              table, try to imagine why the monsters would be
                                                       \
                                                              encountered outside their lairs. What is each monster
                                                              up to? Is it on patrol? Hunting for food? Searching for
                                                              something? Also consider whether a creature is moving
                                                              stealthily as it travels through the area.
                                                               As with planned encounters, random encounters
            CHECKING FOR RANDOM  ENCOUNTERS                   are more interesting when they happen in memorable
            You decide when a random encounter happens, or you   locations. Outdoors the adventurers might be crossing
            roll. Consider checking for a random encounter once   a forest clearing when they encounter a unicorn or
            every hour, once every 4 to 8 hours, or once during the   be pushing through a dense section of forest when
            day and once during a long rest-whatever makes the   they come across a nest of spiders. Crossing a desert,
            most sense based on how active the area is.       characters might discover an oasis haunted by wights or
             If you roll, do so with a d20. If the result is 18 or   a rocky outcropping on which a blue dragon perches.
            higher, a random encounter occurs. You then roll on an   Probabilities. A random encounter table can be
            appropriate random encounter table to determine what   created in a number of ways, ranging from simple (roll
            the adventurers meet, rerolling if the die result doesn't   ld6 for one of six possible encounters) to complicated
            make sense given the circumstances.               (roll percentile dice, modify for time of day, and cross-
             Random encounter tables might be provided as part   index the modified number with the dungeon level). The
            of the adventure you're running, or you can use the   sample encounter table presented here uses a range of
            information in this chapter to build your own. Creating   2 to 20 (nineteen entries total), generated using 1d12
            your own tables is the best way to reinforce the themes   + 1d8. The probability curve ensures that encounters
            and flavor of your home campaign.                 appearing in the middle of the table are more likely to
             Not every run-in with another creature counts as   occur than encounters placed at the beginning or end
            a random encounter. Encounter tables don't usually   of the table. A roll of 2 or 20 is rare (about a 1 percent
            include rabbits hopping through the undergrowth,   chance of either), while each of the rolls from 9 to 13
            harmless rats scurrying through dungeon halls, or   occurs a little over 8 percent of the time.
            average citizens walking through the streets of a city.   The Sylvan Forest Encounters table is an example
            Random encounter tables present obstacles and events   of a random encounter table that implements the ideas
            that advance the plot, foreshadow important elements or   mentioned above. Creature names in bold refer to stat
            themes of the adventure, and provide fun distractions.   blocks that appear in the Monster Manual.



            CHAPTER 3  I CREATING ADVENTURES
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