Page 184 - Mordenkainen's Tome of Foes Deluxe
P. 184

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               D ROW ARACHNO MANCER
               Drow spellcasters who seek to devote themselves wholly
               to the Spider Queen sometimes walk the dark path of
               the arachnomancer. By offering up body and soul to
               Lolth, they gain tremendous power and a supernatural
               connection to the ancient spiders of the Demonweb Pits,
               channeling magic from that dread place.
               DROW FAVORED  CONSORT
               Nearly all priestess es of Lolth, including the powerful
               matron mothers, take attractive drow as their consorts.
               Often these individuals serve no purpose beyond plea-
               sure, breeding, or both, but sometimes consorts can
               gain the ear of their priestess and be relied on to provide
               useful  advice. No position of consort is assured for long;
               priestesses are infamous for being fickle with their
               favor, which are they are especially glad to lavish on a
               consort who combines beauty with magical might.

               DROW FAVORED  CONSORT                               1st level  (4 slots): burning hands, mage armor, magic mis-
               Medium humanoid (elf), neutral evil                  sile, shield
                                                                   2nd level (3  slots): gust of wind, invisibility, misty step, shatter
               Armor Class 15  (18 with mage armor)                3rd level (3 slots): counterspell,firebal/, haste
               Hit Points 225  (30d8 + 90)                         4th level  (3 slots): dimension door, Otiluke's resilient sphere
               Speed 30 ft.                                        5th level  (2 slots): cone of cold
                                                                   6th level  (1  slot): chain lightning
                 STR     DEX    CON      INT    WIS    CHA         Sunlight Sensitivity. While in sunlight, the drow has disadvan-
                15 (+2)   20 (+5)   16 (+3)   18 (+4)   15 (+2)   18 (+4)   tage on attack rolls, as well as on Wisdom (Perception) checks
                                                                   that rely on sight.                               '
               Saving Throws Dex +11, Con +9, Cha +10
               Skills Acrobatics +  11, Athletics +8, Perception +8, Stealth +11   War Magic. When the drow uses its action to cast a spell, it can
               Senses darkvision 120 ft., passive Perception 18    make one weapon attack as a bonus action.
               Languages Elvish, Undercommon
               Challenge 18 (20,000 XP)                            ACTIONS
                                                                   Multiattack. The drow makes three scimitar attacks.
               Fey Ancestry. The drow has advantage on saving throws against
               being charmed, and magic can't put the drow to sleep.   Scimitar. Melee Weapon Attack: +11  to hit, reach 5 ft., one
                                                                   target. Hit: 8  (ld6 + 5) slashing damage plus 18 (4d8)  poison
               Innate Spellcasting. The drow's innate spellcasting ability is   damage. In addition, the target has disadvantage on the next
               Charisma (spell save DC 18). It can innately cast the following   saving throw it makes against a spell the drow casts before the
               spells, requiring no material components:           end of the drow's next turn.
               At will: dancing lights                             Hand Crossbow.  Ranged Weapon Attack: +11  to hit, range
               1/day each: darkness.faerie.fire, levitate (selfonly)   30/120 ft., one target. Hit: 8  (1d6 + 5)  piercing damage, and
               Spellcasting. The drow is a 11th-level spellcaster. Its spellcast-  the target must succeed on a DC 13 Constitution saving throw
               ing ability is  Intelligence (spell save DC 18, + 10 to hit with spell   or be poisoned for l  hour. If the saving throw fails by S or more,
               attacks). It has the following wizard spells prepared:   the target is also unconscious while poisoned in  this way. The
                                                                   target regains consciousness if it takes damage or if another
               Cantrips (at will): mage hand, message, poison spray, shocking   creature takes an action to shake it.   ~
             c::=g=ro=s=p,=r=a=yo=if.=fo=o=st==================================:::::::;;;:==========================::;:;::=::::::::::::::====~==i~



                                                                                                C HAPTER 6  I BRSTIARY
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