Page 69 - Mordenkainen's Tome of Foes Deluxe
P. 69

continue to depend on the same plan for defending its
            stronghold that has been used for centuries, without
            considering the possibility that its enemies have discov-
            ered how to overcome those defenses.
              The dwarves' way of  thinking leads to difficulties in
            their relationships with humans and elves. From their
            long-lived perspective, dwarves can't understand the
            speed with which human communities and civiliza-
            tions rise and fall. If  a trade delegation from a dwarven
            stronghold were to visit a human town once every
            twenty or thirty years- not a long time to a dwarf- the   direct descendants- beloved sons, daughters, and
            community's leaders would likely be different every   grandchildren-are often the ones who inherit the inani-
            time, and for the dwarves the experience would be akin   mate works their ancestor leaves behind.
            to making first contact all over again. Establishing trade   Marriage is a sacred rite among the dwarves, taken
            with this "new" human outpost would require forming   very seriously because it requires two children to move
            new relationships, a process that could take weeks   away from their homes to start a new family in the clan.
            or months.                                          The affected families feel a sense of  loss that is healed
              The elves' chaotic nature and love of the wilderness   only when a new dwarf child enters the world- an event
            baffle the dwarves, who think of them as somewhat   that calls for great celebration.
            mad. Dwarves typically find elves too flighty to ever   Few dwarves develop romantic feelings for their
            fully trust them, believing that creatures that thrive on   spouses, at least not in the way that other races do. They
            change and chaos can't possibly be reliable allies.   view their spouses as collaborators and co-creators,
              In particular situations, of course, the benefits of   their elders as respected experts to be obeyed, and their
            cooperating with humans or elves can override the   children as their most treasured creations. The emotion
            dwarves' concern about the shortcomings of  those   that underlies all those feelings might not be love, as
            races. When dwarves, humans, and elves have a com-  others would term it, but it is just as intense.
            mon enemy, they all find a way to work together for the
            common good.                                        ROLES IN THE CLAN
                                                                Every clan calls upon its members to fill three principal
            ALL F OR O NE:  TuE CLAN                            roles, each of which contributes to the group's welfare.
                                                                  First, many dwarves support the clan by working at an
            SO THE BARMAN ISN'T A RELATIVE, AND YOU DON'T EVEN
                                                                occupation that sustains the community-brewing ale,
            know the names of  any of  the  folk here? How can  you pos-  tending crops, and preparing food, for instance. Not ev-
            sibly sleep peacefully in this inn, surrounded by strangers?   eryone can be a master artisan or a vigilant warrior; the
                                                                clan needs a wide range of labor and talents to meet all
            We'll be lucky to see the morning.
                                                                the needs of the group.
                                                    - Tordek      Filling the second role are an equally large number
                                                                of dwarves whose occupations involve the crafting of
            The clan is the basic unit of dwarven society, an ex-  items and other forms of creation- smelting, smithing,
            tended family that dwells together. Everything a dwarf   gem-cutting, sculpture, and similar tasks. These arti-
            does in life is devoted to improving or helping the clan,   sans are responsible for making the items that help the
            bringing security and stability to its members and   clan protect its stronghold.
            greater glory to the group.                           The third function is performed by those who navigate
              The most important clan members to any dwarf are   the space between the clan and the chaotic creatures of
            the members of one's immediate family, because the   the outside world. These dwarves are merchants, war-
            instinctive connection between parent and child is   riors, and envoys, tasked with representing the dwarves
            stronger than the attachment between unrelated clan   in dealings with other races and with providing a buffer
            members. Nevertheless, the distinction is so slim as to   between the clan and the potential threats of creatures
            be unnoticeable to outsiders- dwarves will endure hard-  and communities in the vicinity of the stronghold.
            ship or lay down their lives for any of their clan mates,   A dwarf assigned to a role takes years to master it. A
            whether related to them by blood or by the devotion that   weaponsmith starts work in the forge, providing manual
            holds the clan together.                            labor to haul ore from the mines and learning how to
                                                                repair tools. The dwarf might then work in the mines,
            TuE GREATEST LEGACY                                 pushing carts and learning to pick out the best ore sam-
            The life of a dwarf is all about doing good work and   ples from a lode. Slowly but surely, a dwarf masters ev-
            leaving behind a fitting legacy that continues to bolster   ery aspect of a task or an occupation from start to finish.
            the clan even after its creator has passed on-a legacy
            counted not only in objects, but also in dwarven souls.   LEADERSHIP AND  GOVERNMENT
            Dwarves who become parents rightfully think of their   A clan is led by a king or a queen who sits at the head of
            children as the greatest legacy they can leave the clan,   a noble family. Dwarf nobles are members of families
            and they raise them with the same care and attention to   that claim direct ancestry to the first dwarves crafted by
            detail that they give to the items they create. A dwarf's   Moradin. To the dwarves, leadership is a craft like any
                                                                other activity, calling for careful practice and constant

            CllAPTER 3   DWARVES AND  DUERGAR
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