Page 233 - Mordenkainen's Tome of Foes Deluxe
P. 233

•••

                 •
                •






   •
























                                                                                                            ..
                                                                 Medium monstrosity, neutral evil
                                                                                               II>
                                                                Armor Class 16 (natural armor)  ·Ii
                                                                 Hit Points 112 (15d8 + 45)   ':.
                                                                Speed 30 ft.               "'
            Medium monstrosity, neutral evil
                                                                   STR     DEX    CON     INT     WIS    CHA
            Armor Class 17 (natural armor)
                                                                  16 (+3)   12 (+  1)   17 (+3)   6 (-2)   11  (+O)   6 (-2)
            Hit Points 225 (30d8 + 90)
            Speed 30 ft.              Gt
                                                                 Damage Resistances bludgeoning, piercing, and slashing while
                                                                  in dim light or darkness
              STR     DEX     CON     INT    WIS     CHA
                                                                Senses darkvision 60 ft.,  passive Perception 10
             19 (+4)   10 (+O)   17 (+3)   6 (- 2)   11  (+O)   6 (-2)
                                                                Languages Common
                                                                Challenge 9 (5,000 XP)                  •  1
            Damage Resistances bludgeoning,  piercing, and slashing while
              in dim light or darkness
                                                                Psychic Leech. At the start of each of  the Lonely's turns, each
            Senses darkvision 60 ft.,  passive Perception 10    creature within 5 feet of it must succeed on a DC 15 Wisdom
            Languages Common                            •  •
            Challenge 11  (7,200 XP)      ,             ~" '    saving throw or take 10 (3d6) psychic damage.
                                                                Thrives on Company. The Lonely has advantage on attack rolls
            Lif e Hunger. If a creature the Hungry can see regains hit points,   while it is within 30 feet of  at least two other creatures. It other·
            the Hungry gains two benefits until the end of its next turn:   wise has disadvantage on attack rolls.
            it has advantage on attack rolls, and its bite deals an extra 22
            (4d10) necrotic damage on a hit.                    ACTIONS
                                                                 Multiattack. The Lonely makes one harpoon arm attack and
            ACTIONS
                                                                uses Sorrowful Embrace.
            Multiattack. The Hungry makes two attacks: one with its bite
                                                                Harpoon Arm. Melee Weapon Attack: +7 to hit, reach 60 ft.,
            and one with its claws.
                                                                one target. Hit: 21  (4d8 + 3)  piercing damage, and the target
            Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one tar·   is grappled  (escape DC 15)  ifit is a Large or smaller creature.
            get. Hit: 8 (l d8 + 4)  piercing damage plus 13  (3d8)  ne-  The Lonely has two harpoon arms and can grapple up to two
            crotic damage.                                      creatures at once.
            Claws.  Melee Weapon Attack: +8 to hit, reach 10 ft., one target.   Sorrowful Embrace. Each creature grappled by the Lonely must
            Hit: 18 (4d6 + 4) slashing damage. If the target is Medium or   make a DC 15 Wisdom saving throw. A creature takes 18 (4d8)
            smaller, it is grappled (escape DC 16) and restrained until the   psychic damage on a failed save, or half as much damage on
            grapple ends. While grappling a creature, the Hungry can't at-  a successful one. In either case, the Lonely pulls each creature
            tack with its claws.                                grappled by it up to 30 feet straight toward it.


            Ct!APTER 6  I BESTI ARY
   228   229   230   231   232   233   234   235   236   237   238