Page 234 - Mordenkainen's Tome of Foes Deluxe
P. 234

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             THE LOST
             Medium monstrosity, neutral evil                    Small monstrosity, neutral evil

             Armor Class 15 (natural armor)                      Armor Class 15 (natural armor)
             Hit Points 78 (12d8 + 24)                           Hit Points 10 (4d6 - 4)
             Speed 30 ft.                                        Speed 40 ft.

               STR     DEX     CON     INT    WIS     CHA          STR     DEX     CON     INT     WIS    CHA
              17 (+3)   12 (+l)   15 (+2)   6 (-2)   7 (-2)   5 (- 3)   7 (- 2)   12 (+ 1)   9 (- 1)   5 (-3)   6 (- 2)   5 (- 3)

             Skills Athletics +6                                 Damage Resistances bludgeoning, piercing, and slashing while
             Damage Resistances bludgeoning, piercing, and slashing while   in dim light or darkness
               in dim light or darkness                          Senses darkvision 60 ft.,  passive Perception 8
             Senses darkvision 60 ft., passive Perception 8      Languages -
             Languages Common                               •    Challenge 1/4 (SO XP)
             Challenge 7 (2,900 XP)             J.,1"-.  --...
                                                  .......
             ----------------~~~~==---=~- ~                      Wretched Pack Tactics. The Wretched has advantage on an
             ACTIONS                                             attack roll against a creature if at least one of the Wretched's
                                                                 allies is within 5 feet of the creature and the ally isn't inca-
             Multiattack. The Lost makes two arm spike attacks.   pacitated. The Wretched otherwise has disadvantage on at-
             Arm Spike. Melee Weapon Attack: +6 to hit, reach 5 ft., one tar-  tack rolls.
             get. Hit: 14 (2dl0 + 3)  piercing damage.
                                                                 ACTIONS
             Embrace. Melee Weapon Attack: +6 to it, reach 5 ft., one target.   Bite. Melee Weapon Attack: +3 to hit, reach S ft., one target.
             Hit: 25  (4dl0 + 3)  piercing damage, and the target is grappled   Hit: 6  (ldlO +  l) piercing damage, and the Wretched attaches
             (escape DC 14) if it is a Medium or smaller creature. Until the   to the target. While attached, the Wretched can't attack, and
             grapple ends, the target is frightened, and it takes 27 (6d8)   at the start of each of the Wretched's turns, the target takes 6
             psychic damage at the end of each of its turns. The Lost can   (ldlO + 1)  necrotic damage.
             embrace only one creature at a time.                  The attached Wretched moves with the target whenever the
                                           .                     target moves, requiring none of the Wretched's movement. The
                                           .
             REACTIONS                                           Wretched can detach itself by spending S feet of its movement
             Tightening Embrace.  If the Lost takes damage while it has a   on its turn. A creature, including the target, can use its action
             creature grappled, that creature takes 18 (4d8) psychic damage.   to detach a Wretched.



                                                                                              CHAPTER 6  I BESTIARY
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