Page 180 - Mordenkainen's Tome of Foes Deluxe
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TITIVILUS
Medium fiend (devil), lawful evil Multiattack. Titivilus makes one sword attack and uses his
Frightful Word once.
Armor Class 20 (natural armor)
Hit Points 127 (17d8 + 51) Silver Sword. Melee Weapon Attack: +9 to hit, reach S ft., one
Speed 40 ft., fly 60 ft. target. Hit: 8 (ld8 + 4) slashing damage, or 9 (ldlO + 4) slash·
ing damage if used with two hands, plus 16 (3d10) necrotic
STR DEX CON INT WIS CHA damage. If the target is a creature, its hit point maximum is re·
19 {+4) 22 { +6) 17 {+3) 24 (+7) 22 {+6) 26 {+8) duced by an amount equal to half the necrotic damage it takes.
Saving Throws Dex +11, Con +8, Wis +11, Cha +13 Frightful Word. Titivilus targets one creature he can see within
11
Skills Deception +13, Insight +11, Intimidation +13, 10 feet of him. The target must succeed on a DC 21 Wisdom
Persuasion +13 saving throw or become frightened of him for 1 minute. While
Damage Resistances cold; bludgeoning, piercing, and slashing frightened in this way, the target must take the Dash action and
from nonmagical attacks that aren't silvered move away from Titivilus by the safest available route on each
Damage Immunities fire, poison of its turns, unless there is nowhere to move, in which case it
Condition Immunities charmed, exhaustion, frightened, needn't take the Dash action. The target can repeat the saving
poisoned throw at the end of each of its turns, ending the effect on itself
Senses darkvision 120 ft., passive Perception 16 on a success.
Languages all, telepathy 120 ft.
Challenge 16 (15,000 XP) Teleport. Titivllus magically teleports, along with any equip·
ment he is wearing and carrying, up to 120 feet to an unoccu-
Innate Spellcasting. Titivilus's innate spellcasting ability is pied space he can see.
Charisma {spell save DC 21). He can innately cast the following
Twisting Words. Titivilus targets one creature he can see within
spells, requiring no material components:
60 feet of him. The target must succeed on a DC 21 Charisma
At will: alter self. animate dead, bestow curse, confusion, major saving throw or become charmed by Titivilus for 1 minute. The
image, modify memory, nondetection, sending, suggestion charmed target can repeat the saving throw ifTitivilus deals
3/day each: greater invisibility {self only), mislead any damage to it. A creature that succeeds on the saving throw
l/day each:feeblemind, symbol (discord or sleep only) is immune to Titivilus's Twisting Words for 24 hours.
Legendary Resistance (3/Day). lfTitivilus fails a saving throw,
LEGENDARY ACTIONS
he can choose to succeed instead.
Titivilus can take 3 legendary actions, choosing from the op-
Magic Resistance. Titivilus has advantage on saving throws
tions below. Only one legendary action option can be used at
against spells and other magical effects. a time and only at the end of another creature's turn. Titivilus
regains spent legendary actions at the start of his turn.
Magic Weapons. Titivilus's weapon attacks are magical.
Assault {Costs 2 Actions). Titivilus attacks with his silver sword
Regeneration. Titivilus regains 10 hit points at the start of his
or uses his Frightful Word.
turn. lfhe takes cold or radiant damage, this trait doesn't func·
Corrupting Guidance. Titivilus uses Twisting Words. Alterna-
ti on at the start of his next turn. Titivilus dies only if he starts
tively, he targets one creature charmed by him that is within
his turn with 0 hit points and doesn't regenerate. 60 feet of him; that charmed target must make a DC 21 Cha·
risma saving throw. On a failure, Titivilus decides how the
Ventriloquism. Whenever Titivilus speaks, he can choose a
point within 60 feet; his voice emanates from that point. target acts during its next turn. .....
Teleport. Titivilus uses his Teleport action. ~
CHAPTl\R 6 I BESTIARY
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