Page 253 - Mordenkainen's Tome of Foes Deluxe
P. 253
YAGNOLOTH
Anyone who would contract yugoloths for a task usually
ends up dealing with a yagnoloth. Cunning negotiators,
these strange fiends handle the writing of contracts for
all of their kind. Once a yagnoloth is hired, it communi-
cates its employer's desires to the fiends it commands.
Although they are entrusted with leading lesser yu-
goloths, yagnoloths ultimately take their orders from
arcanaloths and ultroloths. Aside from their superiors,
yagnoloths have full authority over and expect obedi-
ence from the fiends under their command. A yagnoloth
follows the dictates in a contract it negotiated, but it is
certain to have included a loophole to escape its obliga-
tion if the situation warrants.
A yagnoloth has one arm of human size and one
giant-sized arm, and it always covers one or the other
with a long cape. During negotiations, the yagnoloth
uncovers its human arm and uses it to draft and sign
contracts. When a show of force is necessary or when
combat is joined, it shifts its cape to reveal its brutally
powerful giant appendage.
YAGNOLOTH Magic Weapons. The yagnoloth's weapon attacks are magical.
Large fiend (yugoloth), neutral evil
ACTIONS
Armor Class 17 (natural armor) Multiattack. The yagnoloth makes one massive arm attack
Hit Points 147 (14dl0 + 70) and one electrified touch attack, or it makes one massive arm
Speed 40 ft. attack and teleports before or after the attack.
Electrified Touch. Melee Weapon Attack: +8 to hit, reach 5 ft.,
STR DEX CON INT WIS CHA
one target. Hit: 27 (6d8) lightning damage.
19 (+4) 14 (+2) 21 (+5) 16 (+3) 15 (+2) 18 (+4)
Massive Arm. Melee Weapon Attack: +8 to hit, reach 15 ft., one
Saving Throws Dex +6, Int +7, Wis +6, Cha +8 target. Hit: 23 (3dl2 + 4) bludgeoning damage. If the target is a
Skills Deception +8, Insight +6, Perception +6, Persuasion +8
creature, it must succeed on a DC 16 Constitution saving throw
Damage Resistances cold, fire, lightning; bludgeoning,
or become stunned until the end of the yagnoloth's next turn.
piercing, and slashing from nonmagical attacks
Damage Immunities acid, poison Life Leech. The yagnoloth touches one incapacitated creature
Condition Immunities poisoned within 15 feet of it. The target takes 36 (7d8 + 4) necrotic dam-
Senses blindsight 60 ft., darkvision 60 ft., age, and the yagnoloth gains temporary hit points equal to half
passive Perception 16 the damage dealt. The target must succeed on a DC 16 Consti-
Languages Abyssal, Infernal, telepathy 60 ft. tution saving throw, or its hit point maximum is reduced by an
Challenge 11 (7,200 XP) amount equal to the damage taken. This reduction lasts until
the target finishes a long rest, and the target dies if its hit point
Innate Spel/casting. The yagnoloth's innate spellcasting ability maximum is reduced to 0.
is Charisma (spell save DC 16). It can innately cast the follow-
Battle.field Cunning (Recharge 4- 6). Up to two allied yugoloths
ing spells, requiring no material components:
within 60 feet of the yagnoloth that can hear it can use their
At will: darkness, detect magic, dispel magic, invisibility (self reactions to make one melee attack each.
only), suggestion
3/day: lightning bolt Teleport. The yagnoloth magically teleports, along with any
equipment it is wearing or carrying, up to 60 feet to an unoccu-
Magic Resistance. The yagnoloth has advantage on saving
pied space it can see.
throws against spells and other magical effects.
C llAPTER 6 I BESTIARY
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