Page 135 - Mordenkainen's Tome of Foes Deluxe
P. 135
MOLYDEUS
VARIANT: DEMON SUMMONING
The most ruthless and dangerous of demons-more
You can give a molydeus the ability to summon
feared than the dreaded balor- the molydeus speaks
other demons.
with the authority of the demon lord it serves as it en- Summon Demon (1 /Day). As an action, the molydeus
forces its master's will. Standing some 12 feet tall, a has a SO percent chance of summoning its choice of ld6
molydeus has a red-skinned, humanoid body and two babaus, ld4 chasmes, or one marilith. A summoned
heads- one that of a slavering wolf and the other that demon appears in an unoccupied space within 60 feet of
of a serpent with dripping fangs perched atop a long the molydeus, acts as an ally of the molydeus, and can't
neck. Molydei might guard their masters' possessions, summon other demons. It remains for l minute, until it or
the molydeus dies, or until the molydeus dismisses it as
roam the battlefields of the Abyss to ensure the loyalty of
an action.
troops, or bring swift death to their enemies.
Branded and Bound. When a demon earns the at-
tention of a demon lord through ferocity, cunning, or an Special Weapon. As part of a demon lord's trust in
act of surprising devotion, the demon lord might reward its molydeus, it bestows a powerful weapon upon the
such service by snatching up the fiend and subjecting it guardian demon. The demon lord fashions the weapon
to excruciating torments to remake it into a molydeus. from a portion of the fiend's essence, so that the demon
Voice of the Master. A demon lord has a direct link and its weapon are forever bound. If the molydeus dies,
to its molydeus and uses the serpent head to communi- the weapon dissolves into a pool of foul-smelling slime.
cate its wishes. A molydeus is, therefore, said to utter It's possible to steal such a weapon, but a molydeus de-
its master's will, commanding other demons to carry prived of its weapon will stop at nothing to regain it.
out orders and using violence to ensure they obey. A The weapon a molydeus wields reflects the nature of
molydeus must constantly be ready for the scrutiny of its its master. Those that serve Baphomet carry a glaive;
master, for the demon lord can decide at any moment to Demogorgon, a whip; Fraz-Urb'luu, a battleaxe; Graz'zt,
observe the molydeus through the serpent. Thus, there a greatsword; Orcus, a morningstar; and Y eenoghu, a
is no room for treachery in a molydeus. flail. The weapon's form doesn't affect its capabilities.
MOLYDEUS ACTIONS
Huge fiend (demon), chaotic evil Multiattack. The molydeus makes three attacks: one with its
weapon, one with its wolf bite, and one with its snakebite.
Armor Class 19 (natural armor)
Hit Points 216 (16dl2 + 112) Demonic Weapon. Melee Weapon Attack: +16 to hit, reach
Speed 40 ft. 1 S ft., one target. Hit: 20 (2dl0 + 9) slashing damage. If the
target has at least one head and the molydeus rolled a 20 on
STR DEX CON INT WIS CHA the attack roll, the target is decapitated and dies if it can't
28 (+9) 22 (+6) 25 (+7) 21 (+S) 24 (+7) 24 (+7) survive without that head. A target is immune to this effect if
it takes none of the damage, has legendary actions, or is Huge
Saving Throws Str +16, Con +14, Wis +14, Cha +14 or larger. Such a creature takes an extra 6d8 slashing damage
Skills Perception +21 from the hit.
Damage Resistances cold, fire, lightning; bludgeoning,
Wolf Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one
piercing, and slashing from nonmagical attacks
target. Hit: 16 (2d6 + 9) piercing damage.
Damage Immunities poison
Condition Immunities blinded, charmed, deafened, frightened,
Snakebite. Melee Weapon Attack: +1 6 to hit, reach 15 ft., one
poisoned, stunned
creature. Hit: 12 (ld6 + 9) piercing damage, and the target
Senses truesight 120 ft., passive Perception 31
must succeed on a DC 22 Constitution saving throw or its hit
Languages Abyssal, telepathy 120 ft.
point maximum is reduced by an amount equal to the damage
Challenge 21 (33,000 XP)
taken. This reduction lasts until the target finishes a long rest.
The target transforms into a manes if this reduces its hit point
Innate Spellcasting. The molydeus's innate spellcasting ability
maximum to 0. This transformation can be ended only by a
is Charisma (spell save DC 22). It can innately cast the follow-
wish spell.
ing spells, requiring no material components:
At will: dispel magic, polymorph, telekinesis, teleport LEGENDARY ACTIONS
3/day: lightning bolt The molydeus can take 3 legendary actions, choosing from
1/day: imprisonment
the options below. Only one legendary action option can be
Legendary Resistance (3/Day). If the molydeus fails a saving used at a time and only at the end of another creature's turn.
throw, it can choose to succeed instead. The molydeus regains spent legendary actions at the start
of its turn.
Magic Resistance. The molydeus has advantage on saving
throws against spells and other magical effects. Attack. The molydeus makes one attack, either with its de-
monic weapon or with its snakebite.
Magic Weapons. The molydeus's weapon attacks are magical. Move. The molydeus moves without provoking opportu·
nity attacks.
Cast a Spell. The molydeus casts one spell from its Innate
Spellcasting trait.
CHAPTER 6 I BESTI ARY
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