Page 248 - Mordenkainen's Tome of Foes Deluxe
P. 248
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CANO LOTH
Medium fiend (yugoloth), neutral evil ..... ' ' .
Armor Class 16 (natural armor)
YuGOLOTHS Hit Points 120 (16d8 + 48)
Mercenaries that ply their trade throughout the Lower Speed 50 ft.
Planes and in other realms, yugoloths have a reputation
for effectiveness that is matched only by their desire for STR DEX CON INT WIS CHA
18 (+4) 10 (+O) 17 (+3) 5 (-3) 17 (+3) 12 (+1)
ever more wealth. Although yugoloths aren't especially
loyal and typically try to exploit every potential loophole
Skills Investigation +3, Perception +9
in a contract, they undertake any task for which they are
Damage Resistances cold, fire, lightning; bludgeoning, piercing,
hired, no matter how despicable. Yugoloths come in a
and slashing from nonmagical attacks
wide variety of forms, including those described in the Damage Immunities acid, poison
Monster Manual and the six creatures presented here. Condition Immunities poisoned
Senses darkvision 60 ft., truesight 120 ft.,
CANO LOTH passive Perception 19
Languages Abyssal, Infernal, telepathy 60 ft.
Canoloths prefer to enter into contracts to guard valu-
Challenge 8 (3,900 XP)
able treasures and important locations. They always do
exactly as asked- never any more, never any less.
Dimensional Lock. Other creatures can't teleport to or from
With senses sharp enough to pinpoint the locations
a space within 60 feet of the canoloth. Any attempt to do so
of nearby invisible creatures, canoloths respond unfail-
is wasted.
ingly to any threat to their charges. Furthermore, they
emit a magical distortion field that prevents creatures Magic Resistance. The canoloth has advantage on saving
close to them from teleporting. th rows against spells and other magical effects.
Canoloths confront intruders with swift and terrible
Magic Weapons. The canoloth's weapon attacks are magical.
force, projecting long, spiny tongues to grab their foes
and drag them close. What happens next depends on Uncanny Senses. The canoloth can't be surprised while it isn't
the contract. Unless instructed to kill, a canoloth merely incapacitated.
holds onto its prisoner, but if given the order to do so, it
ACTIONS
tears its prey limb from limb.
Multiattack. The canoloth makes two attacks: one with its
tongue or its bite and one with its claws.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:
25 (6d6 + 4) piercing damage.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 15 (2dl0 + 4) slashing damage.
Tongue. Ranged Weapon Attack: +7 to hit, range 30 ft_., one t.ar-
get. Hit: 17 (2dl2 + 4) piercing damage. If the target is Medium
or smaller, it is grappled (escape DC 15), pulled up to 30 feet
toward the canoloth, and restrained until the grapple ends. The
canoloth can grapple one target at a time with its tongue.
CHAPTER 6 I BESTIARY

