Page 132 - Mordenkainen's Tome of Foes Deluxe
P. 132

BULEZAU
                                                                  Medium fiend (demon), chaotic evil

              Large fiend (demon), chaotic evil                   Armor Class 14 (natural armor)
                                                                  Hit Points 52 (7d8 + 21)
              Armor Class 16 (natural armor)                      Speed 40 ft.
              Hit Points 84 (8dl0 + 40)         ...
              Speed 60 ft.                       ...                STR     DEX    CON      INT    WIS    CHA
                                                                   15 (+2)   14 (+2)   17 (+3)   8 (-1)   9 (-1)   6 (-2)
                STR     DEX    CON      INT    WIS    CHA
               21  (+S)   18 (+4)   21  (+S)   8 (- 1)   12 (+1)   13 (+1)   Damage Resistances cold, fire,  lightning
                                                                  Damage Immunities poison
                                                                  Condition Immunities charmed, frightened, poisoned   ..
              Damage Resistances cold, fire, lightning
              Damage Immunities poison                            Senses darkvision 120 ft., passive Perception 9
              Condition Immunities poisoned                       Languages Abyssal, telepathy 60 ft.
              Senses darkvision 120 ft.,  passive Perception 11   Challenge 3 (700 XP)
              Languages Abyssal, telepathy 120 ft.
              Challenge 7 (2,900 XP)                              Rotting Presence. When any creature that isn't a demon starts
                                                                  its turn within  30 feet one or more bulezaus, that creature must
              Magic Resistance. The armanite has advantage on saving   succeed on a  DC 13 Constitution saving throw or take 1d6 ne-
              throws against spells and other magical effects.    crotic damage plus 1 necrotic damage for each bulezau within
                                                                  30 feet of  it.
              Magic Weapons. The armanite's weapon attacks are magical.
                                                                  Standing Leap. The bulezau's long jump is up to 20 feet and its
              ACTIONS                                             high jump is up to 10 feet, with or without a running start.
              Multiattack. The armanite makes three attacks: one with its   Sure-Footed. The bulezau has advantage on Strength and
              hooves, one with its claws, and one with its serrated tail.   Dexterity saving throws made against effects that would
                                                                  knock it prone.
              Hooves. Melee Weapon Attack: +8 to hit, reach S ft., one target.
              Hit: 12 (2d6 + S)  bludgeoning damage.
                                                                  ACTIONS
              Claws.  Melee Weapon Attack: +8 to hit, reach S ft., one target.   Barbed Tail.  Melee Weapon Attack: +4 to hit, reach S ft., one
              Hit: 10 (2d4 + 5)  slashing damage.                 target. Hit: 8 (1dl2 + 2)  piercing damage. If  the target is a
                                                                  creature, it must succeed on a DC 13 Constitution saving throw
              Serrated Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one
                                                                  against disease or become poisoned until the disease ends.
              target. Hit: 16 (2dl0 + S)  slashing damage.
                                                                  While poisoned in this way, the target sports festering boils,
              Lightning Lance (Recharge 5-6). The armanite looses a bolt of   coughs up flies, and sheds rotting skin, and the target must
              lightning in a line 60 feet long and 10 feet wide.  Each creature   repeat the saving throw after every 24 hours that elapse. On a
              in the line must make a  DC 15 Dexterity saving throw, taking 27   successful save, the disease ends. On a failed  save, the target's
              (6d8) lightning damage on a failed save, or half as much dam-  hit point maximum is reduced by 4 (ld8). The target dies if its
              age on a successful one.                            hit point maximum is reduced to 0.


                                                                                               CHAPTER 6  I BESTIARY
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