Page 248 - Mordenkainen's Tome of Foes Deluxe
P. 248

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                                                                  CANO  LOTH
                                                                  Medium fiend (yugoloth), neutral evil  ..... '   ' .
                                                                  Armor Class 16 (natural armor)
             YuGOLOTHS                                            Hit Points 120 (16d8 + 48)
              Mercenaries that ply their trade throughout the Lower   Speed 50 ft.
              Planes and in other realms, yugoloths have a reputation
              for effectiveness that is matched only by their desire for   STR   DEX   CON   INT   WIS     CHA
                                                                   18 (+4)   10 (+O)   17 (+3)   5 (-3)   17 (+3)   12 (+1)
              ever more wealth. Although yugoloths aren't especially
             loyal and typically try to exploit every potential loophole
                                                                  Skills Investigation +3, Perception +9
             in a contract, they undertake any task for which they are
                                                                  Damage Resistances cold, fire, lightning; bludgeoning, piercing,
             hired, no matter how despicable. Yugoloths come in a
                                                                   and slashing from  nonmagical attacks
             wide variety of forms, including those described in the   Damage Immunities acid, poison
             Monster Manual and the six creatures presented here.   Condition Immunities poisoned
                                                                  Senses darkvision 60 ft., truesight 120 ft.,
              CANO  LOTH                                           passive Perception 19
                                                                  Languages Abyssal,  Infernal, telepathy 60 ft.
             Canoloths prefer to enter into contracts to guard valu-
                                                                  Challenge 8 (3,900 XP)
             able treasures and important locations. They always do
             exactly as asked- never any more, never any less.
                                                                  Dimensional Lock. Other creatures can't teleport to or from
               With senses sharp enough to pinpoint the locations
                                                                  a space within 60 feet of  the canoloth. Any attempt to do so
             of nearby invisible creatures, canoloths respond unfail-
                                                                  is wasted.
             ingly to any threat to their charges. Furthermore, they
             emit a magical distortion field that prevents creatures   Magic Resistance. The canoloth has advantage on saving
             close to them from teleporting.                      th rows against spells and other magical effects.
               Canoloths confront intruders with swift and terrible
                                                                  Magic Weapons. The canoloth's weapon attacks are magical.
             force, projecting long, spiny tongues to grab their foes
             and drag them close. What happens next depends on    Uncanny Senses. The canoloth can't be surprised while it isn't
             the contract. Unless instructed to kill, a canoloth merely   incapacitated.
             holds onto its prisoner, but if given the order to do so, it
                                                                  ACTIONS
             tears its prey limb from limb.
                                                                  Multiattack. The canoloth makes two attacks: one with its
                                                                  tongue or its bite and one with its claws.
                                                                  Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit:
                                                                  25  (6d6 + 4)  piercing damage.
                                                                  Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
                                                                  Hit: 15 (2dl0 + 4)  slashing damage.
                                                                  Tongue.  Ranged Weapon Attack: +7 to hit, range 30 ft_.,  one t.ar-
                                                                  get. Hit: 17 (2dl2 + 4) piercing damage. If the target is  Medium
                                                                  or smaller, it is grappled (escape DC 15), pulled up to 30 feet
                                                                  toward the canoloth, and restrained until the grapple ends. The
                                                                  canoloth can grapple one target at a time with its tongue.



                                                                                               CHAPTER 6  I BESTIARY
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