Page 180 - Mordenkainen's Tome of Foes Deluxe
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              TITIVILUS
               Medium fiend (devil), lawful evil                   Multiattack. Titivilus makes one sword attack and uses his
                                                                   Frightful Word once.
              Armor Class 20 (natural armor)
              Hit Points 127 (17d8 + 51)                           Silver Sword.  Melee Weapon Attack: +9 to hit, reach S ft., one
              Speed 40 ft., fly 60 ft.                             target. Hit: 8  (ld8 + 4) slashing damage, or 9  (ldlO + 4) slash·
                                                                   ing damage if  used with two hands, plus 16 (3d10) necrotic
                 STR     DEX    CON     INT     WIS    CHA         damage. If  the target is a creature, its hit point maximum is re·
                19 {+4)   22 { +6)   17 {+3)   24 (+7)   22 {+6)   26 {+8)   duced by an amount equal to half the necrotic damage it takes.

              Saving Throws Dex +11, Con +8, Wis +11, Cha +13      Frightful Word. Titivilus targets one creature he can see within
                                                       11
              Skills Deception +13, Insight +11, Intimidation +13,   10 feet of  him. The target must succeed on a DC 21  Wisdom
                Persuasion +13                                     saving throw or become frightened of  him for 1 minute. While
               Damage Resistances cold; bludgeoning, piercing, and slashing   frightened in this way, the target must take the Dash action and
                from nonmagical attacks that aren't silvered       move away from Titivilus by the safest available route on each
               Damage Immunities fire, poison                      of  its turns, unless there is nowhere to move, in which case it
              Condition Immunities charmed, exhaustion, frightened,   needn't take the Dash action. The target can repeat the saving
                poisoned                                           throw at the end of  each of  its turns, ending the effect on itself
              Senses darkvision 120 ft.,  passive Perception 16    on a success.
              Languages all, telepathy 120 ft.
              Challenge 16 (15,000 XP)                             Teleport. Titivllus magically teleports, along with any equip·
                                                                   ment he is wearing and carrying, up to 120 feet to an unoccu-
              Innate Spellcasting. Titivilus's innate spellcasting ability is   pied space he can see.
              Charisma {spell save DC 21). He can innately cast the following
                                                                   Twisting Words. Titivilus targets one creature he can see within
              spells, requiring no material components:
                                                                   60 feet of  him. The target must succeed on a DC 21  Charisma
              At will: alter self. animate dead, bestow curse, confusion, major   saving throw or become charmed by Titivilus for 1 minute. The
                image, modify memory, nondetection, sending, suggestion   charmed target can repeat the saving throw ifTitivilus deals
              3/day each: greater invisibility {self  only), mislead   any damage to it. A creature that succeeds on the saving throw
              l/day each:feeblemind, symbol (discord or sleep only)   is immune to Titivilus's Twisting Words for 24 hours.
              Legendary Resistance (3/Day).  lfTitivilus fails a saving throw,
                                                                   LEGENDARY ACTIONS
              he can choose to succeed instead.
                                                                  Titivilus can take 3 legendary actions, choosing from the op-
              Magic Resistance. Titivilus has advantage on saving throws
                                                                   tions below. Only one legendary action option can be used at
              against spells and other magical effects.            a time and only at the end of  another creature's turn. Titivilus
                                                                   regains spent legendary actions at the start of  his turn.
              Magic Weapons. Titivilus's weapon attacks are magical.
                                                                   Assault {Costs 2 Actions). Titivilus attacks with his silver sword
              Regeneration. Titivilus regains 10 hit points at the start of  his
                                                                    or uses his Frightful Word.
              turn. lfhe takes cold or radiant damage, this trait doesn't func·
                                                                   Corrupting Guidance. Titivilus uses Twisting Words. Alterna-
              ti  on at the start of  his next turn. Titivilus dies only if he starts
                                                                    tively,  he targets one creature charmed by him that is within
              his turn with 0 hit points and doesn't regenerate.    60 feet of  him; that charmed target must make a DC 21  Cha·
                                                                    risma saving throw. On a failure, Titivilus decides how the
              Ventriloquism. Whenever Titivilus speaks, he can choose a
              point within 60 feet; his voice emanates from that point.   target acts during its next turn.         .....
                                                                   Teleport. Titivilus uses his Teleport action.     ~
                                                                                                CHAPTl\R 6  I BESTIARY
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