Page 132 - Mordenkainen's Tome of Foes Deluxe
P. 132
BULEZAU
Medium fiend (demon), chaotic evil
Large fiend (demon), chaotic evil Armor Class 14 (natural armor)
Hit Points 52 (7d8 + 21)
Armor Class 16 (natural armor) Speed 40 ft.
Hit Points 84 (8dl0 + 40) ...
Speed 60 ft. ... STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 17 (+3) 8 (-1) 9 (-1) 6 (-2)
STR DEX CON INT WIS CHA
21 (+S) 18 (+4) 21 (+S) 8 (- 1) 12 (+1) 13 (+1) Damage Resistances cold, fire, lightning
Damage Immunities poison
Condition Immunities charmed, frightened, poisoned ..
Damage Resistances cold, fire, lightning
Damage Immunities poison Senses darkvision 120 ft., passive Perception 9
Condition Immunities poisoned Languages Abyssal, telepathy 60 ft.
Senses darkvision 120 ft., passive Perception 11 Challenge 3 (700 XP)
Languages Abyssal, telepathy 120 ft.
Challenge 7 (2,900 XP) Rotting Presence. When any creature that isn't a demon starts
its turn within 30 feet one or more bulezaus, that creature must
Magic Resistance. The armanite has advantage on saving succeed on a DC 13 Constitution saving throw or take 1d6 ne-
throws against spells and other magical effects. crotic damage plus 1 necrotic damage for each bulezau within
30 feet of it.
Magic Weapons. The armanite's weapon attacks are magical.
Standing Leap. The bulezau's long jump is up to 20 feet and its
ACTIONS high jump is up to 10 feet, with or without a running start.
Multiattack. The armanite makes three attacks: one with its Sure-Footed. The bulezau has advantage on Strength and
hooves, one with its claws, and one with its serrated tail. Dexterity saving throws made against effects that would
knock it prone.
Hooves. Melee Weapon Attack: +8 to hit, reach S ft., one target.
Hit: 12 (2d6 + S) bludgeoning damage.
ACTIONS
Claws. Melee Weapon Attack: +8 to hit, reach S ft., one target. Barbed Tail. Melee Weapon Attack: +4 to hit, reach S ft., one
Hit: 10 (2d4 + 5) slashing damage. target. Hit: 8 (1dl2 + 2) piercing damage. If the target is a
creature, it must succeed on a DC 13 Constitution saving throw
Serrated Tail. Melee Weapon Attack: +8 to hit, reach 10 ft., one
against disease or become poisoned until the disease ends.
target. Hit: 16 (2dl0 + S) slashing damage.
While poisoned in this way, the target sports festering boils,
Lightning Lance (Recharge 5-6). The armanite looses a bolt of coughs up flies, and sheds rotting skin, and the target must
lightning in a line 60 feet long and 10 feet wide. Each creature repeat the saving throw after every 24 hours that elapse. On a
in the line must make a DC 15 Dexterity saving throw, taking 27 successful save, the disease ends. On a failed save, the target's
(6d8) lightning damage on a failed save, or half as much dam- hit point maximum is reduced by 4 (ld8). The target dies if its
age on a successful one. hit point maximum is reduced to 0.
CHAPTER 6 I BESTIARY

