Page 87 - Dungeon Master's Guide
P. 87

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                                               •••         RANDOM  ENCOUNTER CHALLENGE
                                                 •         Random encounters need not be level-appropriate
                                                  ••       challenges for the adventurers, but it's considered bad
                                                           form to slaughter a party using a random encounter,
                                                           since most players consider this ending to be an
                                                           unsatisfying one.
                                                            Not all random encounters with monsters need
                                                           to be resolved through combat. A 1st-level party of
                                                           adventurers could have a random encounter with a
                                                           young dragon circling above a forest canopy in search
                                                           of a quick meal, but the characters should have the
                                                           option to hide or bargain for their lives if the dragon
                                                           spots them. Similarly, the party might encounter a stone
                                                           giant roaming the hills, but it might have no intention
                                                           of harming anyone. In fact, it might shy away from the
                                                           party because of its reclusive nature. The giant might
                                                           attack only characters who annoy it.
                                                            That said, a random encounter table usually includes
                                                           hostile (though not necessarily evil) monsters that
                                                           are meant to be fought. The following monsters are
                                                           considered appropriate combat challenges:
                                                           •  A single monster with a challenge rating equal to or
                                                            lower than the party's level.
                                                            A group of monsters whose adjusted XP value consti-
                                                            tutes an easy, medium, or hard challenge for the party,
                                                            as determined using the encounter-building guide-
                                                            lines earlier in this chapter.


         SYLVAN  FOREST  ENCOUNTERS
          d12 + d8   Encounter                              d12 + d8   Encounter
             2    1 displacer beast                           12    1 owlbear
             3    1 gnoll pack lord and 2d4 gnolls            13    1d4 elks  (75%) or 1 giant elk  (25%)
             4    1d4 gnolls and 2d4 hyenas                   14    1d4 blink dogs
             5    A grove of burned trees. Characters searching   15   A magical  plant with  2d4 glowing berries. A
                  the area and succeeding on a DC  10 Wisdom        creature that ingests a berry becomes invisible
                  (Survival)  check find  gnoll tracks.  Following the   for 1 hour, or until  it attacks or casts a spell.
                  tracks for 1 d4 hours leads to an  encounter with   Once picked, a berry loses its  magic after
                  gnolls, or the discovery of dead gnolls with elven   12 hours.  Berries regrow at midnight,  but if
                  arrows sticking out of their flea-ridden  corpses.   all  its  berries are  picked, the plant becomes
             6    1 giant owl                                       nonmagical and grows no  more berries.
             7    An  ivy-covered statue of an elven deity or hero.   16   An elven tune carried on a gentle breeze
             8    1 dryad  (50%)  or 1d4 satyrs (50%)         17    1d4 orange (75%) or blue  (25%) faerie dragons
             9    1 d4 centaurs                               18    1 druid  (elf). The druid is  initially indifferent
            10    2d4 scouts (elves). One scout carries a horn      toward the party but becomes friendly if the
                  and can use its  action to blow it.  If the horn is   characters agree to rid  the forest of its  gnoll
                  blown within the forest,  roll  on this table again.   infestation.
                  If the result indicates a monster encounter, the   19   1 treant. The treant is friendly if the party
                  indicated monster or monsters arrive in  1d4      includes one or more elves or is  accompanied by
                  minutes.  New arrivals other than gnolls,  hyenas,   a visible fey creature. The treant is  hostile if the
                  owl bears, and displacer beasts are friendly      characters are carrying open flames. Otherwise,
                  toward the scouts.                                it  is  indifferent and doesn 't announce its
            11    2d4 pixies  (50%) or 2d4 sprites (50%)            presence as the characters pass by.
                                                              20    1 unicorn





                                                                           CHAPTER 3  I CREATING  ADVENTURES
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