Page 135 - Mordenkainen's Tome of Foes Deluxe
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MOLYDEUS
                                                                  VARIANT:  DEMON SUMMONING
            The most ruthless and dangerous of demons-more
                                                                  You can give a molydeus the ability to summon
            feared than the dreaded balor- the molydeus speaks
                                                                  other demons.
            with the authority of the demon lord it serves as it en-  Summon Demon (1 /Day). As an action, the molydeus
            forces its master's will. Standing some 12 feet tall, a   has a SO  percent chance of  summoning its choice of ld6
            molydeus has a red-skinned, humanoid body and two     babaus, ld4 chasmes, or one marilith. A summoned
            heads- one that of a slavering wolf and the other that   demon appears in an unoccupied space within 60 feet of
            of  a serpent with dripping fangs perched atop a long   the molydeus, acts as an ally of  the molydeus, and can't
            neck. Molydei might guard their masters' possessions,   summon other demons. It remains for l  minute, until it or
                                                                  the molydeus dies, or until the molydeus dismisses it as
            roam the battlefields of the Abyss to ensure the loyalty of
                                                                  an action.
            troops, or bring swift death to their enemies.
              Branded  and  Bound. When a demon earns the at-
            tention of a demon lord through ferocity, cunning, or an   Special Weapon. As part of a demon lord's trust in
            act of  surprising devotion, the demon lord might reward   its molydeus, it bestows a powerful weapon upon the
            such service by snatching up the fiend and subjecting it   guardian demon. The demon lord fashions the weapon
            to excruciating torments to remake it into a molydeus.   from a portion of the fiend's essence, so that the demon
              Voice of  the Master. A demon lord has a direct link   and its weapon are forever bound. If  the molydeus dies,
            to its molydeus and uses the serpent head to communi-  the weapon dissolves into a pool of foul-smelling slime.
            cate its wishes. A molydeus is, therefore, said to utter   It's possible to steal such a weapon, but a molydeus de-
            its master's will, commanding other demons to carry   prived of its weapon will stop at nothing to regain it.
            out orders and using violence to ensure they obey. A   The weapon a molydeus wields reflects the nature of
            molydeus must constantly be ready for the scrutiny of its   its master. Those that serve Baphomet carry a glaive;
            master, for the demon lord can decide at any moment to   Demogorgon, a whip; Fraz-Urb'luu, a battleaxe; Graz'zt,
            observe the molydeus through the serpent. Thus, there   a greatsword; Orcus, a morningstar; and Y eenoghu, a
            is no room for treachery in a molydeus.             flail. The weapon's form doesn't affect its capabilities.

            MOLYDEUS                                            ACTIONS
            Huge fiend (demon), chaotic evil                     Multiattack. The molydeus makes three attacks: one with its
                                                                weapon, one with its wolf bite, and one with its snakebite.
            Armor Class 19 (natural armor)
            Hit Points 216 (16dl2 + 112)                        Demonic Weapon. Melee Weapon Attack: +16 to hit, reach
            Speed 40 ft.                                        1  S ft., one target. Hit: 20 (2dl0 + 9) slashing damage. If the
                                                                target has at least one head and the molydeus rolled a 20 on
              STR     DEX     CON     INT    WIS     CHA        the attack roll, the target is decapitated and dies if it can't
             28 (+9)   22 (+6)   25 (+7)   21  (+S)   24 (+7)   24 (+7)   survive without that head. A target is immune to this effect if
                                                                it takes none of  the damage, has legendary actions, or is  Huge
            Saving Throws Str +16, Con +14, Wis +14, Cha +14    or larger. Such a creature takes an extra 6d8 slashing damage
            Skills Perception +21                               from the hit.
            Damage Resistances cold, fire,  lightning; bludgeoning,
                                                                Wolf  Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one
              piercing, and slashing from nonmagical attacks
                                                                target. Hit:  16 (2d6 + 9)  piercing damage.
            Damage Immunities poison
            Condition Immunities blinded, charmed, deafened, frightened,
                                                                Snakebite. Melee Weapon Attack: +1 6 to hit, reach 15 ft., one
              poisoned, stunned
                                                                creature. Hit: 12 (ld6 + 9)  piercing damage, and the target
            Senses truesight 120 ft., passive Perception 31
                                                                must succeed on a  DC 22 Constitution saving throw or its hit
            Languages Abyssal, telepathy 120 ft.
                                                                point maximum is reduced by an amount equal to the damage
            Challenge 21  (33,000 XP)
                                                                taken. This reduction lasts until the target finishes a long rest.
                                                                The target transforms into a manes if this reduces its hit point
            Innate Spellcasting. The molydeus's innate spellcasting ability
                                                                 maximum to 0. This transformation can be ended only by a
            is Charisma (spell save DC 22). It can innately cast the follow-
                                                                wish spell.
            ing spells, requiring no material components:
            At will: dispel magic, polymorph, telekinesis, teleport   LEGENDARY ACTIONS
            3/day: lightning bolt                               The molydeus can take 3 legendary actions, choosing from
            1/day: imprisonment
                                                                the options below. Only one legendary action option can be
            Legendary Resistance (3/Day).  If  the molydeus fails a saving   used at a time and only at the end of  another creature's turn.
            throw, it can choose to succeed instead.            The molydeus regains spent legendary actions at the start
                                                                of  its turn.
            Magic Resistance. The molydeus has advantage on saving
            throws against spells and other magical effects.    Attack. The molydeus makes one attack, either with its de-
                                                                  monic weapon or with its snakebite.
            Magic Weapons. The molydeus's weapon attacks are magical.   Move. The molydeus moves without provoking opportu·
                                                                  nity attacks.
                                                                Cast a Spell. The molydeus casts one spell from its Innate
                                                                  Spellcasting trait.
            CHAPTER 6  I BESTI ARY
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